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1461. Would you still hate logis if TTK was rebalanced so everyone can quit armor tank... - in General Discussions [original thread]
abarkrishna wrote: Think about it. If DPS was lower or HP was higher creating a larger TTK people would be able to stop armor tanking their suits, allowing far more customization. But hey what do I know. I think that removing the arbitrary...
- by Son-Of A-Gun - at 2013.12.06 10:40:00
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1462. Quick question about factional warfare and loyalty points. - in General Discussions [original thread]
So, then one can easily obtain access to 1/2 of the items in the loyalty points store. Thanx.
- by Son-Of A-Gun - at 2013.12.06 10:22:00
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1463. Quick question about factional warfare and loyalty points. - in General Discussions [original thread]
If my character is Gallente but my corporation supports Minmatar, since Minmatar and Gallente are allies, as a Gallente fighting with/for Minmatar, I should never be going up against the Federal Marines, is that correct?
- by Son-Of A-Gun - at 2013.12.06 10:15:00
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1464. Keeping BPO for the future... - in General Discussions [original thread]
4447 wrote: So your saying that the old BPO are worthless. With a few exceptions, such as, the mag suits, skin weaves. Can't imagine that the elite an vet packs sold an overwhelm amount of copies (but most of these BPOs had easily obtainable...
- by Son-Of A-Gun - at 2013.12.06 09:38:00
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1465. Keeping BPO for the future... - in General Discussions [original thread]
4447 wrote: Son-Of A-Gun wrote: 4447 wrote: Son-Of A-Gun wrote: Given the current size of the player base we have now, I don't think that CCP needs to add anymore BPOs any time soon or even SOONtm. Also CCP has stated that BPOs are not...
- by Son-Of A-Gun - at 2013.12.06 09:02:00
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1466. Keeping BPO for the future... - in General Discussions [original thread]
4447 wrote: Son-Of A-Gun wrote: Given the current size of the player base we have now, I don't think that CCP needs to add anymore BPOs any time soon or even SOONtm. Also CCP has stated that BPOs are not functioning as intended, so, in the n...
- by Son-Of A-Gun - at 2013.12.06 08:31:00
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1467. Keeping BPO for the future... - in General Discussions [original thread]
Given the current size of the player base we have now, I don't think that CCP needs to add anymore BPOs any time soon or even SOONtm. Also CCP has stated that BPOs are not functioning as intended, so, in the near future, I would be expecting that ...
- by Son-Of A-Gun - at 2013.12.06 08:22:00
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1468. odd thing about module stacking - in General Discussions [original thread]
Quil Evrything wrote: if the calculator at http://wiki.dust514.info/index.php?title=Stacking_Penalties is to be believed... More proof to support my assertions.
- by Son-Of A-Gun - at 2013.12.06 06:27:00
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1469. odd thing about module stacking - in General Discussions [original thread]
Quil Evrything wrote: Son-Of A-Gun wrote: Quil Evrything wrote: Son-Of A-Gun wrote: Can't believe this thread went on so long without anyone being able to answer the question in the OP. err.. that's probably because I didnt ask a ...
- by Son-Of A-Gun - at 2013.12.06 06:25:00
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1470. odd thing about module stacking - in General Discussions [original thread]
Quil Evrything wrote: Son-Of A-Gun wrote: Can't believe this thread went on so long without anyone being able to answer the question in the OP. err.. that's probably because I didnt ask a question. i made an observation :) Your ques...
- by Son-Of A-Gun - at 2013.12.06 06:06:00
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1471. Don't believe General John Ripper's lies! - in General Discussions [original thread]
Mobius Kaethis wrote: Tacos on the other hand, I suspect we'll never run out of random things we can fill corn shells with. Accept for tuna I guess. *looks at the menu* Ooo, can I have three of these sea bass tacos?
- by Son-Of A-Gun - at 2013.12.06 04:52:00
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1472. odd thing about module stacking - in General Discussions [original thread]
DeadlyAztec11 wrote: The guys above me do not know what you are talking about. You are talking about how instead of getting a gradually reducing value you will occasionally get a really strange and obviously false number. The addition of the i...
- by Son-Of A-Gun - at 2013.12.06 04:01:00
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1473. odd thing about module stacking - in General Discussions [original thread]
Another way of looking at it, that may be less confusing, would be to show you where to apply the weapons damage stat, with a std assault rifle for instance: 34.00(1.10) GÇó 1(.869GÇó.10) GÇó 1(.571GÇó.10)
- by Son-Of A-Gun - at 2013.12.06 03:47:00
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1474. odd thing about module stacking - in General Discussions [original thread]
Oops had to fix the math in the above post. It's correct now though.
- by Son-Of A-Gun - at 2013.12.06 03:42:00
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1475. odd thing about module stacking - in General Discussions [original thread]
Can't believe this thread went on so long without anyone being able to answer the question in the OP. To the OP: As to the accuracy of that website, I cannot speak, nor do I have the desire to check their number or yours. I will tell you how the ...
- by Son-Of A-Gun - at 2013.12.06 03:21:00
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1476. Let's talk about using two light weapons - in General Discussions [original thread]
ratamaq doc wrote: Will each race get a commando option? There was an idea floating around the forum a day or so ago, about making each of the racial commandos a different frame size. One of the suggestion was a Gal light frame with three si...
- by Son-Of A-Gun - at 2013.12.05 18:53:00
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1477. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my s...
- by Son-Of A-Gun - at 2013.12.05 17:24:00
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1478. Concerning shield extender 'balance' - in General Discussions [original thread]
TechMechMeds wrote: Son-Of A-Gun wrote: TechMechMeds wrote: Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users...
- by Son-Of A-Gun - at 2013.12.05 17:19:00
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1479. Concerning shield extender 'balance' - in General Discussions [original thread]
Karl Marx II wrote: Soldner VonKuechle wrote: Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances betwe...
- by Son-Of A-Gun - at 2013.12.05 17:03:00
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1480. The lasor rifle needs a nob that one can adjust optimal in-game - in General Discussions [original thread]
Echoist wrote: Bump, just cause i feel CCP needs to take a good long hard look at some of these really good ideas in this thread. Well, thank you kind sir or madam, which ever.
- by Son-Of A-Gun - at 2013.12.05 16:44:00
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