Pages: [1] 2 3 |
1. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
G Torq wrote: Since 1.8 released, enemy gun-fire is too often missing either graphical or auditory feedback. * Enemy Shotgun completely silent * Enemy MH-83 Heavy Machine Gun completely silent * Enemy Rail Rifle showing no bullet-trails and/or ...
- by Royalgiedro - at 2014.03.29 21:38:00
|
2. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
[quote=RemingtonBeaver]Confirmed: Forge gun is terrible. You can't tell if it's going to fire or not. And furthermore sometimes your FG will kill you while it's not firing. I was shooting a Python with a Gastun's FG and it wasn't firing. Then I ...
- by Royalgiedro - at 2014.03.29 21:36:00
|
3. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Smooth Assassin wrote: Add sprint bug to your list. Whenever you shoot any weapon or use an equipment and quickly sprint it slows you down slower than a heavy. When I run around with uplinks the game glitches and makes me change weapons befo...
- by Royalgiedro - at 2014.03.29 21:32:00
|
4. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
chill amarr wrote: if u hack a vehicle cloaked and drive away still cloaked, you get an annoing soundglitch cause everything sounds still cloaked till u reactivate cloaking again Sometimes it does it to me without me ever cloaking.
- by Royalgiedro - at 2014.03.29 21:31:00
|
5. Tanks falling through the ground. - in Technical Support/Bugs [original thread]
This issue has been here since, well forever. However, with 1.8 there is a new issue. Now when I try to open my map and am in a tank I will sometimes fall through the ground and explode. I have lost millions of ISK to this stupid bug. Plz fix befo...
- by Royalgiedro - at 2014.03.29 21:29:00
|
6. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Currently tanks can currently escape a death by running over each other, in opposition to their massive size and weight. We need a change in physics. 2. Tanks need more gravity affecting them. Specifically, a tank shoul...
- by Royalgiedro - at 2014.03.24 21:22:00
|
7. Freeze right before deployment :( - in Technical Support/Bugs [original thread]
Defy Gravity wrote: Iv'e been freezing before deployment over 8 times today and its not just me. Many of my corpmates are having trouble with this to and its becomes quite a nuisance. CCP please fix this. This used to happen to me about tha...
- by Royalgiedro - at 2014.03.24 21:10:00
|
8. please fix tanks - in Feedback/Requests [original thread]
Kody Cole wrote: im sick of all these tankers thinking there good. tanks are so ******* stupid and we have no way to kill them and it seams like its going to be even harder in 1.8 if this is the case, cya in 1.9 you ******* **** faggots. i hav...
- by Royalgiedro - at 2014.03.23 07:10:00
|
9. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: I was considering the reasons why I fail to kill a tank more than half of the times I attempt it, and something about the way EVE works occurred to me. In EVE, you have warp interdiction, preventing your foe from escap...
- by Royalgiedro - at 2014.03.07 02:34:00
|
10. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Psychotic Shooter wrote: Ok I use both armour and shield tanks. I noticed when I get hit by AV without hardeners the passive rep stops. This is ok, but if you want to continue to rep you fit a booster. When...
- by Royalgiedro - at 2014.03.01 00:49:00
|
11. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
Ar Lan wrote: There have been quite a few ideas about how to improve the red-line and all the issues that arise from it's existence. Some ideas--that I shall not go into, while being very inventive, could cause very serious issues with the clie...
- by Royalgiedro - at 2014.03.01 00:33:00
|
12. The Remote Explosive problem... - in Feedback/Requests [original thread]
P.S. on a sidenote I saw someone complain that if the nerf REs all scout weapons will be nerfed, an ADV level shotgun in the hands of a basic scout has killed my proto heavy in three shots, all scout weapons are not nerfed.[/quote] Lol, my ADV c...
- by Royalgiedro - at 2014.03.01 00:28:00
|
13. The Remote Explosive problem... - in Feedback/Requests [original thread]
Galvan Nized wrote: Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a gun. Stop barreling...
- by Royalgiedro - at 2014.03.01 00:24:00
|
14. Damn murder taxies - in Feedback/Requests [original thread]
maka rax wrote: This guy - first name Stinker...won't say last name - neigh invincible in his proto amarr heavy frame with proto hmg just drives around hops out and mows everything down. If he is in trouble, just hops back in and zooms away. Ri...
- by Royalgiedro - at 2014.03.01 00:16:00
|
15. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill will increase carryi...
- by Royalgiedro - at 2014.02.28 00:26:00
|
16. Concern about Combat Rifles - in Feedback/Requests [original thread]
Aerius Corius wrote: killertojo42 wrote: Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change I'd disagree - there needs to be an input delay, literally how long it takes ...
- by Royalgiedro - at 2014.02.28 00:14:00
|
17. DMG MOD WARNING - in Feedback/Requests [original thread]
WARNING DAMAGE MOD ACTIVE in large red letters is plenty visible. I tank sometimes and it is quite easy to see.
- by Royalgiedro - at 2014.02.26 08:08:00
|
18. Squad Display - in Feedback/Requests [original thread]
This is a rather minor addition that I thought would be cool to add. Next to the name of the people in the killfeed I propose that there should be a (x) with x representing the squad that each person belongs to. Ex: Warrior Kill and Royalgiedro ...
- by Royalgiedro - at 2014.02.26 08:03:00
|
19. Tank spam fix - in Feedback/Requests [original thread]
bump
- by Royalgiedro - at 2014.02.26 07:53:00
|
20. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
I think that FW rewards should be as follows: 1.) The victor earns the standard victor amount based on Loyalty level. 2.) The loser earns loyalty points by the equation LP=WP/10 up to a maximum of 70% what they would have earned for winning. 3....
- by Royalgiedro - at 2014.02.26 07:43:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |