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1221. Rep Tool for shields - in General Discussions [original thread]
Shield tool: temp hardener [pulse like militia hardeners] (10-25%) + regulate (10-15% boost). Armor tool: good as is. A hybrid tool? Lol nahh.
- by Shamarskii Simon - at 2015.01.27 05:13:00
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1222. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: To clarify, the data I'm getting is from a serialized Python object which I used CCP's internal script which ships with DUST for whatever reason which is modified to export everything to the SDE instead of just what they wa...
- by Shamarskii Simon - at 2015.01.26 23:27:00
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1223. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Shamarskii Simon wrote: The assault forge gun should be weaker than the standard version. I understand it's not a big difference but... It's an assault weapon (lower damage, higher rof) it shouldn't be both stronger and ...
- by Shamarskii Simon - at 2015.01.26 17:19:00
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1224. AV feedback - in Feedback/Requests [original thread]
The assault forge gun should be weaker than the standard version. I understand it's not a big difference but... It's an assault weapon (lower damage, higher rof) it shouldn't be both stronger and quicker charge. That's just a thought though.
- by Shamarskii Simon - at 2015.01.26 16:59:00
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1225. AV feedback - in Feedback/Requests [original thread]
The most i can hope for is dodgable swarms. Same speed, looser turning radius (80 degrees is still too high... 65-50 degrees is my guess.) and, a few other things... Like inertia. But start inertia, turning circle next
- by Shamarskii Simon - at 2015.01.26 16:12:00
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1226. AV feedback - in Feedback/Requests [original thread]
If it's hardcoded, i hope they (CCP) used a constant. If they used code conventions you'll see a constant (ALL CAPS) at declaration.
- by Shamarskii Simon - at 2015.01.26 15:23:00
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1227. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Arkena Wyrnspire wrote: @Shamarskii - I'm not really sure how you came to the conclusion that 'damage mods provide so much of an advantage over shield extenders'. Could you explain a little more, please? Any, if not all weapons 2 or 1 shot...
- by Shamarskii Simon - at 2015.01.26 15:04:00
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1228. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Thaddeus Reynolds wrote: any chance you can find projectile velocities for Missile Turrets, Forge Guns, and Large Railguns? oh, and swarm launchers I actually have my tool for analyzing export data running at the mome...
- by Shamarskii Simon - at 2015.01.26 11:27:00
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1229. AV feedback - in Feedback/Requests [original thread]
A quick idea just came to mind. Why not give small blasters a 77/63 (the old rails' damage profile against vehicles) profile against vehicles. It's damage is already too low to break recharge but, it can give better combat support in the sense of...
- by Shamarskii Simon - at 2015.01.26 02:22:00
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1230. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
But, with so much of an advantage gained from damage mods, why would a non-shield user shield tank? Shield mods give them so little of an advantage (ahp is already > shp) that a dps upgrade/profile upgrade [aka damage mods] is better. If you...
- by Shamarskii Simon - at 2015.01.26 01:45:00
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1231. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
Well, if you say that, 33 shp is barely anything compared to a 3% mod... Maaaaybe in higher tiers it's a good idea. But the pg cost might force people to mod over extend (pg hungry/tight fits) I understand your pov though. Edit: 1% makes a big ...
- by Shamarskii Simon - at 2015.01.25 22:23:00
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1232. A brief mathematical analysis of shield extenders vs damage mods - in General Discussions [original thread]
I'm guessing he got 17 like this 7 + 6.0837 (6.1) + 3.9942 (4.0) 7 + 4 = 11 11 + 6.1 = 17.1 (17) That's what i see Rather than rounding at the end only, rounding was done during, and at the end. :D Without rounding one's answer is 17.0779 I...
- by Shamarskii Simon - at 2015.01.25 22:03:00
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1233. AV feedback - in Feedback/Requests [original thread]
Ah, thanks for the info. I'll consult you whenever i need a variable / line check.
- by Shamarskii Simon - at 2015.01.25 20:29:00
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1234. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Shamarskii Simon wrote: Since you have access to some variables, do you also have access to some code also? I want to see if Breakin's homing theory is true. To be specific what I'm looking for is a thread that update...
- by Shamarskii Simon - at 2015.01.25 19:56:00
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1235. AV feedback - in Feedback/Requests [original thread]
Since you have access to some variables, do you also have access to some code also? I want to see if Breakin's homing theory is true. To be specific what I'm looking for is a thread that updates the location which sleeps every 'X' milliseconds. ...
- by Shamarskii Simon - at 2015.01.25 18:34:00
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1236. I hate it when: (now you go) - in General Discussions [original thread]
When someone in my squad steals my kill (aka i worked the enemy down) and they take all the credit for it.
- by Shamarskii Simon - at 2015.01.25 05:26:00
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1237. AV feedback - in Feedback/Requests [original thread]
I'm getting on dust now, if you guys would like to squad up/sync against each other for in game data?
- by Shamarskii Simon - at 2015.01.24 20:05:00
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1238. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think swarms update the target's last location based on a timer. So every... we'll say half second it updates the target location. So it bombs along on the last valid trajectory and THEN updates 30m later.so your dropship...
- by Shamarskii Simon - at 2015.01.24 19:35:00
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1239. AV feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Shamarskii Simon wrote: But if swarms have full range, wouldn't that means swarms can control a great distance, rendering an entire 400m sphere vehicle-less? Or am i understanding you wrong breakin? slower rate of fi...
- by Shamarskii Simon - at 2015.01.24 19:20:00
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1240. AV feedback - in Feedback/Requests [original thread]
But if swarms have full range, wouldn't that means swarms can control a great distance, rendering an entire 400m sphere vehicle-less? Or am i understanding you wrong breakin?
- by Shamarskii Simon - at 2015.01.24 19:08:00
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