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81. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: I would like to suggest that CCP remedy this by making the cone of dispersion/kick recovery being tuned to be slower than its build up. tldr turn the dispersion from a Sawtooth wave into a Triangle wave.
- by SponkSponkSponk - at 2013.08.05 06:06:00
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82. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Taurion Bruni wrote: I did not realize that skills will act as a first mod, thanks for the imput They don't in Eve - it's possible it's just a bug in Dust.
- by SponkSponkSponk - at 2013.08.01 02:38:00
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83. first mod starts stack penalty - in Technical Support/Bugs [original thread]
http://wiki.dust514.info/index.php?title=Stacking_Penalties Includes a calculator.
- by SponkSponkSponk - at 2013.07.31 23:23:00
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84. [Bug] Spawning Delays on Line Harvest - in Technical Support/Bugs [original thread]
RKKR wrote: This usually happens to me on the Oceanic servers (I'm based in EU), mostly I will get kicked out of the battle because it won't spawn me in at all. We know, RK. We happen to be in the same corp.
- by SponkSponkSponk - at 2013.07.31 12:40:00
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85. [bug] turrets still overheat then go nuts - in Technical Support/Bugs [original thread]
from 1.3 patch notes : Quote: Bug fixes and polish Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
Sadly, this still seems to be happening. A turr...
- by SponkSponkSponk - at 2013.07.31 02:01:00
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86. Bug - Installations going haywire - in Technical Support/Bugs [original thread]
Once they overheat once, they're bugged and keep firing, even though their heat drops to zero again.
- by SponkSponkSponk - at 2013.07.27 22:38:00
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87. [Bug] Swarm Launcher retain lock on destroyed target - in Technical Support/Bugs [original thread]
This also happens vs installations (I may have done this ~a few~ times during Mordu's Grind) 1. Lock onto red installation 2. Blow it up 3. Wreck is still relockable for a fair few seconds afterwards (possibly while it's still burning?) 4. You ca...
- by SponkSponkSponk - at 2013.07.26 13:57:00
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88. all of my active boosters disappeared! - in Technical Support/Bugs [original thread]
You should create a support ticket here. https://dust514.com/community/support/
- by SponkSponkSponk - at 2013.07.26 07:39:00
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89. Bug - Installations going haywire - in Technical Support/Bugs [original thread]
I think it's fixed in 1.3 - it has to do with the turrets autofiring to the point of overheating. That drives them nuts until you can enter the turret manually then leave it again.
- by SponkSponkSponk - at 2013.07.26 07:38:00
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90. Infamous Erich glitching with invisibility - in Technical Support/Bugs [original thread]
Just ban his PSN account from playing Dust.
- by SponkSponkSponk - at 2013.07.26 07:32:00
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91. [bug] sticking to objects - in Technical Support/Bugs [original thread]
Still happening :(
- by SponkSponkSponk - at 2013.07.23 01:57:00
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92. but swarms animation not always showing up - in Technical Support/Bugs [original thread]
Sometimes I lose the 'lock on' sound when sing my swarm launchers - wonder if it's related.
- by SponkSponkSponk - at 2013.07.23 01:55:00
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93. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Quote: [BUG] Vehicle armor reps repair 3x what they should https://forums.dust514.com/default.aspx?g=posts&t=90289&find=unread Status: A defect on this has been reported and a fix planned for in a future update. source
- by SponkSponkSponk - at 2013.07.19 04:18:00
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94. [bug] sticking to objects - in Technical Support/Bugs [original thread]
here , near cap point C on Ashland Skirmish. I can go forwards while angling into the wall without problem. When I go backwards while angling into the wall, I randomly stop dead and have to move away from the wall to continue.
- by SponkSponkSponk - at 2013.07.18 23:43:00
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95. [bug] sticking to objects - in Technical Support/Bugs [original thread]
Skirmish, all over the place on different maps ;( I'd have pictures but I was too busy being owned by Tickle Monsters at the time.
- by SponkSponkSponk - at 2013.07.18 00:43:00
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96. [bug] sticking to objects - in Technical Support/Bugs [original thread]
Since the last update I keep sticking to terrain objects and randomly can't walk over tiny ledges any more. Please fix.
- by SponkSponkSponk - at 2013.07.17 13:44:00
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97. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
No; just adding a ferroscale to an existing fit (taking off an unrelated module) is enough to increase your speed towards your base speed. The higher level and more plates you fit, the more you notice the difference.
- by SponkSponkSponk - at 2013.07.07 07:48:00
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98. [Bug] Scrambler Rifle auto-overheat - in Technical Support/Bugs [original thread]
Hmm that may be the reason I've been overheating way, way more often in uprising 1.2 compared to pre-patch. The overheating cooldown seems to be a lot longer than I remember, too - did this change?
- by SponkSponkSponk - at 2013.07.05 14:27:00
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99. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
Imp Smash wrote: Wierd that the bug actually makes armor a bit more balanced o.O It counteracts the shield delay bug :)
- by SponkSponkSponk - at 2013.07.04 07:38:00
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100. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
It's a stacking penalty bug. Stacking penalties work fine when the numbers are positive (e.g. +10% damage, then +8.6% damage etc) For negative numbers like -10% speed, it sorts them in the wrong order so if you add a lot of -0% or -1% plates, t...
- by SponkSponkSponk - at 2013.07.04 02:44:00
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