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41. Dust Bunny Exploration! - in Feedback/Requests [original thread]
awesome idea and unfortunately, well beyond ccp's ability as game developers... the team working on dust simply isn't that gifted to build that program... you may as well travel to 1880 and ask a wagon builder to build you a rocket ship
- by Seymor Krelborn - at 2014.04.16 04:38:00
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42. uncloaking a cloak - in Feedback/Requests [original thread]
Selinate deux wrote: Seymor Krelborn wrote: lol another 1.8 scout panics at my suggestion... long before 1.8 GOOD scouts were already doing what the rest of you are now using the cloak as a crutch for, and like I said this is NOT A NERF,...
- by Seymor Krelborn - at 2014.04.16 04:30:00
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43. uncloaking a cloak - in Feedback/Requests [original thread]
Selinate deux wrote: Why the hell... So your solution is to completely break the cloak and make it useless. The only possible use it will have is hiding while traversing open terrain, which is barely effective as it is now with the blue shimme...
- by Seymor Krelborn - at 2014.04.16 04:17:00
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44. remote explosives - in Feedback/Requests [original thread]
I don't even know where the OP is coming from... RE spam??? you only get 3 and a hive can only replace them once before it deactivates.... logis can carry multiple re's so I could have as many as nine, but im still only gonna get 3 or 4 more fro...
- by Seymor Krelborn - at 2014.04.16 04:13:00
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45. uncloaking a cloak - in Feedback/Requests [original thread]
Text Grant wrote: Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of...
- by Seymor Krelborn - at 2014.04.16 02:14:00
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46. uncloaking a cloak - in Feedback/Requests [original thread]
Nitrobeacon wrote: I can understand people hampering it's offensive capabilities, but now making it useless as a getaway tool? I'd never run cloak. on the contrary, it should be an offensive tool... used for scouting enemy locations (but kee...
- by Seymor Krelborn - at 2014.04.16 01:08:00
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47. uncloaking a cloak - in Feedback/Requests [original thread]
Artemis Kaiba wrote: flux grenades should have ability to uncloak as it is damaging all electronics. it should also temporally disable scanners. fun. I agree with this.
- by Seymor Krelborn - at 2014.04.16 00:35:00
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48. uncloaking a cloak - in Feedback/Requests [original thread]
Smooth Assassin wrote: Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it inste...
- by Seymor Krelborn - at 2014.04.15 22:50:00
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49. uncloaking a cloak - in Feedback/Requests [original thread]
Godin Thekiller wrote: That would also mean being anywhere near the ground would decloak me. That's your logic. Also, it's 2500m, not km. no that's not my logic... I gave eve cloaks as an example... I explained exactly what would uncloak ...
- by Seymor Krelborn - at 2014.04.15 22:36:00
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50. uncloaking a cloak - in Feedback/Requests [original thread]
Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactic...
- by Seymor Krelborn - at 2014.04.15 22:34:00
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51. uncloaking a cloak - in Feedback/Requests [original thread]
in eve, a cloaked ship is automatically uncloaked within 2500km of anything, even a jet can. I think there should be a similar mechanic in dust. either an automatic decloak within 10 meters of anything hostile to them or a piece of EWAR equipment...
- by Seymor Krelborn - at 2014.04.15 22:26:00
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52. remote explosives - in Feedback/Requests [original thread]
137H4RGIC wrote: Seymor Krelborn wrote: 137H4RGIC wrote: Seymor Krelborn wrote: 137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all...
- by Seymor Krelborn - at 2014.04.15 07:58:00
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53. remote explosives - in Feedback/Requests [original thread]
137H4RGIC wrote: Seymor Krelborn wrote: 137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot i...
- by Seymor Krelborn - at 2014.04.15 06:19:00
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54. remote explosives - in Feedback/Requests [original thread]
137H4RGIC wrote: So, what you're using is a logical fallacy saying tanks will be invincible because you can't resupply your one wouldn't that solves all problems. And just because the supply depot is gone that you can't change fits? I'm sure th...
- by Seymor Krelborn - at 2014.04.15 04:23:00
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55. Kill Assist - in Feedback/Requests [original thread]
I agree. +1
- by Seymor Krelborn - at 2014.04.14 21:19:00
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56. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Seymor Krelborn wrote: Like I said before ammo is op too... and you get much more of that than 3 explosives that can be wasted very easily by an unskilled user Ammo for weapons DPS does not apply in one shot, but spre...
- by Seymor Krelborn - at 2014.04.14 07:05:00
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57. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Seymor Krelborn wrote: no.... no actually... his argument skills are spot on here....your the one lacking a bit my friend. and you know theres even more reason links and hives cant be resupplied links are to intrica...
- by Seymor Krelborn - at 2014.04.14 05:28:00
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58. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: One Eyed King wrote: You know what are also resupplied? Flux grenades. You know what takes out REs? Flux grenades. Stop your whining. Do you know what else fllux grenades take out? My uplinks and hives. Your ar...
- by Seymor Krelborn - at 2014.04.14 04:57:00
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59. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Seymor Krelborn wrote: Doshneil Antaro wrote: I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it w...
- by Seymor Krelborn - at 2014.04.14 02:04:00
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60. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would not make them less effecti...
- by Seymor Krelborn - at 2014.04.13 17:52:00
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