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201. REs are OP - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Seymor Krelborn wrote: Sinboto Simmons wrote: Considering they are meant to be destroying installations and vehicles they are actually very UP at the moment, their ability to kill infantry is a perk to be sure but n...
- by Seymor Krelborn - at 2013.09.02 11:55:00
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202. REs are OP - in Feedback/Requests [original thread]
Jadek Menaheim wrote: ladwar wrote: Jadek Menaheim wrote: Jadek Menaheim wrote: Ferindar wrote: I like to put RE's on top of my uplinks, and hide my uplinks in tricky places you gotta get close to, to shoot. You'd be surprised how...
- by Seymor Krelborn - at 2013.09.02 02:28:00
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203. REs are OP - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Considering they are meant to be destroying installations and vehicles they are actually very UP at the moment, their ability to kill infantry is a perk to be sure but never what it's meant for or should be balanced aroun...
- by Seymor Krelborn - at 2013.09.02 02:27:00
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204. Logisics - in Feedback/Requests [original thread]
I-Shayz-I wrote: Want to balance logistics? Give us more points for doing logistical things... Killing things seems to be effective in terms of earning wp, so we do it because that's what earns more. If we got more points for hacking, reviving...
- by Seymor Krelborn - at 2013.08.30 07:06:00
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205. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Id like a gun that shoots sticky explosives that worked on a detonator.... I would shoot a red berry with it, and when the unsuspecting merc ran to a group of his mates I would set it off turning them all into clone salad
- by Seymor Krelborn - at 2013.08.29 02:49:00
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206. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
this idea has been suggested before.... I believe my corps educational director made a thread on uplink limits. I would support this as well, but since they are so easy for the enemy to spot, that would also have to be fixed. it used to be a lin...
- by Seymor Krelborn - at 2013.08.26 09:29:00
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207. [Proposition] Grenades: How They Should Work - in Feedback/Requests [original thread]
I appreciate the work you put into this, however, I feel you have not taken into account that this is a far future tech sci fi shooter so things wont necessarily work here as they do in the real world. sure, guns kill in this world as in ours, bu...
- by Seymor Krelborn - at 2013.08.26 09:18:00
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208. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
we've been telling them this.... 1.4 is supposed to fix it
- by Seymor Krelborn - at 2013.08.26 07:44:00
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209. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Draco Cerberus wrote: I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assig...
- by Seymor Krelborn - at 2013.08.25 10:10:00
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210. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
- by Seymor Krelborn - at 2013.08.24 17:04:00
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211. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
CCP?
- by Seymor Krelborn - at 2013.08.24 12:37:00
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212. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Most likely the timer will kick a player for lack of any input to the controller at all. Even if your guarding or sniling, your still lookingaround at least. if its anything but this it wont work....
- by Seymor Krelborn - at 2013.08.23 23:15:00
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213. New Active SP reward system - in Feedback/Requests [original thread]
BUMP
- by Seymor Krelborn - at 2013.08.23 15:51:00
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214. [BUG] Can't sprint - in Feedback/Requests [original thread]
RKKR wrote: Not able to sprint after I drop down a uplink (and it won't allow me to throw down the second uplink untill I do a weapon-swap) I have also experienced this bug all too frequently... many deaths are do to this although I don't...
- by Seymor Krelborn - at 2013.08.23 15:47:00
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215. New Active SP reward system - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The reason it is the way it is now is to allow players to still gain sp at a steady rate even if they get protostomped all the time. I think what would go a long way is using the carrot rather than the stick. The idea of...
- by Seymor Krelborn - at 2013.08.23 09:34:00
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216. New Active SP reward system - in Feedback/Requests [original thread]
I like where your thread is going. I agree there needs to be a better system for sp gain in a match that discourages afkers consider this please... we already get passive sp when not in a match, why should we get more in one... I propose no pa...
- by Seymor Krelborn - at 2013.08.23 09:18:00
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217. [Request] add some land mines on anything that works like that - in Feedback/Requests [original thread]
Spademan wrote: We've got Proximity mines already, don't do enough damage for what they are in my opinion, 3 of 'em together never fail to kill a Lav, Llv's on the other hand are kittens to kill they need a buff... true... but they are mine...
- by Seymor Krelborn - at 2013.08.21 14:58:00
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218. [Request] add some land mines on anything that works like that - in Feedback/Requests [original thread]
lol at wanting things that already exist
- by Seymor Krelborn - at 2013.08.21 10:26:00
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219. la la la just waiting for a dev blog :\ - in Feedback/Requests [original thread]
CLONE117 wrote: Fire of Prometheus wrote: Jebediah Mayhew wrote: BL4CKST4R wrote: Lillica Deathdealer wrote: yup. Almost as much as I hate ARs. Almost as much as I hate blind ignorance. Almost as much as I hate eggplant. Alm...
- by Seymor Krelborn - at 2013.08.21 02:53:00
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220. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Let them as they are. Remove the ability to run over people. If a LAV hits you he will just push you away, depending on thespeed depending the distance. WE ARE wearing high tech suits that should be able to resist impac...
- by Seymor Krelborn - at 2013.08.21 02:47:00
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