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        361. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread] 
            Aeon Amadi wrote:  . You can't have the cake and eat it to.    Then what the hell do you have the cake for?  Are you supposed to stare at the cake. When you get a damn cake, you eat the damn cake. 
          - by Skipper Jones - at 2013.09.14 17:46:00 
          
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        362. How do your matches usually go? - in General Discussions [original thread] 
            CCP Falcon wrote:  Kinda like this:  DAKKA DAKKA DAKKA DAKKA RATATATAT TATATATA TATATATA DAKKA DAKKA-DAKKA-DAKKA RATAATATATATATATA PEW-PEW-PEW-PEW RATAATATAT-TATATAT RATATATATA  *DEATH* *RESPAWN* *DROP FROM MCC* *AWW YEAHHH X BUTAN INERTIA DAMPE... 
          - by Skipper Jones - at 2013.09.14 17:36:00 
          
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        363. How do your matches usually go? - in General Discussions [original thread] 
          Positive   
          - by Skipper Jones - at 2013.09.14 17:34:00 
          
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        364. Hey Rampage - in The War Room [original thread] 
            Long Evity wrote:  Taking bets now folks! What corp will Rampage hop too next?       1 isk on Krullefor Organization 
          - by Skipper Jones - at 2013.09.14 17:32:00 
          
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        365. CUBS - in The War Room [original thread] 
            Long Evity wrote:   You play good corps? Lol. Who'd field you against a good corp when you can't even AWOX with an MD? Lol  Everything else you said is a rant because I butt hurt you.    The only reason it still gets talk about with you is becau... 
          - by Skipper Jones - at 2013.09.14 17:30:00 
          
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        366. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            BARDAS wrote:    Skipper Jones wrote:    BARDAS wrote:  As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where peopl... 
          - by Skipper Jones - at 2013.09.13 18:41:00 
          
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        367. All AR threads are made by faggots - in General Discussions [original thread] 
            Obodiah Garro wrote:     OP, UP, guess what asswipes, nobody gives a ****, we all play the same **** you do!  Yea Negga, nobody givesafucfk.  Kiss my ass and drive a HAV, then you have 10% legit reason to cry like a bayatch.  **** you Obama    I... 
          - by Skipper Jones - at 2013.09.12 23:57:00 
          
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        368. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            Godin Thekiller wrote:    Skipper Jones wrote:  So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it.   1) You have to have it out to use it: As an assault, I want my gun... 
          - by Skipper Jones - at 2013.09.12 23:55:00 
          
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        369. Sticky:FW stats discussion - in Feedback/Requests [original thread] 
            Thor Odinson42 wrote:    Skipper Jones wrote:  KInda confused about what that list means. Need some explanation.  I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of a... 
          - by Skipper Jones - at 2013.09.12 23:53:00 
          
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        370. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            BARDAS wrote:  As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where people are in range everyone else knows exactl... 
          - by Skipper Jones - at 2013.09.12 23:50:00 
          
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        371. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            Arkena Wyrnspire wrote:    Skipper Jones wrote:  Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in... 
          - by Skipper Jones - at 2013.09.12 23:48:00 
          
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        372. [Request] Scan beacon. - in Feedback/Requests [original thread] 
          Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second.   But even then, can these be balanced? ... 
          - by Skipper Jones - at 2013.09.12 22:35:00 
          
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        373. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            Arkena Wyrnspire wrote:    Skipper Jones wrote:    Arkena Wyrnspire wrote:  Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever.  Your first point sickens me, by the way. ... 
          - by Skipper Jones - at 2013.09.12 22:26:00 
          
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        374. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            KING CHECKMATE wrote:   Yeah...no...  Scouts are ALREADY suffering the active scanner and you want a passive one?  I admit its a well thought idea,sadly,since the scouts RELY on stealth , the only changce they get to kill you is if they catch yo... 
          - by Skipper Jones - at 2013.09.12 22:23:00 
          
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        375. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            SponkSponkSponk wrote:  why not in a grenade slot?    Good Idea. I can use them AND my REs.   In a perfect world. 
          - by Skipper Jones - at 2013.09.12 02:07:00 
          
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        376. CUBS - in The War Room [original thread] 
            Long Evity wrote:    Don't you have another corp to AWOX badly with your MD since you suck at gungame?       Oh well then. I'm a corp hopper? Seems like my AWOXing worked if I have butthurt tryhards still talking about my gungame. AWOXed 'em bad... 
          - by Skipper Jones - at 2013.09.12 02:06:00 
          
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        377. CUBS - in The War Room [original thread] 
            Long Evity wrote:    DJINN Rampage wrote:    AFK Godfather wrote:    DJINN Rampage wrote:   again, rules to an all-out brawl... something just doesn't seem right to me about that. i know for a fact half the people on PFC dont move their clones, ... 
          - by Skipper Jones - at 2013.09.12 01:21:00 
          
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        378. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            Fizzer94 wrote:  I would like something like this but it does scan forward, and can be planted on walls. If you put it in a corridor it would provide Intel on which direction the enemy is coming from. I'm imagining a tripwire like laser scanner,... 
          - by Skipper Jones - at 2013.09.12 00:53:00 
          
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        379. aim assist makes this game so UN fun - in General Discussions [original thread] 
            Moejoe Omnipotent wrote:  Killzone: Shadow Fall has no aim assist.    Yet... 
          - by Skipper Jones - at 2013.09.11 21:55:00 
          
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        380. [Request] Scan beacon. - in Feedback/Requests [original thread] 
            Quil Evrything wrote:  Might be reasonable to have this as sort of a "remote explosive" thing. Except it's a "remote scan" thing.  Range and precision increases per skill level. Up to .. 30m?   This might be considered by some to be unreasonable... 
          - by Skipper Jones - at 2013.09.11 21:53:00 
          
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