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41. Droid iOS companion - in Feedback/Requests [original thread]
KalOfTheRathi wrote: With the Sony connection being strong why would they do anything besides the portable PS V-thingie? Android, iOS have no upside for CCP and certainly not for Sony. Personally I would like to see Skill Tree apps and the DU...
- by Severance Pay - at 2013.04.27 05:49:00
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42. Minmatar heavy suit. - in Feedback/Requests [original thread]
Mew mew mew :3
- by Severance Pay - at 2013.04.27 01:49:00
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43. Droid iOS companion - in Feedback/Requests [original thread]
I know there is vita companion coming. Hope we get droid and iOS companion as well. The only thing better is E.V.E. Coming to android and iOS, wouldn't want anything more in life than to play on my tablet.
- by Severance Pay - at 2013.04.27 01:47:00
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44. Minmatar heavy suit. - in Feedback/Requests [original thread]
I like it. It has kitty ears. Severance Pay out
- by Severance Pay - at 2013.04.27 00:34:00
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45. [request] Video control rocket system - in Feedback/Requests [original thread]
+22 to charlotte for irritating someone so much that they want to implement a game feature for the sole purpose if killing 1 man. How do you know you're epic? When they develope a function that is designed to counter you.
- by Severance Pay - at 2013.03.25 17:07:00
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46. Request: Forge gun "zoom" - in Feedback/Requests [original thread]
Halador Osiris wrote: I mainly run with an HMG, and enjoy turning a bit faster with 100% sensitivity. However, I find that I can barely shoot stationary objects with a forge gun when my sensitivity is up there. I just go into settings and dump ...
- by Severance Pay - at 2013.03.19 15:28:00
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47. [request]Grenade variants. - in Feedback/Requests [original thread]
I noticed that in our suits they are equipped with small, medium, and large capacity grenades. I had an idea for a large capacity variant called shield grenades. That creates domelike cover for a short period of time. There was a geenade like this...
- by Severance Pay - at 2013.03.13 21:49:00
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48. [Feedback] Squad command interface is horrible. - in Feedback/Requests [original thread]
I dont quite have the same problem as you. Most squad leaders I know are profficient in using the interface, including myself. It is actualky really easy, you just highlight the target and it starts blinking. When the desired target blinks, hit tr...
- by Severance Pay - at 2013.03.12 14:18:00
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49. BRING BACK OLD SKIRMISH MODE PLEASE. - in Feedback/Requests [original thread]
I might be assuming too much, but I think the reason that mode was removed wasnso they could more effectively test these other modes. They are debugging and waiting for feedback to perfect current ambush and skirmish which they consider to be flaw...
- by Severance Pay - at 2013.03.12 14:10:00
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50. [request]points system overhaul - in Feedback/Requests [original thread]
2 things first, the heavy and sniper rely primarily on assists and kills for warpoints. When we meet weekly quota we rely on warpoints to skill up. As of now if I want to cap warpoints as a heavy I must have a logi. Without logi I die a lot and th...
- by Severance Pay - at 2013.03.11 13:11:00
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51. Vehicle Despawn RDV retrieval - in Feedback/Requests [original thread]
When I call an LAV I need it to get around and sometimes I need to capture objectives and I might die, if my car is idol I lose it. Same with dropships. I use a dropship to get from 1 area to the next and fast, but if I get out for too long, I los...
- by Severance Pay - at 2013.03.08 16:53:00
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52. [question] damage mod bug - in Feedback/Requests [original thread]
"[FEEDBACK] Damage mod stacking and tank railgunsUpdate: We are actively working on balancing and number tweaking GÇô there are known bugs regarding damage mods stacking and numbers displayed on the fitting screen. Tank vs Tank combat is being loo...
- by Severance Pay - at 2013.03.07 14:09:00
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53. [request] Tank turret pilot - in Feedback/Requests [original thread]
Beren Hurin wrote: Then tank drivers would get next to no KDR and go from the chart toppers to nobodies. They simply will not have that. Also, you would have effectively taken away their reason for skilling into their turrets. I hear CCP is w...
- by Severance Pay - at 2013.03.07 13:55:00
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54. [request] Tank turret pilot - in Feedback/Requests [original thread]
Void Echo wrote: wrong, this will weaken tanks even more, if you want this then nerf the av weapons down because most people that get in my tank are blues that don't know **** about tanks and 9/10 times give my position away because they go tri...
- by Severance Pay - at 2013.03.07 08:03:00
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55. Log out. - in Feedback/Requests [original thread]
CrAZy BaNaNaZZ wrote: I see no logout button to change my character. I would like to see this in the interface . Why dont we have this?
- by Severance Pay - at 2013.03.06 18:20:00
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56. [request] Tank turret pilot - in Feedback/Requests [original thread]
Ulysses Knapse wrote: LAVs can be a fast transport AND an attack vehicle. Dropships can be an aerial transport AND an attack vehicle. HAVs can be... well... an attack vehicle. It sounds good on paper, but I don't trust blueberries with my turr...
- by Severance Pay - at 2013.03.06 17:16:00
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57. [request] Tank turret pilot - in Feedback/Requests [original thread]
I have noticed some inconsistencies with vehicle turrets. Dropship requires a user for turrets, LAV requires user for turrets, tanks wtf? Driver can use turret and drive? Hmmmmm. How many people you know can drive and tank AND shoot the turret? Cu...
- by Severance Pay - at 2013.03.06 16:43:00
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58. [request] Vehicle team lock. - in Feedback/Requests [original thread]
Simple lockout anyone that isn't in your squad. We have this for drop upkinks, seems like a "nobrainer" to put it on vehicles. I have heard of other requests to base access on skikl but this still means people with the right amount of skilk can st...
- by Severance Pay - at 2013.03.06 16:36:00
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59. [request] Gun fitting and gun modules. - in Feedback/Requests [original thread]
I would like to choose my magazine size, sights, range, and power. Customization could put limitations on how strong weapons become but also create a deeper level of emersion. Muzzles, barrels, sights, magazines, grips, stocks. Add target tracking...
- by Severance Pay - at 2013.03.06 13:56:00
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60. New Tankless Ambush - in Feedback/Requests [original thread]
If they make ambush tankless they should make a tank only ambush, to be fair
- by Severance Pay - at 2013.03.02 01:31:00
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