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21. MAP GLITCH: big problem - in Feedback/Requests [original thread]
I was actually just watching a live playthrough of that map and i kept wondering "wow why is there so much explosion effects when that missle gets launched now"? And now i know why, it's exploding 2 seconds after being launched! lololol
- by Serimos Haeraven - at 2013.09.03 13:46:00
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22. Thank you CCP - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: how can you say thank you to this change its just as bad as keeping it 400. both of those numbers are way to low to ensure that new players will invest a certian amount on intrest in this gamethe number needs...
- by Serimos Haeraven - at 2013.08.15 20:43:00
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23. Thank you CCP - in Feedback/Requests [original thread]
For listening to the players about the 400 WP Battle Academy issue, although 1500 is still pretty low, it's a lot better than whoever made that last number. Infact, i hope you fired whoever made that ridiculous mistake that forced new players to b...
- by Serimos Haeraven - at 2013.08.15 19:22:00
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24. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
I've been going into countless amounts of games now where our teams are able to just pub stomp the other team with absolute ease, because they are more than likely all new players. This is an absolute mess.
- by Serimos Haeraven - at 2013.08.08 14:19:00
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25. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
I think the conscientious is pretty solid here CCP, get it together and fix this, please.
- by Serimos Haeraven - at 2013.08.08 02:26:00
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26. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
Halador Osiris wrote: I made a new character last night and got 1200 WP in my first match. I don't know whether to be happy or sad that I'm out. My point exactly, all it takes is practically one good match to be shoved out of the tutorial mod...
- by Serimos Haeraven - at 2013.08.07 19:57:00
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27. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
It's really quite a harsh treatment of new players :/ And i thought things were going to turn around with this recent re-staffing..
- by Serimos Haeraven - at 2013.08.07 18:28:00
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28. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
After seeing how bad the beginning is for new players, i can tell why they can't really earn more people. They make the learning curve wayy too steep for regular console gamers, and that's one thing they probably didn't anticipate they needed to a...
- by Serimos Haeraven - at 2013.08.07 17:47:00
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29. Only 400 WP Til a blueberry leaves the "Academy"? - in Feedback/Requests [original thread]
After the recent update giving new players a sort of "tutorial phase", in which their battles are all with similar new players fighting over 1 objective point (basically domination) without anyone able to pubstomp them, and after starting an accou...
- by Serimos Haeraven - at 2013.08.07 15:35:00
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30. Grenade Idea: Reduce all grenades damage by 50% - in Feedback/Requests [original thread]
Maken Tosch wrote: Please read the dev blogs and patch notes that cover this already. The patch notes are at the top of the general discussion section of these forums. Contact grenades are getting nerfed. Disproportionate to gun damage? These ...
- by Serimos Haeraven - at 2013.07.26 17:37:00
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31. [Idea] More orbital support - in Feedback/Requests [original thread]
The nerve gas or something along those lines would be a good idea, and they could also come out with "gas mask" modules (or something related to a gas mask) that if fitted would allow the enemy to still get into that area, but only if they had it ...
- by Serimos Haeraven - at 2013.07.23 18:07:00
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32. Assault Dropships - A Few Changes - in Feedback/Requests [original thread]
Nitrobeacon wrote: You say you like a mix of flying and shooting but dropships aren't primarily meant to fufill it's role as a death machine asset to the team. The Gunship or Light Aircraft might be better off for you, so I hope you have some s...
- by Serimos Haeraven - at 2013.07.23 17:52:00
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33. Assault Dropships - A Few Changes - in Feedback/Requests [original thread]
Sparrow Darkly wrote: Hey all. I love to fly and shoot things, so the Assault Dropships sounded like the perfect thing for me. While they did take me a bit to get use to flying, there are a few things that I think would make them a bit more eff...
- by Serimos Haeraven - at 2013.07.23 17:44:00
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34. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Bump-a-dee-bump
- by Serimos Haeraven - at 2013.07.18 03:31:00
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35. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Moochie Cricket wrote: Very skilled and experienced pilot here: In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown agai...
- by Serimos Haeraven - at 2013.07.17 16:37:00
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36. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Skihids wrote: The dropship is supposed to be a team-building vehicle, something to greatly enhance the available tactics and strategy. I suppose the reason it hasn't seen any love and attention is that CCP hasn't developed any tactical elemen...
- by Serimos Haeraven - at 2013.07.17 16:28:00
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37. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
I suppose one thing i can add easily are the amazing quotes from ideas given on my dropship thread about 4 months ago, because they still completely apply today (and that are relevant to how we would like to see dropships changed). So here we goo,...
- by Serimos Haeraven - at 2013.07.17 16:06:00
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