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1. Game Design and Tanks - in Feedback/Requests [original thread]
tanks should be fragile expensive items? fragile? really?
- by STB-LURCHASAURUS EV - at 2012.09.08 00:00:00
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2. OMG Tanks are OP - in Feedback/Requests [original thread]
Corban Lahnder wrote: As it stands right now in matches which ever team get more non militia HAVs on the field first wins. Id consider that a problem. HAV's should never be the only determinant in deciding the outcome of a match. having a ...
- by STB-LURCHASAURUS EV - at 2012.09.04 22:09:00
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3. [Request] Splash resist modules - in Feedback/Requests [original thread]
CCP, a lot of the problems heavies have with av is that they can take a few punches, but they are slow and usually get caught up in splash damage big time. If you implemented some type of splash resist mod to help the survivability of whomever use...
- by STB-LURCHASAURUS EV - at 2012.09.04 22:07:00
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4. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
not sure what your experience with tanks is, but a lot of what you said is already ingame somehow. adding armor increases mass and lowers speed while shield tanks are typically faster with lower reps. forges hurt shields while swarms hurt armor. ...
- by STB-LURCHASAURUS EV - at 2012.09.04 09:54:00
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5. Calling Orbital Strikes while in a vehicle. - in Feedback/Requests [original thread]
^^^ CCP
- by STB-LURCHASAURUS EV - at 2012.09.04 09:33:00
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6. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
inertia inheritance for the small turrets is massive yo.
- by STB-LURCHASAURUS EV - at 2012.09.04 09:25:00
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7. OMG Tanks are OP - in Feedback/Requests [original thread]
i support a reduction of the railgun splash from 5 meters to 3. there is so much that we need to set aside for now considering we still need ewar, which will change EVERYTHING. other than that, theres a lot of people butthurt right now. they dont...
- by STB-LURCHASAURUS EV - at 2012.09.04 05:36:00
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8. Swarm launchers V2.0? - in Feedback/Requests [original thread]
id like to see a heavy variant of the swarm launcher, but one that can only be used by heavy suits. would add to the heavy's role and give someone the feeling of carrying the big guns around.
- by STB-LURCHASAURUS EV - at 2012.09.04 05:34:00
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9. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
i am a big proponent of needing skills to man tanks. gunner skills would be nice, that way having a gunner would mean hes not only serious about protecting the tank, but he has some skills to increase his abilities. i would also like the ability ...
- by STB-LURCHASAURUS EV - at 2012.09.04 05:31:00
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10. OMG Tanks are OP - in Feedback/Requests [original thread]
just had a VERY fun match with a squad of av guys who were trying to kill me. had the temporary av nerf not been in effect, they would absolutely have gotten me. very well done guys if you are reading this. i salute you. you are the proud few, kee...
- by STB-LURCHASAURUS EV - at 2012.09.04 05:07:00
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11. Tanks and AV balancing - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: STB-LURCHASAURUS EV wrote: two things baffle me.... for some reason people seem to forget a tank has three people in it. common sense dictates you should attack it with at least three av guys to counter.... secondly,...
- by STB-LURCHASAURUS EV - at 2012.09.04 04:42:00
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12. [Request] I love you Forge Gun, a variant I'd like to see - in Feedback/Requests [original thread]
like a channeled beam type laser? lurch supports this idea.
- by STB-LURCHASAURUS EV - at 2012.09.04 02:59:00
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13. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
lol i knew that post was coming. anyway, no im not trying to give myself a ridiculous edge over everyone else. *****? small missile turrets already have a 1.6 second refire and large ones have a 2.5 second refire. stop trying to balance tanks to ...
- by STB-LURCHASAURUS EV - at 2012.09.04 02:51:00
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14. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
thing is, a fully manned tank is scary. on the flip side, a fully specced squad of av guys actually doing their thing will pop tanks, no matter how much the whiners dont want to admit it. no one actually uses av tho and if they do, they come one ...
- by STB-LURCHASAURUS EV - at 2012.09.04 02:29:00
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15. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
eventually the marauders will have siege modules......holy ****....
- by STB-LURCHASAURUS EV - at 2012.09.04 02:29:00
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16. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
skihids is correct also for those who didnt play last build, you didnt know how bad it was before....they pale in comparison now. missile velocity used to be much higher and the fire rate was also higher.
- by STB-LURCHASAURUS EV - at 2012.09.04 02:26:00
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17. Tanks - too easy to skill into - in Feedback/Requests [original thread]
i agree that av guys should get way more isk at the end of the match for downing a tank. flip side tho, you get it according to your effort so dont expect 1mil isk for last hitting the tank if someone else did the work.
- by STB-LURCHASAURUS EV - at 2012.09.04 01:17:00
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18. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
arbitrarily telling someone they cant use small missile turrets wont work and i couldnt take a small turret off my tank if i wanted to. it would always revert to the militia turret that comes with the tank.
- by STB-LURCHASAURUS EV - at 2012.09.04 01:15:00
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19. Spot and Mark - in Feedback/Requests [original thread]
no offense, but this is completely irrelevant for hte game since there will be sensors and things. go ahead, you can already skill that stuff up and there is a tab in the market for it, just no items yet. dropsuit skill lowers your signature too.
- by STB-LURCHASAURUS EV - at 2012.09.04 00:57:00
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20. Tanks - too easy to skill into - in Feedback/Requests [original thread]
careful dude, dont choke on your own shenanigans....
- by STB-LURCHASAURUS EV - at 2012.09.04 00:14:00
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