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81. Played my first game of pc today and .... - in General Discussions [original thread]
Played 5 matches so far.. 1 framerate per 3 seconds in my last match, if that... two very bad ones before that, borderline playable (by borderline I mean I managed to kill some people with lucky shots) and two no lag. Going to go into another one...
- by Soozu - at 2013.05.17 07:06:00
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82. Friendly Fire is great, anyone else? - in General Discussions [original thread]
1 shotgun vs 6 man squad in a tight corridor.... Oh yeah enjoying friendly fire.
- by Soozu - at 2013.05.17 00:01:00
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83. No After Action screen in PC? - in General Discussions [original thread]
DJINN leukoplast wrote: Soozu wrote: Parson Atreides wrote: Considering how many bugs could have cropped up in PC, this one is pretty harmless. You still get the ISK (check your wallet) and Salvage (check assets), so it's an inconvenience...
- by Soozu - at 2013.05.16 22:12:00
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84. No After Action screen in PC? - in General Discussions [original thread]
Parson Atreides wrote: Considering how many bugs could have cropped up in PC, this one is pretty harmless. You still get the ISK (check your wallet) and Salvage (check assets), so it's an inconvenience more than anything. Not true... I need ...
- by Soozu - at 2013.05.16 21:44:00
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85. PC Battle Results - in The War Room [original thread]
It's 5o1st .... not 501st. Cheers
- by Soozu - at 2013.05.16 21:16:00
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86. Changes to salvage - in Feedback/Requests [original thread]
Glad to see the Creo shotgun but I think I deserve an officer shotgun. More damage.. less CPu PG.. please and thank you.
- by Soozu - at 2013.05.15 12:04:00
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87. Tanks: feeling good today - in General Discussions [original thread]
Iron Wolf Saber wrote: Covert Clay wrote: CharCharOdell wrote: Here's my issue: While offensively, we are where we should be and I think all tankers will agree on that, we are still too weak. 2 proto breaches kill us- even tanks can't do...
- by Soozu - at 2013.05.14 19:55:00
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88. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: between snipers and tankers,etc... maybe they should add the weapon/vehicle they get 50% + of their kills... This plus a WP per minute/game would determine the overall effectiveness of a player. this way you know a man w...
- by Soozu - at 2013.05.14 11:45:00
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89. Retroactively reward players who created secondaries on the same account... pass... - in Feedback/Requests [original thread]
Piercing Serenity wrote: What do you mean? I don't know what you're talking about, but I'm curious. Really? Well, if you create a second account for your secondary you get passive on both, or several toons. If you play as intented, only one...
- by Soozu - at 2013.05.14 11:30:00
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90. Retroactively reward players who created secondaries on the same account... pass... - in Feedback/Requests [original thread]
I've thought about it, and for the life of me I can't even begin to imagine the thought process that rewards players for creating a second account rather than playing as intended on one account... Ok that's a lie. But there is only one explanation...
- by Soozu - at 2013.05.14 11:21:00
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91. Soozu's end game stats suggestions - in Feedback/Requests [original thread]
One and only bump.
- by Soozu - at 2013.05.14 08:28:00
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92. [FIXED] battle overview - in Feedback/Requests [original thread]
I'm going to go ahead and confirm this... looks much better.
- by Soozu - at 2013.05.14 08:27:00
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93. Soozu's end game stats suggestions - in Feedback/Requests [original thread]
Buster Friently wrote: These are all good suggestions, but still too focused on kills/deaths which, to be honest, isn't that big of a deal in Dust. We should have ISK destroyed vs ISK lost front and center. Also, I know the Devs have commen...
- by Soozu - at 2013.05.13 17:17:00
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94. Soozu's end game stats suggestions - in Feedback/Requests [original thread]
I recall reading a dev post not long ago regarding the end game stats, that more were being applied (now done with uprising) and that you would like feedback on them as to what we would like to see. So, I'm taking you up on it during the downtime....
- by Soozu - at 2013.05.13 16:28:00
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95. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Sir Meode wrote: Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of sh...
- by Soozu - at 2013.05.13 10:15:00
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96. I went 9-1 and it cost me 1,109,944 ISK - in General Discussions [original thread]
Cosgar wrote: BMSTUBBY wrote: So hear me out. I went 9-1, I blew up 2 turret installations, took out 2 tanks, 4 LAVs, I supported my team at letters, we won the game and I got 175,456 ISK. Oh yeah that's right I was in a Tank. Tanks don...
- by Soozu - at 2013.05.13 09:38:00
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97. I went 9-1 and it cost me 1,109,944 ISK - in General Discussions [original thread]
LittleCuteBunny wrote: You should just "re-call" the tank if it is near destruction How cute to think you can hop out and recall a flaming tank.
- by Soozu - at 2013.05.13 04:25:00
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98. I went 9-1 and it cost me 1,109,944 ISK - in General Discussions [original thread]
Bad post is bad. You should have survived. Tanks don't need to be fixed just cost less? Tank spamming anyone? I killed 12 tanks today and lost 3... total earnings. 1.5 million There are 12 tankers out there who can verify this. Edit: for the re...
- by Soozu - at 2013.05.13 04:11:00
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99. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Dis Cord wrote: Soozu wrote: CCP Remnant wrote: the hard stop that occurs at max range is not cool. As I mentioned in the post, we're fixing that across the board by ensuring incidental damage is done even at extreme range. I've been ...
- by Soozu - at 2013.05.12 22:48:00
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100. Large Turret aim/angle elevation needs to be fixed please - in General Discussions [original thread]
TheAmazing FlyingPig wrote: To be fair, a dropship sitting on top of you would be out of reach, even in older builds. I usually remedy that by finding a hill to angle myself on and firing away. Anyways, while I'll side with CCP on nerfing the ...
- by Soozu - at 2013.05.12 22:22:00
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