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241. CCP could we commission a BPO Type 1 Heavy like the tribute sutes? - in General Discussions [original thread]
There is a 'heavy' class 'Skinweave' dropsuit. Is it terrible? No. Infact there is a 'Skinweave' for each class available thus far. As for the tribute dropsuits from MAG ? CCP really does need to hurry re-release the other two onto the market. ...
- by Rorek IronBlood - at 2012.10.18 03:55:00
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242. WHICH Corp is Favored to Win the Tourney? - in General Discussions [original thread]
I believe considering the tournament is not even up yet, that it is too early to tell. However I'll have to nominate my own corporation as being able to take it to the top. I have faith in our abilities, and leadership.
- by Rorek IronBlood - at 2012.10.18 03:44:00
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243. Zion TCD (Dust, EVE... Home) - in Corporation Recruitment [original thread]
I'll tell/remind, Shad to reply to your inquery, and/or request. Edit: I do not speak for, Shad, but I do believe some of you recheck now. As we just accepted seven new members.
- by Rorek IronBlood - at 2012.10.16 13:47:00
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244. [Technical Issue/Bug] Passive skills not functioning properly? - in Technical Support/Bugs [original thread]
Well you see all of my other passive skills are working it seems. My PG, and CPU have increased due to passive skilling, and thus my base armor plating has as well. It just seems to be my shielding that is not working properly. Which is upsettin...
- by Rorek IronBlood - at 2012.10.16 13:33:00
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245. [Technical Issue/Bug] Passive skills not functioning properly? - in Technical Support/Bugs [original thread]
I am still noticing that the passive skill to increase the base shielding is still not functioniong as it should be, and consequently not increasing your (the character's) base shield levels. This is a problem that should be looked into. I'll co...
- by Rorek IronBlood - at 2012.10.16 05:02:00
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246. UGHHHHH - in Feedback/Requests [original thread]
"I am hilarious and you will qoute everything I say." - Ghost Nappa Still on that same note -- BROOKYN RAGE!!! I honestly agree though. The skill point cap is annoying, and unwarranted. I understand what they were trying to do for this buil...
- by Rorek IronBlood - at 2012.10.15 04:42:00
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247. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
Like most people said Dust514 porting to the PlayStation4 (Codename: Orbis) should not be a problem. Infact I could almost garuntee you that Sony gave CCP them a mock developer kit to start using so that the port could be that much smoother, a...
- by Rorek IronBlood - at 2012.10.13 14:19:00
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248. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
A five year roadmap with twenty years of "crazy" ideas to sort through. I'm astounded if not happy to hear the news. Just saw this article posted up by Destructoid, and figured I would share this with everyone else here. It's rather short, but a...
- by Rorek IronBlood - at 2012.10.13 04:54:00
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249. A niche game - in General Discussions [original thread]
jetblak widow wrote: DUST 514 absolutely will be a niche shooter in the genre Aren't genres themselves though just that? A niche'? You could classify almost anything a niche' simply by definition. By which even the likes of Call of Duty ...
- by Rorek IronBlood - at 2012.10.12 15:20:00
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250. So instead of dealing with the issue (boosters)...... - in General Discussions [original thread]
I do not think this build is going to honestly last a whole month. I could very well be wrong, but considering just the amount of overwhelming problems, hiccups, and hangups this build has proven quite... Buggy. To say the least. I just do not f...
- by Rorek IronBlood - at 2012.10.12 06:12:00
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251. [Bug] Passive Skill Not Functioning/Working. - in Technical Support/Bugs [original thread]
The passive skill to upgrade the baseline for your "shielding" is not functioning at all. Though the "passive" skill which upgrades the baseline armor plating is working fine. I think this should be looked into as it could be wide spread, or iso...
- by Rorek IronBlood - at 2012.10.12 06:00:00
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252. This is BS!!!! (RANT!!) - in General Discussions [original thread]
Hm. My suggestion? Calmly contact the support staff and inquire about obtaining back your ISK, and/or AUR based items that you lost for the round or disconnection. Otherwise calmly await the next build, or wipe.
- by Rorek IronBlood - at 2012.10.12 03:02:00
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253. Finally Got My Friend to Play - in General Discussions [original thread]
Ah. Makes sense. Most usually just state "school", but not a problem. Everyone is different. Thanks for clearing that up.
- by Rorek IronBlood - at 2012.10.12 01:38:00
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254. Finally Got My Friend to Play - in General Discussions [original thread]
Longshot Ravenwood wrote: Chocolate Suicide Cake INGREDIENTS: 1 package chocolate fudge cake mix with pudding 1 package (3.5 ounce size) instant chocolate pudding mix 1 package (3.5 ounce size) cooked chocolate pudding mix, not instant 3/4 cu...
- by Rorek IronBlood - at 2012.10.12 01:35:00
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255. Finally Got My Friend to Play - in General Discussions [original thread]
What does "uni." exactly stand for. I'm not here for the argument, or the confrontation. I was just honestly curious. As the context in which you used the abriviation is a bit confussing to say the least.
- by Rorek IronBlood - at 2012.10.12 01:33:00
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256. Finally Got My Friend to Play - in General Discussions [original thread]
How did this end up being so utterly negative? Not that it's my business, but I figured to ask anyway.
- by Rorek IronBlood - at 2012.10.12 01:26:00
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257. BETAMAX? - in General Discussions [original thread]
Oro?!...
- by Rorek IronBlood - at 2012.10.11 23:11:00
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258. [REQUEST] X and Y speed sensitivity for mouse - in Feedback/Requests [original thread]
It needs to be increased for both keyboard/mouse combos and the controller. I have both my "X" & "Y" axis maxed out this build and I still cannot turn around fast enough to counter attack. Even in a gunfight it's bad. Both need to be heavily...
- by Rorek IronBlood - at 2012.10.11 23:10:00
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259. Not much mobility - in General Discussions [original thread]
If they do not plan to fill the maps with more interactive items, or increase our base speeds so that we can actually engage the enemy then they should decrease the size of the maps by atleast ten to twenty percent. Otherwise increase the base s...
- by Rorek IronBlood - at 2012.10.11 22:43:00
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260. Not much mobility - in General Discussions [original thread]
MrBo Jangles wrote: Tony Calif wrote: This builds movement is pants. But, you can now do little jumps, if you don't have enough stamina for a full jump, which helps. Also we have mass. Jump out of a Dropship moving flat out. It's cool. But o...
- by Rorek IronBlood - at 2012.10.11 22:43:00
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