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41. Number of maps at full launch? - in General Discussions [original thread]
Any word on how many maps there's going to be whenever the game goes to full release? I'm assuming since there's alot of planets and different variations and terrains that there's going to be alot. But how many? What do you think?
- by StealthReborn - at 2012.12.30 04:07:00
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42. Falling from MCC even with "shield thingy" = Death - in Technical Support/Bugs [original thread]
Go Away Putz wrote: I am guessing you mean hitting the X button when jumping from the MCC? Mine has network lagged glitched a few times but it always worked. If the battle isn't laggy I wait until the ground is pretty close before I press X. G...
- by StealthReborn - at 2012.12.30 04:04:00
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43. Falling from MCC even with "shield thingy" = Death - in Technical Support/Bugs [original thread]
So sometimes when I jump from the MCC and activate the shield thing that protects me, well, it doesn't unfortunately. I'll end up either instantly dead or I'll get a huge chunk of my HP gone. Squash it!
- by StealthReborn - at 2012.12.29 19:01:00
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44. Complex Damage Modifier Bug - in Technical Support/Bugs [original thread]
So this bug is very easy to duplicate. All you have to do is stack additional damage modifiers like complex and you won't receive a stacking penalty. In another case, the damage output actually increases. For example: I'm buffing up my sniper r...
- by StealthReborn - at 2012.12.29 18:58:00
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45. Difference between scan profile and scan radius? - in Rookie Training Grounds [original thread]
Thanks for the replies. -5% for each level too...pretty enticing.
- by StealthReborn - at 2012.12.29 18:52:00
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46. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Je-NOVA wrote: Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields. Because every damage mod that you apply has a stacking penalt...
- by StealthReborn - at 2012.12.29 03:52:00
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47. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Swufy wrote: OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod. I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't kn...
- by StealthReborn - at 2012.12.29 03:49:00
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48. Difference between scan profile and scan radius? - in Rookie Training Grounds [original thread]
I'd just like to know what the difference between the two are. Thanks!
- by StealthReborn - at 2012.12.29 03:46:00
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49. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
BobThe843CakeMan wrote: headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol It's always satis...
- by StealthReborn - at 2012.12.28 21:44:00
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50. Just got back on after months+weeks of not playing, looking for a little support... - in Rookie Training Grounds [original thread]
My sensitivity is 0 and 0 and yet whenever I used a assault gun it still flies all over the place, shooting or not.
- by StealthReborn - at 2012.12.28 21:14:00
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51. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Victor 'LifeLine' Ramous wrote: ... get a headshot? I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any sui...
- by StealthReborn - at 2012.12.28 21:08:00
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52. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
This is not a rant, seriously! I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgivi...
- by StealthReborn - at 2012.12.28 20:48:00
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53. Question about gun damage. - in General Discussions [original thread]
I'm wondering about gun damage. In some skills like "Weaponry" you get +2% damage per level. So lets say that there's a gun that puts out 100 damage (hypothetically), that's 100+2=102 damage. Now l add a 10% increase damage high powered mod. D...
- by StealthReborn - at 2012.12.27 04:07:00
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54. So shield extenders/rechargers raise your scan profile? - in General Discussions [original thread]
Roy Ventus wrote: I thought this was fact already >.>. Makes sense. *Shrugs*. Would also be a big drawback and make for some "order" in how people set up their suits? You don't throw a load of shield extenders onto a mobile dropsuit that ...
- by StealthReborn - at 2012.12.24 04:12:00
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55. So shield extenders/rechargers raise your scan profile? - in General Discussions [original thread]
Iron Wolf Saber wrote: This has been the suggested drawback for using shields. Ah ok, so it's just been a suggestion by the community and not actually implemented (if ever). I was wondering when I could put a shield extender on my sniper cl...
- by StealthReborn - at 2012.12.24 03:52:00
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56. So shield extenders/rechargers raise your scan profile? - in General Discussions [original thread]
I've been playing since June and only until recently have been reading around that whenever you put on a shield extender/recharger it raises your scan profile so it's easier for the enemy to detect you. When did this come into effect and how do we...
- by StealthReborn - at 2012.12.23 21:03:00
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57. Questions about a "Stealth" sniper build. - in Rookie Training Grounds [original thread]
Yeah I forgot to do the whole math thing with my scan radius. I'm using an assault suit instead of the scout suit because if I get caught by another sniper, I'll want to be able to take a hit and get out of sight if I can. Another positive is tha...
- by StealthReborn - at 2012.12.23 20:56:00
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58. when will we be able to sell our items - in General Discussions [original thread]
SOON (Probably open beta stage, give it a test before full launch.)
- by StealthReborn - at 2012.12.22 04:11:00
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59. Questions about a "Stealth" sniper build. - in Rookie Training Grounds [original thread]
So obviously as my name says, I like to be stealthy. With that, I'm playing around with the sniper class in the game. So I'm wondering about these couple of things: Passive dropsuit command skill (lvl 5) = (-25%) Scan Radius Passive profile dampe...
- by StealthReborn - at 2012.12.22 04:09:00
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60. CCP - SP system explanation please - for players edification - in General Discussions [original thread]
H4lfdog wrote: StealthReborn wrote: THUNDERGROOVE wrote: Yeah I believe they went back to it as well. I can actually pull 25K SP a game again. I'm still only getting 5k SP a game even after 24hours of not playing and going 15-0 1000WP ...
- by StealthReborn - at 2012.12.22 04:09:00
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