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1. Scoreboard sprint bug. - in Technical Support/Bugs [original thread]
Hello you lovely people. Recently, I've been getting a very strange problem. Several times when I sprint in game, the scoreboard loads up. Which is hugely inconvenient as it leaves you exposed long enough to get kill by anything, even an ion pist...
- by Spademan - at 2015.04.24 19:28:00
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2. market unavailable - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: All should be fixed. Oh. My. God. It's you. You're back.
- by Spademan - at 2015.01.13 23:35:00
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3. Infini-firing bug. - in Technical Support/Bugs [original thread]
So I've encountered a issue with charge weapons. (Rail Rifle, Magsec and Bolt pistol primarily) Say I'm pew pewing away and I get shot down, the weapon keeps firing even when I'm bleeding out if I hold the trigger. The clip doesn't run out and I'm...
- by Spademan - at 2014.11.24 19:20:00
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4. Announcement:Hotfix Charlie Known Issues - in Technical Support/Bugs [original thread]
Nova Knives do no damage if they strike the turret of a vehicle.
- by Spademan - at 2014.08.14 14:07:00
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5. [Bug] Infinite fire - in Technical Support/Bugs [original thread]
On numerous occasions, when I've been killed whilst using either the Rail Rifle or Magsec SMG and have held down the ire button, I've been able to fire indefinitely, until either my clone is terminated or I switch to the Spawn Map. I cannot verif...
- by Spademan - at 2014.06.19 20:56:00
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6. Super REs? - in Technical Support/Bugs [original thread]
Explosive damage does additional damage to Armour, and as you're primarily armour, that may have been a factor. It's also possible that more than one explosive was used in each instance.
- by Spademan - at 2014.06.15 20:57:00
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7. Extand passive so that tanks,lav and dropships can be seen - in Technical Support/Bugs [original thread]
Django Quik wrote: Range of detection should just be proportionate to profile. That would be awesome, however horrendously complicated and would require an entire rework of the passive scanning system. Until such a time that a full rework cou...
- by Spademan - at 2014.04.28 21:21:00
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8. (Bug) turret placement - in Technical Support/Bugs [original thread]
One goes on top, one goes on the front.
- by Spademan - at 2014.02.11 22:12:00
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9. Before they fix it! - in Technical Support/Bugs [original thread]
The best one I got ages ago was the Shotlock.
- by Spademan - at 2013.12.01 21:41:00
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10. Blaster turrents in tanks - in Technical Support/Bugs [original thread]
They certainly hit less than they did before, but contrary to what Ngrurthos implies, they can still hit and are still very deadly.
- by Spademan - at 2013.09.25 09:17:00
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11. M8 Packed Locus Grenade - in Technical Support/Bugs [original thread]
Medic 1879 wrote: Spademan wrote: So, the other day, I'd been in a match, shot people, match ended and saw the illustrious stat screen, complete with salvage. Here I notice that I'd been given M8 Packed Locus grenades, intrigued by this, I c...
- by Spademan - at 2013.08.19 20:23:00
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12. M8 Packed Locus Grenade - in Technical Support/Bugs [original thread]
So, the other day, I'd been in a match, shot people, match ended and saw the illustrious stat screen, complete with salvage. Here I notice that I'd been given M8 Packed Locus grenades, intrigued by this, I continue to my asset's where, to my sorro...
- by Spademan - at 2013.08.19 13:06:00
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13. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi guys, Flux grenades occasionally killing infantries/vehicles/installations is indeed a bug. We have fixed it, and it won't bother you in the coming patch. Cheers, nice to see a quick reply, keep up the good work
- by Spademan - at 2013.07.04 21:41:00
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14. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Stile451 wrote: There was a bug reported that flux grenades could kill if the defending player jumped at a specific time. There was also a bug reported that would kill LAV drivers occasionally. I thought both of these had been fixed, but mayb...
- by Spademan - at 2013.07.04 10:35:00
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15. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
da GAND wrote: no no no whats wrong with u guys why would u report this cool bug? Because if we don't, eventually someone will cry "NERF, ER MAH GERD DAS UNACCEPTABLE" and therefore, it will be hit harder than a heavy by an lav.
- by Spademan - at 2013.07.04 10:33:00
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16. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
So you're saying, for example, if it blows up right in your face? Well that's nifty.
- by Spademan - at 2013.07.03 13:12:00
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17. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Thor Odinson42 wrote: Spademan wrote: So, flux grenades, nifty little things. Now, correct me if I'm wrong, but they're meant to damage only shields whilst doing 0 to armour, correct? Well, for me, they work like this the majority of the tim...
- by Spademan - at 2013.07.03 12:41:00
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18. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
So, flux grenades, nifty little things. Now, correct me if I'm wrong, but they're meant to damage only shields whilst doing 0 to armour, correct? Well, for me, they work like this the majority of the time, but there has been occasions where I've c...
- by Spademan - at 2013.07.03 12:20:00
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