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401. Gunnlogi/Madrugar - in General Discussions [original thread]
One is hit and run at medium to long range, one is staying power in close range. What seems to be the problem? It seems balanced to me. Plus, according to Godin, shield hardeners are now OP.
- by Roger Cordill - at 2013.12.13 21:07:00
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402. So many Soma scrubs so little time, - in General Discussions [original thread]
8213 wrote: My Soma has destroyed about 20 Maddys since Wednesday... A decent tanker is better in a Soma now than the best 1.6 Maddy. I have a tank that can survive the best AV approches and kill other tanks no problem all for 77k ISK and 0 SP...
- by Roger Cordill - at 2013.12.13 20:58:00
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403. What we fail to consider: AVGëÑVehicles>infantry>AV - in General Discussions [original thread]
message from Godin: I do, and my stance is unchanged.
- by Roger Cordill - at 2013.12.13 04:35:00
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404. Lets All Be Gentlemen Here (Credit To gbghg) - in General Discussions [original thread]
Atiim wrote: Oh hey it worked. Finally, we have an V/AV thread where people aren't ripping at each others throats and actually trying to do something to balance this game. What's next? GalLogis are gonna put the ARs down? message from Go...
- by Roger Cordill - at 2013.12.13 02:36:00
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405. 10m reward - in General Discussions [original thread]
message from Godin: Damn, I don't have a video of it. Good times though
- by Roger Cordill - at 2013.12.13 02:29:00
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406. How about this AV-TANK fix - in General Discussions [original thread]
message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob.
- by Roger Cordill - at 2013.12.13 02:28:00
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407. About the tanks. - in General Discussions [original thread]
KING CHECKMATE wrote: Michael Hyperthraz wrote: Tanks are fine now, hard to kill and deadly. But they are way too cheap. Taking out 20 guys with 70k+ dropsuits using 65k militia Sica and laughing in their face is crazy. Remove militia tanks ...
- by Roger Cordill - at 2013.12.13 02:06:00
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408. Tank vs AV: In my opinion. - in General Discussions [original thread]
message from Godin: That's for shields. Can't believe I'm saying this, but nerf shield hardeners.
- by Roger Cordill - at 2013.12.13 02:02:00
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409. Tank vs AV: In my opinion. - in General Discussions [original thread]
Michael Hyperthraz wrote: Cheap unkillable militia tanks everywhere! Nothing that cost 70-80k should be so overpowered. Those things are paper. This is Rog talking.
- by Roger Cordill - at 2013.12.13 01:55:00
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410. Tank vs AV: In my opinion. - in General Discussions [original thread]
SponkSponkSponk wrote: Commander Tzu wrote: I don't think the glowing-hotter-than-the-sun hardener effect we have right now is really getting through to AVers that the tank has it's hardener on and has high resistance at the moment. Thi...
- by Roger Cordill - at 2013.12.13 01:20:00
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411. Tank vs AV: In my opinion. - in General Discussions [original thread]
Commander Tzu wrote: I propose we remove fuel injectors and give a 75% buff to the intelligence of AVers. Maybe have an air raid siren going off continuously while HAVs have their hardeners down? I don't think the glowing-hotter-than-the-sun ha...
- by Roger Cordill - at 2013.12.13 01:10:00
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412. Tank vs AV: In my opinion. - in General Discussions [original thread]
Message from Godin: 1: 10-15%speed or 20% acceleration nerf. 2: hardeners are fine. 2 hardener settups can't perma run it, and 3 has no repps. (Not sure if 3 can even perma run it) 3:Agreed on the webs. Anyways, I would love an interdiction de...
- by Roger Cordill - at 2013.12.13 00:55:00
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413. What do you want from future UPDATES? - in General Discussions [original thread]
KING CHECKMATE wrote: Ethir Faerthurin wrote: So with all the exceptional improvements CCP made with the recent 1.7, I honestly can't atop thinking of the possibilities for the future UPDATES. Personally, I'm still waiting for Caldari Bolt...
- by Roger Cordill - at 2013.12.13 00:41:00
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414. Lets All Be Gentlemen Here (Credit To gbghg) - in General Discussions [original thread]
Kane Fyea wrote: KING CHECKMATE wrote: Kane Fyea wrote: I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective yo...
- by Roger Cordill - at 2013.12.13 00:34:00
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415. Lets All Be Gentlemen Here (Credit To gbghg) - in General Discussions [original thread]
DUST Fiend wrote: Kane Fyea wrote: KING CHECKMATE wrote: Kane Fyea wrote: I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are ...
- by Roger Cordill - at 2013.12.13 00:33:00
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416. Lets All Be Gentlemen Here (Credit To gbghg) - in General Discussions [original thread]
Kane Fyea wrote: I personally think swarms could use a new range system. Something along the lines of the closer you are the more effective you're swarms are the farther you are the less effective you are (Like the regular weapon ranges). This ...
- by Roger Cordill - at 2013.12.13 00:31:00
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417. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Message from Godin: NEVER AGAIN! NO **** YOU **** OFF.
- by Roger Cordill - at 2013.12.13 00:27:00
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418. Q.Q - in General Discussions [original thread]
Long Evity wrote: CCP Why you hate heavies so much? We need our car that can survive more then one hit from a tank. :'( Message from Godin: That's not what they're for, and knowing Wolfman, he'll probably make them slower.
- by Roger Cordill - at 2013.12.12 23:38:00
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419. Trying to kill a tank with good infantry on opposing team - in General Discussions [original thread]
Message from Godin: nb4permaban
- by Roger Cordill - at 2013.12.12 23:33:00
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420. DUST 514 is unbalancable. - in General Discussions [original thread]
message from Godin: 1 swarmer to take out a vehicle. Nobody but a select few is doing it right.
- by Roger Cordill - at 2013.12.12 23:32:00
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