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21. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
Unless I'm mistaken all grenades or AOE blasts can harm the person that throws them. So that's already in the game, it's just not enough to solve the problem.
- by Scottie MaCallan - at 2013.07.13 13:00:00
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22. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
I've been thinking about contact nades lately, I know a lot of people are getting annoyed at them lately, but I do think it's a valuable variant to have in game. so with that in mind, first, I'd like to look at the problems with them right now, an...
- by Scottie MaCallan - at 2013.07.13 12:11:00
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23. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
I just want to see sqauds of speed tanked lasers become a viable counter to shorter range AR blobs or heavies, it makes me sad that I'm not currently specc'd into lasers but I don't see the point when there's not much benefit of adopting it over a...
- by Scottie MaCallan - at 2013.07.13 08:57:00
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24. solving murder taxis: another idea - in Feedback/Requests [original thread]
here's 2 actual points of consideration: first, like that linked thread, adjust collision damage & speed penalties to be more consistent. As is, sometimes my LLAV will come to a complete stop (and somersault upwards before landing for damage ...
- by Scottie MaCallan - at 2013.07.13 08:26:00
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25. Flaylock Balancing Idea - in Feedback/Requests [original thread]
yea, as a CQC scout, the longer it takes me to kill, the more likely I will die first. It's possible an extra round wouldn't affect me too much, but it could turn a one-two combo, with one shotgun & one (or maybe two if I screw up) flaylock hi...
- by Scottie MaCallan - at 2013.07.10 22:13:00
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26. Stupid Blue LAVs - in Feedback/Requests [original thread]
I had a beautiful moment the other day I was in my dropship, getting ready to take off, waiting for a nearby blueberry to hop in (he was running towards me), when out of nowhere, a second blueberry in an LAV come up and BAM, my dropship is in fla...
- by Scottie MaCallan - at 2013.07.10 21:41:00
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27. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
potential addendum: why does the shotgun skill lower spread? if I wanted lower spread I'd use the breach variant. I honestly don't care about my spread that much, I'm usually close enough that it doesn't matter. could changing the bonus to someth...
- by Scottie MaCallan - at 2013.07.10 21:38:00
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28. Flaylock Balancing Idea - in Feedback/Requests [original thread]
my biggest concern with the flaylock is that all the heated forum talk is going to end up nerfing the gun from STD. to PRO. completely out of competitive play. I've used all the variants, and as it is right now, the STD. variant can be pretty shod...
- by Scottie MaCallan - at 2013.07.10 21:34:00
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29. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
xharbiex wrote: First off- that proposed curve is horrid. I prefer a straight f'n line. I expect my turn speed to be exactly the same at all times throughout the stick movement. But what I prefer shouldn't affect everyone. The real solution to ...
- by Scottie MaCallan - at 2013.07.10 21:20:00
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30. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
P.S. T3's are supposed to be more generalized ships but not necessarily better than T2's, just more flexible. If you watch the EVE fanfest talks from this year CCP makes note of this idea, and they say that while T3's in EVE are currently more lik...
- by Scottie MaCallan - at 2013.06.20 05:54:00
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31. [REQUEST] Scrambler/lazor shotgun - in Feedback/Requests [original thread]
just imagine it. take the current shotgun, add some more barrels, cover it in fancy repousse and chasing, and fun panels like the scrambler rifle, with a visible heat sink, again like the scrambler rifle. perhaps the heat sink can even run down al...
- by Scottie MaCallan - at 2013.05.31 19:52:00
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32. EHP vs Damage - in Feedback/Requests [original thread]
you're ignoring spread and AOE on weapons. AOE and spread are both not optimal for headshots, splash damage does not work that way, and weapons like the HMG or the shotgun do not send bullets directly where you aim. that's how spread works. they'r...
- by Scottie MaCallan - at 2013.05.31 03:33:00
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33. EHP vs Damage - in Feedback/Requests [original thread]
you're still overemphasizing one metric of skill over all the others. So now if I miss my first headshot I have little chance of recovery. Yet mr. logi-slayer, if he fucks up and forgets how to flank, or use cover, or asses a tactical situation, w...
- by Scottie MaCallan - at 2013.05.31 03:08:00
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34. EHP vs Damage - in Feedback/Requests [original thread]
they are one metric through which relative skill can be measured there's also situational awareness, tactical flanking, use of cover, weapon choice, etc. shotguns, mass drivers, etc. fall under weapon choice, and each require other skills to be ...
- by Scottie MaCallan - at 2013.05.31 02:54:00
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35. Going down with the ship - in Feedback/Requests [original thread]
this would be a hilarious last jab at losers. who should feel bad. because they lost
- by Scottie MaCallan - at 2013.05.31 02:50:00
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36. EHP vs Damage - in Feedback/Requests [original thread]
I'm not saying that HP is perfectly balanced. I'm pointing out you'd be essentially doubling the TTK on non-headshot reliant classes. and that headshots are not the only measure of FPS skill
- by Scottie MaCallan - at 2013.05.31 02:40:00
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37. EHP vs Damage - in Feedback/Requests [original thread]
this solution is really only applicable to snipers, TAC, etc. what about mass drivers? shotguns? flaylock? SMG? remote explosives? headshots != infallible measure of skill for example, when I traverse the map in my minmatar shotgun scout, the...
- by Scottie MaCallan - at 2013.05.31 02:37:00
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