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6941. Dropship + turret camera changes in 1.4 - in General Discussions [original thread]
I'm not sure if this is it but the reticle to aim the blaster on the assault dropship was a tremendous pain due to the small dot i the middle. There was another issue with blaster turrets where it would lock in place and it would be difficult ju...
- by Sgt Kirk - at 2013.09.02 17:12:00
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6942. [Request] More lag in my games - in Feedback/Requests [original thread]
This game needs more lag.
- by Sgt Kirk - at 2013.09.02 17:10:00
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6943. how do active scanners work Against profile dampners? - in General Discussions [original thread]
itsmellslikefish wrote: I just want someone to hold me in their arms and say its going to be alright, that I'm not wasteing my low slots, and its ok to have less than 300 hp. -¦~-¦ You might be wasting your low slots
- by Sgt Kirk - at 2013.09.02 17:03:00
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6944. how do active scanners work Against profile dampners? - in General Discussions [original thread]
Shotty GoBang wrote: Worst-case scenario, brother. Frankly, no one knows with certainty one way or the other: https://forums.dust514.com/default.aspx?g=posts&t=106019&find=unread You're right, this is CCP we're dealing with after all.
- by Sgt Kirk - at 2013.09.02 16:56:00
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6945. how do active scanners work Against profile dampners? - in General Discussions [original thread]
Shotty GoBang wrote: Beren Hurin wrote: but it may not be able to avoid the 18dB scanner. That may not even be possible for scouts, but I could be wrong. 45.00 dB: (Base) Light-Frame Scan Profile 33.75 dB: (-25%) Scout Lvl5 30.38 dB: (-1...
- by Sgt Kirk - at 2013.09.02 16:46:00
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6946. how do active scanners work Against profile dampners? - in General Discussions [original thread]
Profile dampening is the only one of the sensory skills/ modules that are worth it. If you aren't a scout suit, specifically gallente scout then you won't find any use of range enhancements because you have no range to enhance from the start, so...
- by Sgt Kirk - at 2013.09.02 16:40:00
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6947. Map Mysteries - in General Discussions [original thread]
THE TRAINSPOTTER wrote: i know a hole on a map it looks like the earth has been sucked towards the center of the planet it is kinda deep and tight to fit 1 person if you jump down the only way out is suicide Sounds like my Ex
- by Sgt Kirk - at 2013.09.02 09:08:00
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6948. when does 1.4 hit - in General Discussions [original thread]
I'll tell you for a million ISK
- by Sgt Kirk - at 2013.09.02 09:02:00
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6949. CCP FOXFOUR are you aware? - in General Discussions [original thread]
I swear someones always on vacation at CCP, mostly CCP Shanghai
- by Sgt Kirk - at 2013.09.02 08:50:00
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6950. If the assault rifle was ever nerfed. The Semi SR will be the next Op rifle - in General Discussions [original thread]
Viktor Zokas wrote: No it won't. It will never be. 'Gungame' kiddies just want to spray and pray. I never got why people think this, If this was CoD and you die in three shots I'd understand but 5 shots of an AR never killed a thing and spr...
- by Sgt Kirk - at 2013.09.02 07:55:00
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6951. What heavy weapon is this - in General Discussions [original thread]
It's a feather duster for vehicles.
- by Sgt Kirk - at 2013.09.02 06:42:00
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6952. Thoughts on the new map - in Feedback/Requests [original thread]
Explosive spam is bound to **** up this map for armored suit
- by Sgt Kirk - at 2013.09.02 01:29:00
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6953. Another guess at what 514 mean.... - in General Discussions [original thread]
I'm 90% sure that it means nothing.
- by Sgt Kirk - at 2013.09.02 00:40:00
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6954. Nothing makes me smile like - in General Discussions [original thread]
Proto Breach Shotogun w/damage mods. Oh the insanity.
- by Sgt Kirk - at 2013.09.01 23:47:00
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6955. "Dust Five-Fourteen" - in General Discussions [original thread]
I heard 514 I don't know what IWS is talking about.
- by Sgt Kirk - at 2013.09.01 23:46:00
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6956. I can't aim properly with the Assault Dropship - in General Discussions [original thread]
I put up my vehicles for now. Deleted all my vehicle fittings and refuse to call in a vehicle that's not my Guristas LAV until they fix vehicles as a whole. It's pathetic how they work currently.
- by Sgt Kirk - at 2013.09.01 20:08:00
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6957. Modules position high/low imbalance - in General Discussions [original thread]
Greasepalms wrote: But high slots have Precision Enhancers !! As much as I love Precision enhancers and they are useful, it's just that they are limited by our scan radius...which is just a measly 10 meters, 15 if max skill which is still not...
- by Sgt Kirk - at 2013.09.01 19:59:00
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6958. Modules position high/low imbalance - in General Discussions [original thread]
Yeah Aero, sometimes I end up putting a basic damage mod that does nothing just because I hate having an empty slot.
- by Sgt Kirk - at 2013.09.01 19:39:00
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6959. Modules position high/low imbalance - in General Discussions [original thread]
Caldari you mean? I'm not sure if you're making fun of them or not (I hate Caldari's coward fighting style though) Yeah, as far as support modules go the Highslots have about only 4 modules while low slots have +10. I've been saying this since ...
- by Sgt Kirk - at 2013.09.01 19:29:00
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6960. PC - burned out - in The War Room [original thread]
I can't stand pub matches. PC matches are the only fun I have in this game. If anything I get burnt out in pubs trying to cap each week.
- by Sgt Kirk - at 2013.09.01 19:21:00
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