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41. [BUG] Character sway while running (or, lack thereof) - in Technical Support/Bugs [original thread]
Ty 'SweetCheeks' Borg wrote: I've noticed this happen a few times also. I can't tell if I'm running or not and have to stop my char to get the correct running animation. Yes, exactly. I'm curious what it actually looks like to other players....
- by SYST3M 0V3RL0AD - at 2012.10.05 15:32:00
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42. Spawned on hostile MCC - in Technical Support/Bugs [original thread]
KEROSIINI-TERO wrote: Hope you carried uplinks with you ;-) haha. Ultimate spawn camping.
- by SYST3M 0V3RL0AD - at 2012.10.05 15:29:00
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43. [BUG] Clipping into the new null cannon objectives - in Technical Support/Bugs [original thread]
An additional issue that i believe may go hand-in-hand with the bug i mentioned above happens when moving around the perimeter of these new null cannons. The null cannons have what i would describe as a number of large, vertical ,protective metal ...
- by SYST3M 0V3RL0AD - at 2012.10.05 15:00:00
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44. [BUG] Character sway while running (or, lack thereof) - in Technical Support/Bugs [original thread]
At random times, the character sway animation (the left and right wobble that mimics natural movement) can sometimes cease to exist. When this occurs there will be no sway at all. Your character is perfectly centered as is your first-person perspe...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:49:00
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45. [BUG] Collision issue with other players - in Technical Support/Bugs [original thread]
This is a new issue with Codex I never experienced with the previous build. When you come into physical contact with another player you often get "stuck" on each other, for lack of a better term. When a player-on-player collision occurs, you wil...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:30:00
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46. [BUG] Clipping into the new null cannon objectives - in Technical Support/Bugs [original thread]
On any map that has the new circular null cannon letter objectives you can get inside the center of the cannon. Some games it happens, and some it does not. When it does you can literally just walk right through the graphics into the cannon. While...
- by SYST3M 0V3RL0AD - at 2012.10.05 13:18:00
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47. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
been getting this error continuously the past 30 minutes.
- by SYST3M 0V3RL0AD - at 2012.10.03 02:29:00
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48. Corp MGNT @ lvl 5 but Mem cap @ 11 and FW battles no go - in Technical Support/Bugs [original thread]
a dirty Shisno wrote: ................... We chose a level goal and he attained and increased the skills all at once to get there before knowing about the glitch. Hence, the current situation. Additionally, switching CEO is not an option for...
- by SYST3M 0V3RL0AD - at 2012.10.02 23:11:00
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49. Corp MGNT @ lvl 5 but Mem cap @ 11 and FW battles no go - in Technical Support/Bugs [original thread]
a dirty Shisno wrote: SYST3M 0V3RL0AD wrote: CCP Cognac wrote: Laurent Cazaderon wrote: Cognac, when do you plan on fixing the corporation member limit ? The fix has already been submitted but i don-Št know when it will actually go...
- by SYST3M 0V3RL0AD - at 2012.10.02 19:29:00
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50. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Just had the issue at 19:22 GMT at East Coast of USA
- by SYST3M 0V3RL0AD - at 2012.10.02 19:22:00
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51. [BUG] Rally point location is inaccurate - in Technical Support/Bugs [original thread]
When setting a rally order , the order will often be placed under the map and roughly 100m away from the intended target. This has happened most often when placing a rally point on a building or structure.
- by SYST3M 0V3RL0AD - at 2012.10.02 19:17:00
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52. Corp MGNT @ lvl 5 but Mem cap @ 11 and FW battles no go - in Technical Support/Bugs [original thread]
CCP Cognac wrote: Laurent Cazaderon wrote: Cognac, when do you plan on fixing the corporation member limit ? The fix has already been submitted but i don-Št know when it will actually go live. I will let you know as soon as i know myself...
- by SYST3M 0V3RL0AD - at 2012.10.02 18:35:00
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53. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: Has anyone noticed this error since DT today? not yet but i guarantee it'll happen tonight EDT. These problems always happen later in the day when the servers spontaneously combust for some unknown reason. I'll post back...
- by SYST3M 0V3RL0AD - at 2012.10.02 18:29:00
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54. [BUG] 1v1 - in Technical Support/Bugs [original thread]
Jexct Doc wrote: So I just had a 1v1 skirmish match. Got destroyed, but yea, it was weird. LOL was that against me? I got 0 SP and 0 ISK for that. I was so pissed i wasted that much time for nothing. It was very strange. I couldn't believe n...
- by SYST3M 0V3RL0AD - at 2012.10.02 05:41:00
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55. Nanohive not deploying - in Technical Support/Bugs [original thread]
select it from weapon wheel.Hold R2. A quick tap of R2 doesn't change to equipment anymore, only weapons
- by SYST3M 0V3RL0AD - at 2012.10.02 01:50:00
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56. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
same here. Gotten it at least 6 times in a row.
- by SYST3M 0V3RL0AD - at 2012.10.02 00:54:00
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57. Please Delete. - in Technical Support/Bugs [original thread]
Wrong section. Sorry.
- by SYST3M 0V3RL0AD - at 2012.10.01 12:54:00
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58. Petition Headset - in Technical Support/Bugs [original thread]
I highly recommend following this startup procedure: Power on PS3 > Power on Headset (make sure it connects to PS3) > Launch Dust514. Nearly every time my headset chooses to not work, it is because i turned the headset on after i started t...
- by SYST3M 0V3RL0AD - at 2012.10.01 12:39:00
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59. [bug] Missing UVT - in Technical Support/Bugs [original thread]
Hmmm. I bought like 2 years worth because i didn't realize it'd get reset,lol. I bought many of the 30 days ones and interestingly enough, it's been more than 30 days since i activated the one and as of last night i was still on UVT. It's a shame ...
- by SYST3M 0V3RL0AD - at 2012.10.01 12:12:00
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60. WIFI VS WIRED CONNECTION - Any info / Is wired better? - in Technical Support/Bugs [original thread]
Meh, I'm wired up with a 56ms latency to the NA server. I still get nasty lag spikes on Dust. The lag spikes are always worse when an enemy is in my view and legitimately causes me to lose firefights very frequently. On 5 point maps i have a const...
- by SYST3M 0V3RL0AD - at 2012.10.01 12:03:00
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