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361. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: . You can't have the cake and eat it to. Then what the hell do you have the cake for? Are you supposed to stare at the cake. When you get a damn cake, you eat the damn cake.
- by Skipper Jones - at 2013.09.14 17:46:00
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362. How do your matches usually go? - in General Discussions [original thread]
CCP Falcon wrote: Kinda like this: DAKKA DAKKA DAKKA DAKKA RATATATAT TATATATA TATATATA DAKKA DAKKA-DAKKA-DAKKA RATAATATATATATATA PEW-PEW-PEW-PEW RATAATATAT-TATATAT RATATATATA *DEATH* *RESPAWN* *DROP FROM MCC* *AWW YEAHHH X BUTAN INERTIA DAMPE...
- by Skipper Jones - at 2013.09.14 17:36:00
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363. How do your matches usually go? - in General Discussions [original thread]
Positive
- by Skipper Jones - at 2013.09.14 17:34:00
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364. Hey Rampage - in The War Room [original thread]
Long Evity wrote: Taking bets now folks! What corp will Rampage hop too next? 1 isk on Krullefor Organization
- by Skipper Jones - at 2013.09.14 17:32:00
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365. CUBS - in The War Room [original thread]
Long Evity wrote: You play good corps? Lol. Who'd field you against a good corp when you can't even AWOX with an MD? Lol Everything else you said is a rant because I butt hurt you. The only reason it still gets talk about with you is becau...
- by Skipper Jones - at 2013.09.14 17:30:00
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366. [Request] Scan beacon. - in Feedback/Requests [original thread]
BARDAS wrote: Skipper Jones wrote: BARDAS wrote: As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where peopl...
- by Skipper Jones - at 2013.09.13 18:41:00
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367. All AR threads are made by faggots - in General Discussions [original thread]
Obodiah Garro wrote: OP, UP, guess what asswipes, nobody gives a ****, we all play the same **** you do! Yea Negga, nobody givesafucfk. Kiss my ass and drive a HAV, then you have 10% legit reason to cry like a bayatch. **** you Obama I...
- by Skipper Jones - at 2013.09.12 23:57:00
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368. [Request] Scan beacon. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Skipper Jones wrote: So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it. 1) You have to have it out to use it: As an assault, I want my gun...
- by Skipper Jones - at 2013.09.12 23:55:00
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369. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Skipper Jones wrote: KInda confused about what that list means. Need some explanation. I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of a...
- by Skipper Jones - at 2013.09.12 23:53:00
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370. [Request] Scan beacon. - in Feedback/Requests [original thread]
BARDAS wrote: As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where people are in range everyone else knows exactl...
- by Skipper Jones - at 2013.09.12 23:50:00
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371. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in...
- by Skipper Jones - at 2013.09.12 23:48:00
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372. [Request] Scan beacon. - in Feedback/Requests [original thread]
Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second. But even then, can these be balanced? ...
- by Skipper Jones - at 2013.09.12 22:35:00
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373. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. ...
- by Skipper Jones - at 2013.09.12 22:26:00
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374. [Request] Scan beacon. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Yeah...no... Scouts are ALREADY suffering the active scanner and you want a passive one? I admit its a well thought idea,sadly,since the scouts RELY on stealth , the only changce they get to kill you is if they catch yo...
- by Skipper Jones - at 2013.09.12 22:23:00
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375. [Request] Scan beacon. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: why not in a grenade slot? Good Idea. I can use them AND my REs. In a perfect world.
- by Skipper Jones - at 2013.09.12 02:07:00
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376. CUBS - in The War Room [original thread]
Long Evity wrote: Don't you have another corp to AWOX badly with your MD since you suck at gungame? Oh well then. I'm a corp hopper? Seems like my AWOXing worked if I have butthurt tryhards still talking about my gungame. AWOXed 'em bad...
- by Skipper Jones - at 2013.09.12 02:06:00
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377. CUBS - in The War Room [original thread]
Long Evity wrote: DJINN Rampage wrote: AFK Godfather wrote: DJINN Rampage wrote: again, rules to an all-out brawl... something just doesn't seem right to me about that. i know for a fact half the people on PFC dont move their clones, ...
- by Skipper Jones - at 2013.09.12 01:21:00
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378. [Request] Scan beacon. - in Feedback/Requests [original thread]
Fizzer94 wrote: I would like something like this but it does scan forward, and can be planted on walls. If you put it in a corridor it would provide Intel on which direction the enemy is coming from. I'm imagining a tripwire like laser scanner,...
- by Skipper Jones - at 2013.09.12 00:53:00
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379. aim assist makes this game so UN fun - in General Discussions [original thread]
Moejoe Omnipotent wrote: Killzone: Shadow Fall has no aim assist. Yet...
- by Skipper Jones - at 2013.09.11 21:55:00
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380. [Request] Scan beacon. - in Feedback/Requests [original thread]
Quil Evrything wrote: Might be reasonable to have this as sort of a "remote explosive" thing. Except it's a "remote scan" thing. Range and precision increases per skill level. Up to .. 30m? This might be considered by some to be unreasonable...
- by Skipper Jones - at 2013.09.11 21:53:00
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