Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
5881. Its time for a legit solution to AFKing - in General Discussions [original thread]
Stefan Stahl wrote: My solution: Degressive SP per WP rewards and a reduction in passive SP. Let's assume some numbers: A match lasts 15 minutes, that's 900 seconds. Passive SP goes down to 1 SP per second. That's 900 SP for showing up. Active...
- by Scheneighnay McBob - at 2013.08.07 19:38:00
|
5882. Encourage weapon diversity - in General Discussions [original thread]
XeroTheBigBoss wrote: Scheneighnay McBob wrote: Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- play...
- by Scheneighnay McBob - at 2013.08.07 18:22:00
|
5883. Extra credits: balancing for skill. - in General Discussions [original thread]
King Kobrah wrote: Scheneighnay McBob wrote: King Kobrah wrote: assault rifle is a skill based weapon, my AR kills 99% of other ARs , to say it's a "F.O.O." and requires no skill is asinine. You're killing other assault rifles with ...
- by Scheneighnay McBob - at 2013.08.07 18:19:00
|
5884. Encourage weapon diversity - in General Discussions [original thread]
XxGhazbaranxX wrote: The problem is CCP is balancng the game based on whats out. Making the pwer variations between the weapons seem not diverse. I am scared that this will affect any new weapon released because assault rifle users hate when an...
- by Scheneighnay McBob - at 2013.08.07 18:16:00
|
5885. Encourage weapon diversity - in General Discussions [original thread]
Poplo Furuya wrote: I could really get behind investing in weapons by type when it comes to Operation, maybe also for reload/ammo/fitting skills? Hybrid: AR, SMG, Plasma Cannon, Shotgun, Nova Knives, HMG Energy: Laser Rifle, Scrambler Rifle/Pi...
- by Scheneighnay McBob - at 2013.08.07 18:13:00
|
5886. Extra credits: balancing for skill. - in General Discussions [original thread]
King Kobrah wrote: assault rifle is a skill based weapon, my AR kills 99% of other ARs , to say it's a "F.O.O." and requires no skill is asinine. You're killing other assault rifles with it, and it's probably a Duvolle anyway. Just becaus...
- by Scheneighnay McBob - at 2013.08.07 18:03:00
|
5887. Encourage weapon diversity - in General Discussions [original thread]
BL4CKST4R wrote: When CCP releases all weapon variants and types and gives a RESPEC at that time, and making the weapons do what they should do, GAR high dps/ low range, CRR low dps/high range then you will see diversity. What we'll be seeing...
- by Scheneighnay McBob - at 2013.08.07 17:59:00
|
5888. Extra credits: balancing for skill. - in General Discussions [original thread]
Namirial Kensai wrote: Scheneighnay McBob wrote: ZDub 303 wrote: Scheneighnay McBob wrote: KingBlade82 wrote: I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad b...
- by Scheneighnay McBob - at 2013.08.07 17:55:00
|
5889. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: Scheneighnay McBob wrote: ZDub 303 wrote: Scheneighnay McBob wrote: Try a mass driver before you say that. It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades...
- by Scheneighnay McBob - at 2013.08.07 17:55:00
|
5890. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: Scheneighnay McBob wrote: Try a mass driver before you say that. It's difficult to hit with them at range, nearly impossible to hit someone above you, you rely on flux grenades (otherwise you'll never get through anyone's sh...
- by Scheneighnay McBob - at 2013.08.07 17:50:00
|
5891. Skirmish 2.0 - in General Discussions [original thread]
Roofer Madness wrote: I think a version of capture the flag could be do-able. How about just a 2 point Skirmish where the map is set up with each point on either side, kind of like a "base" with supply depot and CRU. Each team starts at their b...
- by Scheneighnay McBob - at 2013.08.07 16:54:00
|
5892. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: Scheneighnay McBob wrote: KingBlade82 wrote: I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad balancing on CCPs part and AR's, ScR, ScP, SMG take skil...
- by Scheneighnay McBob - at 2013.08.07 16:52:00
|
5893. Skirmish 2.0 - in General Discussions [original thread]
Nguruthos IX wrote: Kinky Burrito wrote: Nguruthos IX wrote: Maybe terrible idea. Spent whole of 15 seconds thinking of something to post. YOUR TURN! Describe a new game mode, that is EASY to implement and can be explained in under 3 se...
- by Scheneighnay McBob - at 2013.08.07 16:48:00
|
5894. Skirmish 2.0 - in General Discussions [original thread]
Remove red line Put a 2-way shield around the MCC sand the initial ground spawns- only NULL cannons and MCC fire can shoot through the shield Remove the ability to spawn on NULL cannons- that's why I only do domination now.
- by Scheneighnay McBob - at 2013.08.07 16:45:00
|
5895. Extra credits: balancing for skill. - in General Discussions [original thread]
Leovarian L Lavitz wrote: AR takes skill? If you call swiping your hit-scan bullet hose over a red a few times skill, well, I've got a bridge to sell you. I don't think anybody mentioned anything about ARs and skill in this thread. If anythi...
- by Scheneighnay McBob - at 2013.08.07 16:41:00
|
5896. Extra credits: balancing for skill. - in General Discussions [original thread]
KingBlade82 wrote: I disagree about the noob tube aka the mass driver/flaylock, grenades fill the new player role anything else is just bad balancing on CCPs part and AR's, ScR, ScP, SMG take skill so if u r complaining about that u should look...
- by Scheneighnay McBob - at 2013.08.07 16:29:00
|
5897. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: For most weapons maybe, but explosives have been and continue to be a problem due to poor planning of damage fall off. If you mean less damage the further from the center the of blast you are, that would make sense. Needs to b...
- by Scheneighnay McBob - at 2013.08.07 16:27:00
|
5898. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: Scheneighnay McBob wrote: ZDub 303 wrote: I watch that and all I can think is.. Mass Driver lol The mass driver really has nothing to do with the video. If anything, it's one of the tactics devs expect players to learn ...
- by Scheneighnay McBob - at 2013.08.07 16:06:00
|
5899. Extra credits: balancing for skill. - in General Discussions [original thread]
ZDub 303 wrote: I watch that and all I can think is.. Mass Driver lol The mass driver really has nothing to do with the video. If anything, it's one of the tactics devs expect players to learn instead of sticking with the assault rifle.
- by Scheneighnay McBob - at 2013.08.07 16:00:00
|
5900. Extra credits: balancing for skill. - in General Discussions [original thread]
http://youtu.be/t6fVHZFjnmA Good video to watch as far as game balance. Also sortof shows the problem Dust has with assault rifles.
- by Scheneighnay McBob - at 2013.08.07 15:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |