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21. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
RydogV wrote: I have not played as a medic in any class but I have been revived on several occasions and I am always thankful. However, on more than one occasion I have been down and bleeding out and my triage wielding teammate has tried to co...
- by Sable Curse - at 2012.08.22 05:12:00
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22. USELESS items, post em - in General Discussions [original thread]
Now, I may be mistaken, but I think there are a lot of posts saying how SMGs are overpowered. Also, now that people have gotten over their rage, and have gotten used to the controls, I've been seeing more Dropships around.
- by Sable Curse - at 2012.08.22 04:52:00
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23. Cool Moments Dust 514 - in General Discussions [original thread]
the first spawn of an ambush game put me directly behind a member from the enemy team. I was a shotgun scout (type-II, so a little slower) and he was in an assault suit, I ran behind him for about a minute or so before I got into shotgun range and...
- by Sable Curse - at 2012.08.22 04:22:00
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24. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
I've never played Team Fortress 2, but I also agree that the healing is well done. You can quickly fix a teammate, but the repair rate isn't so high that they can stay alive under concentrated fire (although I use the militia tool, so that may lim...
- by Sable Curse - at 2012.08.22 02:27:00
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25. Secondary HAV Turrets - in Feedback/Requests [original thread]
Thanks for clearing that up for me. Since this was done deliberately I must say that I really disagree with it. To me at least, the secondary turrets are support weapons, to handle secondary threats that the driver doesn't have time (due to equi...
- by Sable Curse - at 2012.08.22 01:48:00
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26. Secondary HAV Turrets - in Feedback/Requests [original thread]
I agree, it would a make a lot more sense to give it full rotation, though I am fine with the the front one being there. This still doesn't answer my question, Did CCP intentionally limit the turret to 180 degrees, or is it an unfixed bug?
- by Sable Curse - at 2012.08.21 21:55:00
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27. Secondary HAV Turrets - in Feedback/Requests [original thread]
So I've been a secondary gunner on other players' HAVs a fair number of times and this is something I've noticed. The secondary turret on top of the main turret doesn't have the 360 degree turn radius that it looks like it should, it only has 180 ...
- by Sable Curse - at 2012.08.21 21:28:00
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28. [Bug] Vehicle fitting-cost-reducing skills not working - in Technical Support/Bugs [original thread]
it is possible that the HAV fittings went invalid because of the reductions to CPU and PG that they received this build. I'm not saying that this IS the case, does anyone have any hard numbers from before and after?
- by Sable Curse - at 2012.08.21 21:06:00
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29. Request:Deployable Turrets - in Feedback/Requests [original thread]
Those will be available Soon(tm)
- by Sable Curse - at 2012.08.21 05:31:00
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30. climbing skills/gear - in Feedback/Requests [original thread]
Bunsen Honey Dew wrote: +1 for some form of climbing mechanic, would be great to be able to get to sniper nests without a dropship either to remove sniper or to snipe. does anyone now of any games that have done grappling hooks/wall claws rea...
- by Sable Curse - at 2012.08.09 06:15:00
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31. Mortar tube spawning. - in General Discussions [original thread]
Grit Breather wrote: Gilbatron wrote: Tech Ohm Eaven wrote: I just hope they implement something besides the appear from thin air deal. i hope to get ejected from the MCC, like in the trailer I don't think that was the MCC in the tr...
- by Sable Curse - at 2012.08.08 09:58:00
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32. A few ideas - in Feedback/Requests [original thread]
I'm Think that they've been planning to add your "exo-suits" since they started making this game. They already exist in EVE lore as MTAC's (Mechanized Torso-Actuated Chassis) Link: http://wiki.eveonline.com/en/wiki/MTAC
- by Sable Curse - at 2012.08.08 07:12:00
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33. Mobile Shield Generators - in Feedback/Requests [original thread]
This isn't a bad idea. To keep from being completely unbalanced and therefore overused, it would have to block all weapons fire, regardless of source. That being said, I think deployable Area of Effect shield and armor repairers might be a more p...
- by Sable Curse - at 2012.07.23 09:54:00
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