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1. HMG Range Tables - in General Discussions [original thread]
Answered my own question! https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
- by Sleekit1 - at 2014.03.09 13:27:00
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2. HMG Range Tables - in General Discussions [original thread]
Can someone direct me to these please? I can find all sorts of light weapon stats but not the HMG or Forges for that matter! Cheers, Sleek
- by Sleekit1 - at 2014.03.09 12:22:00
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3. To those old vets, I salute you - in General Discussions [original thread]
Sept 12 for me!
- by Sleekit1 - at 2014.02.10 22:30:00
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4. HMG fixes coming (hopefully) tomorrow, tomorrow you shall hear the song of our ... - in General Discussions [original thread]
So excited I can't wait to blooter someone in the puss with my MH-82, Boundless or MLR :-) (The Jocks will understand!)
- by Sleekit1 - at 2013.12.17 18:23:00
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5. hmg fix delayed till wed the 18th - in General Discussions [original thread]
Musta Tornius wrote: Sleekit1 wrote: Link please, where has this come from? Check the announcements section. Thanks mate, only 24 pages to trawl through before it's found ;-)
- by Sleekit1 - at 2013.12.17 17:59:00
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6. hmg fix delayed till wed the 18th - in General Discussions [original thread]
Link please, where has this come from?
- by Sleekit1 - at 2013.12.17 17:51:00
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7. Heavy registry - in General Discussions [original thread]
Add me to the list. Started to spec heavy from Chromosome, dumb time to start but if the once feared Heavy is to be so feared again it'll have been a nice experience starting at the bottom. Currently: Adv suits and "Neo" Proto Sentinals (Not go...
- by Sleekit1 - at 2013.12.08 15:19:00
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8. Please clarify........ - in General Discussions [original thread]
exactly what this means and it's potential impact for all weapons, especially on the HMG? - Added physical impulses to all weapon impacts. Cheers.
- by Sleekit1 - at 2013.12.06 21:24:00
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9. Quastion about Gallente Dropsuits - in General Discussions [original thread]
If the Gallante are supposed to be the armour specialists why is it the penalties for armour use are across the board and no different for Gallante? Why is it the Minmatar suit has built in armour reps and not the " armour specialist" Gallante? I...
- by Sleekit1 - at 2013.09.29 14:11:00
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10. Which damage mod? - in General Discussions [original thread]
Thanks. 2 x complex sidearm mods it is then. Cheers
- by Sleekit1 - at 2013.09.29 12:50:00
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11. Which damage mod? - in General Discussions [original thread]
I'm trying a suit with an SMG in both the light and sidearm slots. I have a light and a sidearm complex damage mod in my high slots. Question Is the light damage modifier the right one to influence the weapon that is in the light slot or should ...
- by Sleekit1 - at 2013.09.29 12:24:00
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12. Disappearing Skill Points - in Technical Support/Bugs [original thread]
All sorted. Thanks.
- by Sleekit1 - at 2013.06.16 20:08:00
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13. Disappearing Skill Points - in Technical Support/Bugs [original thread]
I've been busy this week so haven't played since last weekend. When I logged on I find I'm -43,000 skill points!! Passive booster was running. What the hell has happened?
- by Sleekit1 - at 2013.06.16 07:38:00
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14. How old are you? - in General Discussions [original thread]
50, 51 in two weeks. First fps. I specialise in dying rapidly!
- by Sleekit1 - at 2013.05.12 21:55:00
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15. What does it take? - in General Discussions [original thread]
Well thanks for the input folks. True about basic handling as a human rather than character, that needs work. Have 1 complex damage mod and often run with them stacked. Practice, practice, practice
- by Sleekit1 - at 2013.04.28 14:34:00
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16. What does it take? - in General Discussions [original thread]
So the only answer is to up the level of the suit as a base then add shields/armour to that. I have shield control 5 which adds but that's about it. Any knowledge on the new suits and their base levels?
- by Sleekit1 - at 2013.04.28 14:23:00
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17. What does it take? - in General Discussions [original thread]
I run a type II Assault suit. Total shields are 281. Total armour is 151. I have weapons 5, proficiency 4 and sharpshooter 4. I run with a GEK. I'm excellent at dying! Forget any tactics. When it is head to head with almost anyone they invariab...
- by Sleekit1 - at 2013.04.28 14:15:00
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18. Tank gunner - in General Discussions [original thread]
Y0UR NAME HERE wrote: No tank driver wants his main defense system manned by a blueberry, our tank, our isk, our skills. People have tried a long time to separate driver from main gun, probably to further incapacitate tanks as they are already...
- by Sleekit1 - at 2013.03.20 22:38:00
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19. Tank Gunner - in Rookie Training Grounds [original thread]
No meanness noted mate. Wasn't aware it had been discussed in the past. I enjoy riding "shotgun" covering the other arcs and watching for mercs getting too close. I hop from one secondary turret to the next as the need demands. I have considered ...
- by Sleekit1 - at 2013.03.20 22:25:00
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20. Tank Gunner - in Rookie Training Grounds [original thread]
Is it always the tank driver who also mans the main gun? Jumped aboard a few times but only the secondary armament is available to man. Seems odd that both driving Nd manning the main guns, both requiring considerable concentration, are tasks pe...
- by Sleekit1 - at 2013.03.20 22:08:00
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