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1. CPM Question: What motivates you to play? - in General Discussions [original thread]
I play because I have time and effort put into my character and the game offers a bit more depth than some other shooters, specifically the fittings. I mostly just log in to collect my 6 mil daily bonus then log off to be honest.
- by Sixie Cr - at 2013.11.22 20:56:00
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2. CCP, how about a comment? Anything. For the love of this game, say something. - in General Discussions [original thread]
pdiddy anfama wrote: Best way to solve proto stomping is flank and take enemies home letter. Wait for them to counter hack use sub-machine gun then swap to AR. proto stomper solved. I use DREN C/1 all the time for this. I may die a lot but the...
- by Sixie Cr - at 2013.11.22 20:28:00
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3. CCP, how about a comment? Anything. For the love of this game, say something. - in General Discussions [original thread]
The retention of new players is pretty bad. I've tried to get three of my friends to play and guess how many have played more than 10 matches? Zero. I even had a buddy log on with 6 mil of SP to blow, I helped him skill his character and talke...
- by Sixie Cr - at 2013.11.22 20:03:00
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4. Gravity changes on different planets to spice up gameplay - in Feedback/Requests [original thread]
Ulysses Knapse wrote: CCP already stated, a long time ago, that this is something they wanted to add to Dust 514 eventually. Of course! Seriously, this would bring a whole new level of immersion and fun. It would be cool if the sounds wer...
- by Sixie Cr - at 2013.11.22 18:01:00
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5. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Son-Of A-Gun wrote: Xocoyol Zaraoul wrote: The reason why it does not really help with ADS is because ADS is already laser-accurate, recoil is negligible unless you want to empty an entire clip in one-go so it will rarely be noticeable. I...
- by Sixie Cr - at 2013.11.22 07:45:00
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6. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: The reason why it does not really help with ADS is because ADS is already laser-accurate, recoil is negligible unless you want to empty an entire clip in one-go. reasonably accurate, but at range there is dispersion. So...
- by Sixie Cr - at 2013.11.22 07:37:00
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7. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Sgt Kirk wrote: all it does is make your hip-fire aim tighter. It's useful to a degree but is in no way a priority. I'm at 30 mil SP and my Assault suit is pretty much completed (if only CCP came out with a Gallente Sidearm) Assault rifle S...
- by Sixie Cr - at 2013.11.22 07:31:00
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8. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Son-Of A-Gun wrote: \ "sharpshooter" It is for long range accuracy... Duh. And yes the skill works very well most noticeable at 20m and beyond. Yes you should skill into it. Recomend at least LV3. Okay, thanks for the input. There is still...
- by Sixie Cr - at 2013.11.22 07:24:00
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9. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Helps with hip-fire, does not really help with ADS. Right, I remember reading about that... the skill then seems oddly titled as "sharpshooter" when it gives a boost to hip fire. I'm assuming the reduced spread would a...
- by Sixie Cr - at 2013.11.22 07:20:00
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10. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
Pokey Dravon wrote: My understanding is that it tightens the cone of random bullet spread, essentially your bullets will hit closer to where you're aiming the gun. If you want to save yourself some SP initially, just take it to 4, that level 5 ...
- by Sixie Cr - at 2013.11.22 07:17:00
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11. How much does the AR sharpshooter skill help? - in General Discussions [original thread]
I'm at level 3 with my AR and I am debating maxing this out. At my current level, its hard to tell a discernible difference. "5% reduction to assault rifle dispersion per level" I know what the words mean, but I don't know how this translates t...
- by Sixie Cr - at 2013.11.22 07:10:00
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12. Gravity changes on different planets to spice up gameplay - in Feedback/Requests [original thread]
We're in space, fighting on a myriad of different plants. They should have different gravitational constants. It's science. How cool would it be to have a random gravitational constant on each planet you fight on? I would LOVE this and it would r...
- by Sixie Cr - at 2013.11.22 06:47:00
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13. Reduce the size of maps for Ambush - in Feedback/Requests [original thread]
On some of the larger maps, there seems to be an unspoken agreement for teams to meet at certain areas in the map to duke it out. "This map is so big and everything is so far away... I'm just going to go to the area that sees the most action and...
- by Sixie Cr - at 2013.11.22 06:32:00
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14. Reduce the size of maps for Ambush - in Feedback/Requests [original thread]
Most of the maps are too big for Ambush game play. I find myself scratching my head in bewilderment when I see clumps of blue and red fighting on 20% of the map for 50 clones... its ridiculous. Its not fun to spend 5 minutes running around to get...
- by Sixie Cr - at 2013.11.22 06:16:00
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15. Improving the connection to New Eden - PvE / open-ish world stuff [wall of text] - in General Discussions [original thread]
Kristoff Atruin wrote: Even if other shooters have superior fps mechanics Dust will thrive as long as when you play you feel like you're part of New Eden. This is the main problem and it needs to be addressed as quickly and thoroughly as po...
- by Sixie Cr - at 2013.10.14 06:45:00
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