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4701. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
CCP Frame wrote: Update: we are working on resolving this issue and apply change hat will let you enter up to 60 characters (mirroring EVE) Thank you Frame. I heard it was on the table from Nullarbor a bit ago. So happy.
- by Soraya Xel - at 2013.07.10 06:14:00
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4702. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP FoxFour wrote: ZDub 303 wrote: while we're talking about PC. Any thoughts on removing precision strikes from PC TTG? Its the only way we'll have a true eve-dust link in PC battles. We would like to remove them and would also like to...
- by Soraya Xel - at 2013.07.09 20:15:00
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4703. [Alliance] Top Men. - Gentlemen and Goons - in Corporation Recruitment [original thread]
We have top men working on it right now. Who? Top. Men. http://www.dust-gents.com * About 900 Gents and 400 Goons. * Drama-free, no-nonsense alliance. * Massive EVE backing. Thousands of pilots, hundreds of star systems. * Accepting m...
- by Soraya Xel - at 2013.07.09 15:20:00
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4704. Planet-Based Sovereignty and Income - in Feedback/Requests [original thread]
The-Errorist wrote: +1 Thanks for the Google+ style badge of approval. =)
- by Soraya Xel - at 2013.07.09 06:42:00
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4705. [SUGGESTION] Introducing new weapons system - in Feedback/Requests [original thread]
CCP is working on kinda a weapon test room where you can play with stuff you don't have skills for.
- by Soraya Xel - at 2013.07.09 06:39:00
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4706. Planet-Based Sovereignty and Income - in Feedback/Requests [original thread]
Meeko Fent wrote: AND DUST teams can take land for their alliance independently of the EVE players! Indeed. Though feasibly, it'd be difficult for a DUST group to take and hold sovereignty in a system, due to space objects. But they could cl...
- by Soraya Xel - at 2013.07.09 00:05:00
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4707. An Open Letter to CCP - in Feedback/Requests [original thread]
What exactly in the core mechanics do you feel is broken? The core is plenty serviceable.
- by Soraya Xel - at 2013.07.08 23:42:00
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4708. There is a big war coming. There is a problem. - in Feedback/Requests [original thread]
Unfortunately it seems CRONOS grabbed most of them. :/ Maybe with any luck, alliances will split and regather in a pattern better suited to providing them good fights. You can't give the attacker the attack time, because it means no matter what e...
- by Soraya Xel - at 2013.07.08 23:41:00
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4709. There is a big war coming. There is a problem. - in Feedback/Requests [original thread]
The problem with giving attackers control of the time window, is then Euro corps can take any US district with ease. Just attack while everyone's at work. Nobody's going to give up their job for this game. And US corps can take any EU district whi...
- by Soraya Xel - at 2013.07.08 22:58:00
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4710. There is a big war coming. There is a problem. - in Feedback/Requests [original thread]
The problem is alliance structure. Your alliances need to cross time zones. Top Men has multiple US TZ corps and multiple EU TZ corps. If we want to attack someone, we can, regardless of time zone.
- by Soraya Xel - at 2013.07.08 22:58:00
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4711. An Open Letter to CCP - in Feedback/Requests [original thread]
I disagree. The core gameplay is serviceable. People can cry about balance until kingdom come, but it's really a lack of their own flexibility. No build of this game has been truly unplayable. Sure, it can use tweaks, but it's more or less fine. ...
- by Soraya Xel - at 2013.07.08 22:55:00
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4712. Planet-Based Sovereignty and Income - in Feedback/Requests [original thread]
Terry Webber wrote: I like your thoughts, OP, especially the one about the planetary shield grid. But I have a possibly stupid question: will we be able to take down the shield by knocking out the structures via planetary conquest? I was put...
- by Soraya Xel - at 2013.07.08 22:52:00
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4713. Planet-Based Sovereignty and Income - in Feedback/Requests [original thread]
This dwells a bit on the EVE side of things, but describes how game integration could be massively stepped up in a way that EVE and DUST players alike would care. Or at least, this is part of it. EVE players needing (or badly wanting) DUST is one ...
- by Soraya Xel - at 2013.07.08 21:23:00
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4714. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
Appia Vibbia wrote: you can, of course, still be invited to those channels. My problem is that I'm in channels without anyone I keep in my contacts list or PSN friends. I could mail somone, but you need to spell their names exactly for that, an...
- by Soraya Xel - at 2013.07.05 17:51:00
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4715. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
The problem, LXicon, is that DUST isn't a lone game, it shares channels with EVE. And plenty of EVE channels are over twelve characters. So cutting off access to them from DUST isn't an acceptable solution.
- by Soraya Xel - at 2013.07.05 16:14:00
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4716. First shot does not deplete clip, cannot reload (inconsistant) - in Technical Support/Bugs [original thread]
I've noticed my first sniper rifle shot often does not consume a bullet.
- by Soraya Xel - at 2013.07.05 15:03:00
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4717. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
CCP Frame wrote: Hello guys. Quick question: How long is your channel name that you have trouble with joining to since 1.2? Thank you. Our channels that are broken are all 14-15 characters long. The text entry field refuses to allow us to ...
- by Soraya Xel - at 2013.07.05 13:52:00
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4718. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Nice article. It would've been nice if range, type and armor/shield bonus info had made it into the in-game show info panels this patch. With the example standard assault rifle, what's the absolute range?
- by Soraya Xel - at 2013.07.03 18:18:00
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4719. No weapon ranges listed in item descriptions in 1.2 - in Technical Support/Bugs [original thread]
This crud needs to be in-game by now. And we were told we'd get it.
- by Soraya Xel - at 2013.07.03 13:11:00
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4720. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
Our DUSTies can't access the channels they need to, because the channel dialog suddenly has a length cap that's too short. Please fix immediately.
- by Soraya Xel - at 2013.07.03 04:42:00
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