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21. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
Paran Tadec wrote: Saoa Scum wrote: Breakin Stuff wrote: Mass driver, headshot with sniper, tank, shotgun, lav bumper. There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun. And if youre s...
- by Saoa Scum - at 2013.02.09 15:49:00
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22. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mass driver, headshot with sniper, tank, shotgun, lav bumper. There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun. And if youre so convinced heavy is OP, try it out. give ...
- by Saoa Scum - at 2013.02.09 15:21:00
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23. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Saoa Scum wrote: No you are right i have never tried to hit a scout with a shotgun, but however ive done it several times with an AR and most of the times i end up dead, and i dont know about the situation with a heavy s...
- by Saoa Scum - at 2013.02.09 11:54:00
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24. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
No you are right i have never tried to hit a scout with a shotgun, but however ive done it several times with an AR and most of the times i end up dead, and i dont know about the situation with a heavy suit since im not using them. Would he still ...
- by Saoa Scum - at 2013.02.09 11:45:00
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25. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
aaah but imagen a heavy guy using the same shotgun... he would need like a third of a hit?... :P
- by Saoa Scum - at 2013.02.09 11:32:00
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26. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Saoa Scum wrote: KAGEHOSHI Horned Wolf wrote: Saoa Scum wrote: in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much o...
- by Saoa Scum - at 2013.02.09 11:23:00
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27. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Saoa Scum wrote: in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky o...
- by Saoa Scum - at 2013.02.09 11:05:00
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28. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed...
- by Saoa Scum - at 2013.02.08 23:45:00
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29. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: 1: I love how organized your post is, and how its not some angry rant like so many people do when they first post feedback. 2: Devs know about the spawning issue, and they're working on fixing for next build. 3: A...
- by Saoa Scum - at 2013.02.08 22:13:00
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30. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
+1 couldnt agree more...
- by Saoa Scum - at 2013.01.14 11:23:00
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