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4901. Get out of the redline! - in General Discussions [original thread]
DarthPlagueis TheWise wrote: yeah i saw redline snipers yesterday and thought "wait wasn't this being fixed?" Not "fixed", more de-incentivized. With the range reduction to sniper rifles you now have to be closer to your target if you are camp...
- by Ripley Riley - at 2014.09.25 12:20:00
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4902. Snipers are still.... - in General Discussions [original thread]
nicholas73 wrote: I demand the sniper rifle damage be halved and headshot multiplier negated when in the redline. Actually this should apply to redline railgun tanks as well (not as prominent as before but can still be found). You are approach...
- by Ripley Riley - at 2014.09.25 12:17:00
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4903. The severely damaging effects of the balancing hotfixes - in General Discussions [original thread]
Cpt McReady wrote: and flaylock while improved didnt receive a buff. 3 times more fitting requirements for 6% more dps , hardly a buff, more like a normalization. Let's review, flaylocks received... Faster projectile speed
+2m effective ra...
- by Ripley Riley - at 2014.09.25 12:11:00
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4904. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Did some numbers on a worst case scenario against an Amarr Sentinel suit with two weapons: MILITIA Rail Rifle DPS: ~361 -10% damage to shields -10% damage to Amarr Sentinel Resists DPS against Amarr Sentinel: 389 PROTOTYPE Mas...
- by Ripley Riley - at 2014.09.24 20:56:00
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4905. Before we start addressing the idea of changing payouts - in General Discussions [original thread]
Joel II X wrote: I can see why in the case of AFKers, but what about the guys that are legitimately trying, but end up going 0/10 with 0 WP? Git gud... No seriously, I know it happens. If someone is legit going 0/10 then they are very, very...
- by Ripley Riley - at 2014.09.24 20:48:00
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4906. Before we start addressing the idea of changing payouts - in General Discussions [original thread]
Breakin Stuff wrote: CCP Rattati has stated they want to take away the welfare check method and make payouts align to warpoint earnings. But before that can be a thing... We need to know what the absolute minimum earning should be and where t...
- by Ripley Riley - at 2014.09.24 18:24:00
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4907. The #1 crutch gun has beeing added to the game - in General Discussions [original thread]
It has higher fitting requirements, smaller clip, and generates more heat. That's a MIL weapon in a nut shell. It's meant to be an incredibly powerful anti-infantry weapon. Bring shotgun/RE scouts or long ranged assaults to counter.
- by Ripley Riley - at 2014.09.24 15:43:00
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4908. Boosting/derateing WP payout by mu ratio. - in General Discussions [original thread]
Vrain Matari wrote: You don't know -¦, but every experienced player in this game immediately recognizes a tough fight when they see one. And if they are smart, they will avoid the tough fight and go for the easy prey. Taking the path of least ...
- by Ripley Riley - at 2014.09.24 15:29:00
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4909. Boosting/derateing WP payout by mu ratio. - in General Discussions [original thread]
Vrain Matari wrote: The -¦ score of players varies considerably in a match, what we're really balancing is teams, not individual -¦. This would meat that a high -¦ player or squad would have to step up and face the tough guys on the other team...
- by Ripley Riley - at 2014.09.24 15:20:00
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4910. Boosting/derateing WP payout by mu ratio. - in General Discussions [original thread]
Vrain Matari wrote: What do peeps think about multiplying WP payouts for kills & assists but by the ratio of the two player's -¦ scores? e.g., if i kill 13ear I get approx 325 WP and if he kills me he gets approx 12 WP because of our rela...
- by Ripley Riley - at 2014.09.24 15:05:00
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4911. BPO you would like to see - in General Discussions [original thread]
Second Cerberus wrote: And no BPO's over Standard level please. I'm actually OK with MLT level rolling coffins [LAV] though I know that's not the point of this thread. I don't see CCP ever selling anything over STD BPO, no matter how many peop...
- by Ripley Riley - at 2014.09.24 13:19:00
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4912. "Multiple small tweaks to parameters no one understands" - in General Discussions [original thread]
BL4CKST4R wrote: Delta was released today in game so there is no point now. Are you advocating less-than-complete patch notes? Weird... Anyway, it would be nice to know, even if the hotfix is live.
- by Ripley Riley - at 2014.09.24 13:12:00
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4913. CCP have now created the most useless sniper rifles in a game - in General Discussions [original thread]
Otrera Goddess wrote: Shots do even less damage now unless you fluke a headshot on a militia suit. I'll translate Otrera Goddess wrote: I am upset because being a sniper now requires me to be a marksman.
- by Ripley Riley - at 2014.09.24 13:10:00
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4914. "Multiple small tweaks to parameters no one understands" - in General Discussions [original thread]
Magical spreadsheet > Rifles tab CCP Rattati/Logibro, I know you said that you would not be releasing numbers for the rifles' adjustments, but can we please know what was changed? Pwease?
- by Ripley Riley - at 2014.09.24 13:09:00
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4915. Delta is out. - in General Discussions [original thread]
OP: Hey CCP, where's my free **** to celebrate all of your hard work?! CCP: ... OP:
- by Ripley Riley - at 2014.09.24 12:39:00
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4916. The simple formula to decide if something is OP - in General Discussions [original thread]
Skippy Longstocking wrote: This is a fallacy. Commonly used does not necessarily = overpowered. This is correct. If a fitting is powerful, but easily countered by another fitting that currently exists, then it isn't overpowered at all.
- by Ripley Riley - at 2014.09.24 12:25:00
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4917. Would you like to see more Vehicle Variants in Dust? - in General Discussions [original thread]
Haerr wrote: Abron (Scout LAV - Gallente) Callisto (Scout LAV - Caldari) What do you picture their role as being? How do you picture their role fitting in with the current vehicles and AV in Dust? "New Eden is all about speed. Hot, nasty, b...
- by Ripley Riley - at 2014.09.24 12:19:00
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4918. give Latin america it's own server - in General Discussions [original thread]
Heimdallr69 wrote: Ripley Riley wrote: Brazil, and south America in general, is pretty bad. Japan is approximately exactly 400% worse though. I don't blame Japan. It's CCP's fault for not region locking their server really. Region loc...
- by Ripley Riley - at 2014.09.23 23:23:00
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4919. give Latin america it's own server - in General Discussions [original thread]
Brazil, and south America in general, is pretty bad. Japan is approximately exactly 400% worse though.
- by Ripley Riley - at 2014.09.23 23:18:00
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4920. BPO you would like to see - in General Discussions [original thread]
TechMechMeds wrote: Well that was pretty light, I'm not fully coherent at the main and just brainfarted loads lol. You disagree?, likewise, I don't think proto bpos would be pay to win either. I disagree with the statement, "All BPO's are P2W...
- by Ripley Riley - at 2014.09.23 20:01:00
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