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21. Flaylock radius - in General Discussions [original thread]
as a flaylock 4 lyfe user, the old ADV flaylock's radius felt like it was just barely too small to hit jumping targets 100% of the time if you just aim for the ground, it's pretty easy to hit in front/behind/to the side of them if you're just spam...
- by Scottie MaCallan - at 2013.08.04 00:40:00
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22. Scouting Advancements So Far... - in General Discussions [original thread]
passive scanner is broken so "scout" as a role is pretty borked. speed tanked scouts make for great CQC shotgunners or nova knives though, especially minnie with the bonus to knives. they've got the fastest turn radius and with kin cats it's pret...
- by Scottie MaCallan - at 2013.07.17 18:00:00
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23. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Eterne wrote: We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. I hope they're the right kind of signi...
- by Scottie MaCallan - at 2013.07.17 16:28:00
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24. flynstock pistols - in General Discussions [original thread]
I have to say, it is so satisfying landing a direct hit on a target 40m out with the flaylock
- by Scottie MaCallan - at 2013.05.28 19:00:00
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25. Can you please reduce Flaylock pistol splash damage? - in General Discussions [original thread]
I mean I feel like using a proto flaylock in pub matches is obviously going to get you easy kills. Any proto fit in pub is going to destroy a lot of the other fits. My main fit is minnie shotgun scout w/ a flaylock, and I normally run adv. I'd say...
- by Scottie MaCallan - at 2013.05.28 18:56:00
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26. Placeholder models for missing racial varients. - in General Discussions [original thread]
I'm definitely for this, but I think it needs to happen soon, if it's going to. If it takes too long players might start getting used to periodic skill refunds/respecs, partial or full, if it happens soon-ish, it'll just be another part of all the...
- by Scottie MaCallan - at 2013.05.23 11:53:00
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27. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
I honestly don't know how I feel about the stats on that one, looks like it needs some TLC before it'd be combat-effective, its EHP is not much better than a scout but without the shield recharge. although without knowing what bonuses or slots it'...
- by Scottie MaCallan - at 2013.05.11 22:28:00
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28. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
no pilot dropsuit. edited my first post to include a link to the spreadsheet I was using, you can look through it if you want to
- by Scottie MaCallan - at 2013.05.11 22:15:00
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29. I found a couple fun things in the Uprising spreadsheet - in General Discussions [original thread]
Looking through the spreadsheet CCP released of all the Uprising items/stats, I came across a couple mildly interesting suits, all of which appear to be for internal CCP testing only, so I figured I would share, in a format significantly easier to...
- by Scottie MaCallan - at 2013.05.11 21:41:00
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30. Very realistic - in General Discussions [original thread]
I used to be into the whole animation and fooling with games thing, did some stuff in Source SDK several years ago, actually had some success, I was definitely getting there. Then I was like NOPE, not my style of work, and now I'm a metalworking/C...
- by Scottie MaCallan - at 2013.04.21 04:47:00
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