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61. [bug] can't use keyboard in starmap - in Technical Support/Bugs [original thread]
mouse-move works instead. Closing.
- by SponkSponkSponk - at 2013.09.09 10:57:00
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62. [BUG] SR no ammo bug - in Technical Support/Bugs [original thread]
and it doesn't reload when it gets to zero, because it tries to charge.
- by SponkSponkSponk - at 2013.09.09 06:57:00
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63. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
If you want this changed to have the cap on equipment changed (maybe consolidate equipment by std/adv/pro instead of by individual type) then we can have a conversation, but that should be in features/requests, not here.
- by SponkSponkSponk - at 2013.09.08 23:33:00
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64. Matchmaking in Faction Warfare doesn't put you on the correct team - in Technical Support/Bugs [original thread]
Gigatron Prime wrote: Why would we even need to do that just to get it working right? Oh, I think you know the answer to that .
- by SponkSponkSponk - at 2013.09.05 06:43:00
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65. Singleshot scrambler rifle hit detection - in Technical Support/Bugs [original thread]
I'm a MKB user and I find it really bad, but between the updated mouse behaviour and the removal of ADS-specific sensitivity, it's pretty hard to tell.
- by SponkSponkSponk - at 2013.09.05 05:47:00
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66. Imperial Flux Drop Uplinks Bugged? - in Technical Support/Bugs [original thread]
What type of battle was it?
- by SponkSponkSponk - at 2013.08.29 00:49:00
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67. [Bug] Unable to Sprint - in Technical Support/Bugs [original thread]
MKB user here. Still happens to me from time to time.
- by SponkSponkSponk - at 2013.08.26 07:36:00
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68. Small railgun turrets 49% efficacy all the time and misfires - in Technical Support/Bugs [original thread]
Yes please. The game would be substantially different if small rails actually worked as AV. Situations where you'd normally go "welp, guess I'll respawn with AV" will instead be "better find a safe place to call down my rail lav".
- by SponkSponkSponk - at 2013.08.23 01:50:00
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69. [BUG/EXPLOIT] Bugged structure with snipers exploiting. - in Technical Support/Bugs [original thread]
pics?
- by SponkSponkSponk - at 2013.08.22 07:07:00
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70. Small railgun turrets 49% efficacy all the time and misfires - in Technical Support/Bugs [original thread]
I don't think that's true for small rails.
- by SponkSponkSponk - at 2013.08.20 10:59:00
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71. recruit fail - in Technical Support/Bugs [original thread]
I got a pack of HK4M shotguns at downtime so it's definitely working for some people. Send a petition - maybe it's just delayed or something.
- by SponkSponkSponk - at 2013.08.16 00:04:00
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72. Assault scrambler rifle builds up more heat if you ads? - in Technical Support/Bugs [original thread]
So, post the numbers. For instance, I always overheat my LR with 20 ammo remaining, so there's no randomness involved. Just hold down the trigger and see how many rounds you have left before it overheats, vs via ADS. ADS should take longer to o...
- by SponkSponkSponk - at 2013.08.13 04:23:00
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73. Assault scrambler rifle builds up more heat if you ads? - in Technical Support/Bugs [original thread]
Could you post a youtube vid of this?
- by SponkSponkSponk - at 2013.08.12 02:55:00
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74. shield recharge while they are hit - in Technical Support/Bugs [original thread]
Quote: [BUG] Shield recharge delay https://forums.dust514.com/default.aspx?g=posts&t=88305&find=unread Status: A defect for this bug has been reported. Known about since June.
- by SponkSponkSponk - at 2013.08.09 05:27:00
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75. Active Scanner jams - in Technical Support/Bugs [original thread]
"CCP Logibro" wrote: [BUG] Active Scanner won't rescan after use - https://forums.dust514.com/default.aspx?g=posts&m=1122557#post1122557 Status: Bug not yet reproduced internally. Will continue to test this. If you have youtube videos...
- by SponkSponkSponk - at 2013.08.09 00:08:00
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76. Infamous Erich glitching with invisibility - in Technical Support/Bugs [original thread]
CCP Logibro" wrote: [BUG] 1.3 invisible player bug persists - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=98772 Status: A fix for this is still in the works, planned to be in 1.4 source
- by SponkSponkSponk - at 2013.08.09 00:06:00
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77. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
Justine Oma-Lyndel wrote: Speaking from past FPS this is a common 'tactic' and has been an intended game mechanic in every game that had it. Counterstrike has a well-known recoil system with recoil cooldown rather than the "mouseup=reset r...
- by SponkSponkSponk - at 2013.08.07 23:42:00
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78. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
xxwhitedevilxx M wrote: I tested it much time ago: using a mouse (fragfx shark) that support rapid fire, setting it to really rapid fire, shooting with an automatic AR. You get no recoil, no dispersion. Unfortunately, I'm not good with kb/m...
- by SponkSponkSponk - at 2013.08.07 23:31:00
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79. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
Technically this is a feature improvement, rather than a bug.
- by SponkSponkSponk - at 2013.08.07 10:29:00
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80. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
I support this product and/or service.
- by SponkSponkSponk - at 2013.08.06 11:11:00
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