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Blackdahlia90
Planetary Response Organisation Test Friends Please Ignore
1
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Posted - 2013.02.08 21:45:00 -
[1] - Quote
First and foremost, I want to say I absolutely love this game and am in no way trying to bash the game or the people. Just some of my personal thoughts and the matters in the title.
Graphics: I feel, though the last update definitely improved. It's still very lacking in this field. If I were to place the graphics into a console tier, it would be a bit better than the original Xbox and Playstation 2, but not quite near the Xbox 360 and Playstation 3. I am not going to hit much on PC because the hardware is always being upgraded to hit new heights.
I feel like compared to other games, especially those hitting the market in late 2012 and early 2013, it's very obvious that this game falls far behind visually. I feel eventually, before the final release, a lot of work could be put into making this game look a lot more visually appealing. Though, I want to say the graphics in the starting video are relatively nice. If there were a way to make the textures, materials, and models more like that it would be a big upgrade.
Heavy Armor and Weapons: I feel that of the three topics I am posting about here, this one could be the most controversial. The reason I say that is because, while heavy armor turns people into mini-hulks carrying miniguns, they move at such a slower pace that makes moving over open ground rather dangerous. But while I feel this is the case, some of them seem near impossible to kill at any sort of close range. Granted, this isn't actually impossible. I feel though a nerf is necessary, it's merely a bit of tweaking and not an actual utter decrease in efficiency.
Spawn Points (Ambush): I am only going to focus on Ambush here and not Skirmish since, in Skirmish you can steal bases and that will effect your spawns.
In Ambush, I feel that spawning can be the most aggravating thing. It sucks especially when you are using real money items and spawn into your death, sometimes even dead before the screen loads. I feel it can be really hard in any game to have spawn points without set bases, granted this can give way to spawn camping. But if possible, it would be nice to be spawning more near your team, or at least not right next to multiple enemies who will kill you on the spot. I feel sometimes spawning and dying activates my nerd rage and makes me want to throw my controller. (I think this happens to everyone at times, haha.)
I realize this is still a beta and a game in development, I will continue to enjoy it and play and watch how the game develops. These are just some thoughts from a players perspective and hope they in some way contribute to your game. |
SixSydes
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.02.08 22:03:00 -
[2] - Quote
I don't agree with the complaint about graphics, since is is a free game, and it needs to be supported by existing EVE servers. But I agree WHOLEHEARTEDLY about the later two. It shouldn't be that hard to just let both teams spawn in the same area, or at least let the same number of players from each team spawn in the same area to prevent the 1 v. 100 scenarios I keep seeing.
GJ OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.08 22:04:00 -
[3] - Quote
1: I love how organized your post is, and how its not some angry rant like so many people do when they first post feedback.
2: Devs know about the spawning issue, and they're working on fixing for next build.
3: A major graphical update is coming, with trees and vegetation.
4: I strongly disagree with the heavy nerf. HMG heavies are suppose to be unstoppable killing machines in close range, but their weakness is long range; learn to exploit that weakness. ARs, snipers, and lasers all have better range than the HMG. Skilled mass driver users and High tier AR users can take out HMG heavies at close range. Also keep in mind the massive ISK cost of playing as a heavy suit with heavy weapons compared to other suits, that is an important balancing factor most people neglect to consider.
Recently there was an interview with the devs regarding upcoming changes in the future, you may be interested https://forums.dust514.com/default.aspx?g=posts&t=55224 |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.08 22:13:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:1: I love how organized your post is, and how its not some angry rant like so many people do when they first post feedback. 2: Devs know about the spawning issue, and they're working on fixing for next build. 3: A major graphical update is coming, with trees and vegetation. 4: I strongly disagree with the heavy nerf. HMG heavies are suppose to be unstoppable killing machines in close range, but their weakness is long range; learn to exploit that weakness. ARs, snipers, and lasers all have better range than the HMG. Skilled mass driver users and High tier AR users can take out HMG heavies at close range. Also keep in mind the massive ISK cost of playing as a heavy suit with heavy weapons compared to other suits, that is an important balancing factor most people neglect to consider. Recently there was an interview with the devs regarding upcoming changes in the future, you may be interested https://forums.dust514.com/default.aspx?g=posts&t=55224
Just one problem i see with the heavies with their so-called close range... it aint that close.... and what about those heavies with AR?... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.08 22:27:00 -
[5] - Quote
Saoa Scum wrote:KAGEHOSHI Horned Wolf wrote:1: I love how organized your post is, and how its not some angry rant like so many people do when they first post feedback. 2: Devs know about the spawning issue, and they're working on fixing for next build. 3: A major graphical update is coming, with trees and vegetation. 4: I strongly disagree with the heavy nerf. HMG heavies are suppose to be unstoppable killing machines in close range, but their weakness is long range; learn to exploit that weakness. ARs, snipers, and lasers all have better range than the HMG. Skilled mass driver users and High tier AR users can take out HMG heavies at close range. Also keep in mind the massive ISK cost of playing as a heavy suit with heavy weapons compared to other suits, that is an important balancing factor most people neglect to consider. Recently there was an interview with the devs regarding upcoming changes in the future, you may be interested https://forums.dust514.com/default.aspx?g=posts&t=55224 Just one problem i see with the heavies with their so-called close range... it aint that close.... and what about those heavies with AR?...
However you define close range, ARs, lasers, and snipers still have range advantages, actually use that advantage.
Heavies are SUPPOSE to take more to kill, that is why they cost more, that is why they have lack of speed as a tradeoff. An AR heavy may have more range, but it doesn't have the great damage per second of an HMG. So, how is a heavy with an AR actually problem? They can barely strafe, and they're big; this makes them easy targets.
Use your advantages, exploit weaknesses. |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.08 23:45:00 -
[6] - Quote
in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at. |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2013.02.09 00:05:00 -
[7] - Quote
SixSydes wrote:I don't agree with the complaint about graphics, since is is a free game, and it needs to be supported by existing EVE servers. But I agree WHOLEHEARTEDLY about the later two. It shouldn't be that hard to just let both teams spawn in the same area, or at least let the same number of players from each team spawn in the same area to prevent the 1 v. 100 scenarios I keep seeing.
GJ OP
hmm that a game is free does not mean you should get poor graphics, it must be up to date or even more, gameplay is good, but you need both today in 2013 to present a game to the public.
But I would like that the builds come more often, its not many months to summer and so much to implent to the game, I would expect that most of the selling lines like :
interaction between EVE and DUST shared economy industry diffrent planets diffrent maps, not to put on a new building and call it a New Map more sandbox from day one
And I now its beta, have played since april last year, now we have a million players, wounder how long they are satisfied with playing mostley 2-3 same maps all over.
Its not sounds well if the game has a official realease in summer and there is not much of the promissed stuff inside, I dont think SOON is going to cut it......wounder what the exuse would be then ....aa its semi official hehe
I have faith, does all the others... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.09 00:08:00 -
[8] - Quote
Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at.
A standard or militia assault rifle can deal 775 damage in only 2 seconds. 750 RPM / 60 (60 secs per minute) = 12.5 RPS X 31 damage = 387.5 per seconds. 387.5 X 2 = 775 damage in 2 seconds. Don't underestimate how much damage you can deal in a very short amount of time if you actually land your hits, this is amplified if you land headshots.
Before calling for something to be nerfed, you should always always always use it yourself to understand the costs and drawbacks. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.09 00:22:00 -
[9] - Quote
Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at.
For starters you're hitting them and it's doing damage it just might no be noticeable. If only one of your rounds hit them that's around 35-36 damage on a suit with over 800 armor. It's not going to move very much unless you're hitting most of your shots.
As far as the rest of your post I think I know what the problem is. A heavy is going to have major advantage 1 v 1, so don't do it. They have a large hitbox, they turn slowly and they move even slower. They also have a larger sig radius and the lowest scan strength of all the classes. Heavies will destroy anything in front of them but their flank is always vulnerable. That's how you take them down.
Heavies only seem OP now because most players have some crazy idea that they should be able to go toe to toe with anybody they come across. You don't need to be bunny hopping, strafing or unloading a clip in to them. You need to be running as fast as you can. Discretion is the better part of valor.
|
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.09 00:30:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at. A standard or militia assault rifle can deal 775 damage in only 2 seconds. 750 RPM / 60 (60 secs per minute) = 12.5 RPS X 31 damage = 387.5 per seconds. 387.5 X 2 = 775 damage in 2 seconds. Don't underestimate how much damage you can deal in a very short amount of time if you actually land your hits, this is amplified if you land headshots. Before calling for something to be nerfed, you should always always always use it yourself to understand the costs and drawbacks. Reading your responses/posts is quite the pass time at work. Please keep it up.
Also, MATH'D. +1 |
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Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 11:05:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at. A standard or militia assault rifle can deal 775 damage in only 2 seconds. 750 RPM / 60 (60 secs per minute) = 12.5 RPS X 31 damage = 387.5 per seconds. 387.5 X 2 = 775 damage in 2 seconds. Don't underestimate how much damage you can deal in a very short amount of time if you actually land your hits, this is amplified if you land headshots. Before calling for something to be nerfed, you should always always always use it yourself to understand the costs and drawbacks.
Now do the same math but the other way around, a heavy with a AR would win that battle 9 out of 10 times since he can kill the assault guy in 0.5sec.... and i need 2sec... no matter how much i jump or strafe .
Now im not calling for a heavy suit nerf i like it that theres a "tankish" kind of suit, but however if they added either ammo or a weapon thats more effective against armor then shields it would counter that fact. As it is now i just avoid certain areas of the map cause i know there is a heavy dude there, cause up close im screwed. Wich means they can "guard" all of the objectives very effectivly on some maps. To say its "balanced" as it is now is just being ignorant, but gimme a counter and ill adapt. If you want we could test this as well... i use a heavy suit with an AR and you use a assault suit with an AR, lets stay at a distance and have some things to take cover behind so you can "use your speed to your advantage" and lets see who will stand as the winner. And lately ive even started to see snipers in heavy suit, that says alot doesnt it? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 11:11:00 -
[12] - Quote
Saoa Scum wrote:KAGEHOSHI Horned Wolf wrote:Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at. A standard or militia assault rifle can deal 775 damage in only 2 seconds. 750 RPM / 60 (60 secs per minute) = 12.5 RPS X 31 damage = 387.5 per seconds. 387.5 X 2 = 775 damage in 2 seconds. Don't underestimate how much damage you can deal in a very short amount of time if you actually land your hits, this is amplified if you land headshots. Before calling for something to be nerfed, you should always always always use it yourself to understand the costs and drawbacks. Now do the same math but the other way around, a heavy with a AR would win that battle 9 out of 10 times since he can kill the assault guy in 0.5sec.... and i need 2sec... no matter how much i jump or strafe . Now im not calling for a heavy suit nerf i like it that theres a "tankish" kind of suit, but however if they added either ammo or a weapon thats more effective against armor then shields it would counter that fact. As it is now i just avoid certain areas of the map cause i know there is a heavy dude there, cause up close im screwed. Wich means they can "guard" all of the objectives very effectivly on some maps. To say its "balanced" as it is now is just being ignorant, but gimme a counter and ill adapt. If you want we could test this as well... i use a heavy suit with an AR and you use a assault suit with an AR, lets stay at a distance and have some things to take cover behind so you can "use your speed to your advantage" and lets see who will stand as the winner. And lately ive even started to see snipers in heavy suit, that says alot doesnt it?
And that heavy with the AR still gets blapped by the scout with a shotgun.
Rock/paper/shotgun design for the win.
|
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 11:23:00 -
[13] - Quote
Breakin Stuff wrote:Saoa Scum wrote:KAGEHOSHI Horned Wolf wrote:Saoa Scum wrote:in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky or they aim like crap). Now hit box is kind of messed up so its really hard to know for sure... but i sure do get the feeling that i need to unload almost a full clip at a distance when they only need to get a few hits in, headshot helps ofc but not enough, but as i said hard to tell for sure since hitbox is messed (i see i hit them but doesnt do any dmg) Now if heavies were restricted to heavy weapons i could agree of them being super-duperkilla machines in close range (HMG)...like the shotgun. but they are too efficient at a good distance compared to the maps we are playing at. A standard or militia assault rifle can deal 775 damage in only 2 seconds. 750 RPM / 60 (60 secs per minute) = 12.5 RPS X 31 damage = 387.5 per seconds. 387.5 X 2 = 775 damage in 2 seconds. Don't underestimate how much damage you can deal in a very short amount of time if you actually land your hits, this is amplified if you land headshots. Before calling for something to be nerfed, you should always always always use it yourself to understand the costs and drawbacks. Now do the same math but the other way around, a heavy with a AR would win that battle 9 out of 10 times since he can kill the assault guy in 0.5sec.... and i need 2sec... no matter how much i jump or strafe . Now im not calling for a heavy suit nerf i like it that theres a "tankish" kind of suit, but however if they added either ammo or a weapon thats more effective against armor then shields it would counter that fact. As it is now i just avoid certain areas of the map cause i know there is a heavy dude there, cause up close im screwed. Wich means they can "guard" all of the objectives very effectivly on some maps. To say its "balanced" as it is now is just being ignorant, but gimme a counter and ill adapt. If you want we could test this as well... i use a heavy suit with an AR and you use a assault suit with an AR, lets stay at a distance and have some things to take cover behind so you can "use your speed to your advantage" and lets see who will stand as the winner. And lately ive even started to see snipers in heavy suit, that says alot doesnt it? And that heavy with the AR still gets blapped by the scout with a shotgun. Rock/paper/shotgun design for the win.
I doubt it, unless the heavy guy aims terribly, he would need like... 4 hits to kill that scout? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 11:30:00 -
[14] - Quote
If the scout is using an advanced or proto shotty and two complex damage mods he only needs to hit a heavy once. |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 11:32:00 -
[15] - Quote
aaah but imagen a heavy guy using the same shotgun... he would need like a third of a hit?... :P |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 11:39:00 -
[16] - Quote
You have obviously never participated in a shotgun duel with a scout.
You have to hit the little beggar. that can be a trick and a half.
Plus the front bumper of an LAV kills heavies pretty quick. |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 11:45:00 -
[17] - Quote
No you are right i have never tried to hit a scout with a shotgun, but however ive done it several times with an AR and most of the times i end up dead, and i dont know about the situation with a heavy suit since im not using them. Would he still get killed in one shot by that shotgun if he has 2 complex armorplates to counter that? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 11:49:00 -
[18] - Quote
Saoa Scum wrote:No you are right i have never tried to hit a scout with a shotgun, but however ive done it several times with an AR and most of the times i end up dead, and i dont know about the situation with a heavy suit since im not using them. Would he still get killed in one shot by that shotgun if he has 2 complex armorplates to counter that?
Probably live through one.
But one aint enough, and fatsuits dont dodge. they can only stand and deliver. |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 11:54:00 -
[19] - Quote
Breakin Stuff wrote:Saoa Scum wrote:No you are right i have never tried to hit a scout with a shotgun, but however ive done it several times with an AR and most of the times i end up dead, and i dont know about the situation with a heavy suit since im not using them. Would he still get killed in one shot by that shotgun if he has 2 complex armorplates to counter that? Probably live through one. But one aint enough, and fatsuits dont dodge. they can only stand and deliver.
So...we end up at the conclusion that heavies are the better option in any situation. Not sure bout you but i would prefer to be able to take an extra shot then being able to move abit faster and get one-shotted
But im starting to realize this discussion is going nowhere, i just want a counter not a nerf
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 12:02:00 -
[20] - Quote
Mass driver, headshot with sniper, tank, shotgun, lav bumper.
There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun.
And if youre so convinced heavy is OP, try it out. give it a go.
The skillbook costs 800,000 ISK, and each fit will cost you 2-3 times what an assault fit will.
You have to pay for the privelege of being in a fatsuit. |
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Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 15:21:00 -
[21] - Quote
Breakin Stuff wrote:Mass driver, headshot with sniper, tank, shotgun, lav bumper.
There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun.
And if youre so convinced heavy is OP, try it out. give it a go.
The skillbook costs 800,000 ISK, and each fit will cost you 2-3 times what an assault fit will.
You have to pay for the privelege of being in a fatsuit.
Alright did as you adviced and this is how it turned out, my k/d ratio went up from 3,47 to 3,68 in just a couple of maps but its irrelevent
Suits i used and fits (couldnt fit duvolle AR in militia assault suit cause of CPU issues, and i have circutry 5, light weapon upgrade1)
Assault type -1 Militia Profile dampener Militia CPU upgrade Militia Locus Grenade Duvolle assault rifle Complex dmg mod Militia shield extender Shield: 147 Hp Armor: 218 Hp Total: 365 Hp
Price 72,400 Isk per fitted suit
Militia Heavy dropsuit Miltia armor repairer Militia Locus grenade Duvolle assault rifle Scrambler pistol Complex dmg mod Shield: 100 Hp Armor: 609 Hp Total: 709 Hp
Price 67,625 Isk per fitted suit
My conclusion, im just as deadly as anyone else at any range but twice as good survivability for cheaper price "You pay for the priviliege of fatsuit" is just a bunch of crap. If you still dont see the issue here then you are just being ignorant. My personal reflection of using the heavy suit is... its the best for sure for any situation out there except for being run over by a LAV, but its still doable.... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.09 15:40:00 -
[22] - Quote
HMG barely outperforms AR in DPS, and only if EVERY round fired lands, which doesnt happen with the HMG. AR is affective at all ranges, and the way heavies are currently setup they get melted by GEK's. I currently run a pistol on my heavy cause the HMG is worthless. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.09 15:42:00 -
[23] - Quote
Saoa Scum wrote:Breakin Stuff wrote:Mass driver, headshot with sniper, tank, shotgun, lav bumper.
There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun.
And if youre so convinced heavy is OP, try it out. give it a go.
The skillbook costs 800,000 ISK, and each fit will cost you 2-3 times what an assault fit will.
You have to pay for the privelege of being in a fatsuit. Alright did as you adviced and this is how it turned out, my k/d ratio went up from 3,47 to 3,68 in just a couple of maps but its irrelevent Suits i used and fits (couldnt fit duvolle AR in militia assault suit cause of CPU issues, and i have circutry 5, light weapon upgrade1) Assault type -1 Militia Profile dampener Militia CPU upgrade Militia Locus Grenade Duvolle assault rifle Complex dmg mod Militia shield extender Shield: 147 Hp Armor: 218 Hp Total: 365 Hp Price 72,400 Isk per fitted suit
Militia Heavy dropsuit Miltia armor repairer Militia Locus grenade Duvolle assault rifle Scrambler pistol Complex dmg mod Shield: 100 Hp Armor: 609 Hp Total: 709 Hp Price 67,625 Isk per fitted suit My conclusion, im just as deadly as anyone else at any range but twice as good survivability for cheaper price "You pay for the priviliege of fatsuit" is just a bunch of crap. If you still dont see the issue here then you are just being ignorant. My personal reflection of using the heavy suit is... its the best for sure for any situation out there except for being run over by a LAV, but its still doable....
Comparing standard issue to militia issue. Derp. |
Saoa Scum
Judge Enterprises Li3 Federation
1
|
Posted - 2013.02.09 15:49:00 -
[24] - Quote
Paran Tadec wrote:Saoa Scum wrote:Breakin Stuff wrote:Mass driver, headshot with sniper, tank, shotgun, lav bumper.
There is no johnny one-knock unless yer like me and blast people out of sniper nests with a forge gun.
And if youre so convinced heavy is OP, try it out. give it a go.
The skillbook costs 800,000 ISK, and each fit will cost you 2-3 times what an assault fit will.
You have to pay for the privelege of being in a fatsuit. Alright did as you adviced and this is how it turned out, my k/d ratio went up from 3,47 to 3,68 in just a couple of maps but its irrelevent Suits i used and fits (couldnt fit duvolle AR in militia assault suit cause of CPU issues, and i have circutry 5, light weapon upgrade1) Assault type -1 Militia Profile dampener Militia CPU upgrade Militia Locus Grenade Duvolle assault rifle Complex dmg mod Militia shield extender Shield: 147 Hp Armor: 218 Hp Total: 365 Hp Price 72,400 Isk per fitted suit
Militia Heavy dropsuit Miltia armor repairer Militia Locus grenade Duvolle assault rifle Scrambler pistol Complex dmg mod Shield: 100 Hp Armor: 609 Hp Total: 709 Hp Price 67,625 Isk per fitted suit My conclusion, im just as deadly as anyone else at any range but twice as good survivability for cheaper price "You pay for the priviliege of fatsuit" is just a bunch of crap. If you still dont see the issue here then you are just being ignorant. My personal reflection of using the heavy suit is... its the best for sure for any situation out there except for being run over by a LAV, but its still doable.... Comparing standard issue to militia issue. Derp.
Please do explain what you mean? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.09 20:56:00 -
[25] - Quote
It means there is no talking to someone who has already made up his mind.
Use an HMG next time, rather than an AR. I dont use assrifles on heavies. |
Godin Thekiller
KNIGHTZ OF THE ROUND
14
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Posted - 2013.02.09 23:25:00 -
[26] - Quote
Breakin, you got to tell this man. This would just make my job as scout shotty unnecessarily easy. Dude listen: I've been every suit in this game, and has used everything other than a Dropship full time. The one thing the Heavy suit (and just the suit I might add) doesn't need right now is a nerf. Keep it the way it is. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
|
Posted - 2013.02.10 00:58:00 -
[27] - Quote
every time I see a heavy running as a scout with a shotty I can only think of 1 thing; Free Kill.
Unless he has a squad running with him, then I change to something with a Sniper rifle or I just tail them and wait till they engage some people and flank.
I don't think there is anything wrong with Heavy suits. Just don't run head on into them and don't try to duel them to death in an assault suit and you should be fine. |
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