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3001. [Unfair Advantage] Chemical Stimulants - in General Discussions [original thread]
Mortishai Belmont wrote: Then they will be shown for what they are, with their lacking response times and their previous capabilities and former glory well out of their reach forever ~(._.~) By then it will already be too late.
- by Ripley Riley - at 2015.01.30 18:37:00
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3002. [Unfair Advantage] Captain Falcon - in General Discussions [original thread]
The fact that CCP has allowed this exploit to exist for so long is proof positive that Dust 514 is dead.
- by Ripley Riley - at 2015.01.30 18:36:00
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3003. [Unfair Advantage] Chemical Stimulants - in General Discussions [original thread]
Cat Merc wrote: YOU MAY TAKE OUR BALLS, YOU MAY TAKE OUR FUR, BUT YOU WILL NEVER TAKE OUR NIP! Is the screaming a side effect of rampant drug abuse? Will someone please think of the children?
- by Ripley Riley - at 2015.01.30 18:30:00
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3004. [Unfair Advantage] Chemical Stimulants - in General Discussions [original thread]
Cat Merc wrote: YOU WILL NEVER TAKE MY CATNIP Mark my words, it's under review. If it has performance enhancing effects it will be struck now.
- by Ripley Riley - at 2015.01.30 17:51:00
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3005. [Unfair Advantage] Chemical Stimulants - in General Discussions [original thread]
RayRay James wrote: The distinct sound of water bongs i hear in any squad would negate the energy drinks they're on. Marijuanas cause those who inhale their smoke to enter a deep trance, increasing their ability to focus 10 fold. This is yet a...
- by Ripley Riley - at 2015.01.30 17:40:00
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3006. [Unfair Advantage] Chemical Stimulants - in General Discussions [original thread]
It has recently come to my attention that certain players are using chemical stimulants in the form of energy drinks to increase their alertness while playing Dust 514. This puts a severe hamper on players wishing to remain "natty" and keep their...
- by Ripley Riley - at 2015.01.30 17:30:00
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3007. PS2 will have practice range? Why not Dust? - in General Discussions [original thread]
TEBOW BAGGINS wrote: the target range in PS1 by no means prepared you really for anything.. all it did was give you a feel for shooting at a stationary target.. your only choice was to go get face stomped.. too much entitlements these days- "as...
- by Ripley Riley - at 2015.01.30 17:08:00
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3008. Nyain San testing a new LAV - in General Discussions [original thread]
Cover them both in RE's and let's get this party started.
- by Ripley Riley - at 2015.01.30 15:42:00
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3009. So... Planetside 2 - in General Discussions [original thread]
Has anyone stopped playing Dust 514 because of the Planetside 2 (PS4) beta? I know a lot of forum warriors rarely play anyway. I'm just curious. I wonder if CCP has noticed a dip in logins since the PS2 closed beta started.
- by Ripley Riley - at 2015.01.30 15:23:00
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3010. PS2 will have practice range? Why not Dust? - in General Discussions [original thread]
RayRay James wrote: Because CCP and my boss both have the same mentality. The best way to teach someone how to swim is to throw them off a boat Eve Online is famous for its crazy learning curve, and even it has a dozen or so tutorial missions...
- by Ripley Riley - at 2015.01.30 15:20:00
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3011. PS2 will have practice range? Why not Dust? - in General Discussions [original thread]
CCP wrote: Because it's haaaaaaaaaaard /me rolls over on couch. /me grabs cookie dough tube. /me eats the entire tube in four bites. /me naps.
- by Ripley Riley - at 2015.01.30 15:02:00
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3012. To Rattati: a few questions on BPOs - in General Discussions [original thread]
OP, he's got 'BPO militia assault, breach and burst versions' as a card on his personal Trello board . Seems like he wants to add more BPOs for things we don't have BPOs for yet. My only concern is that the reactive and ferroscale modules are st...
- by Ripley Riley - at 2015.01.30 14:12:00
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3013. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
137H4RGIC wrote: 5% bonus to any hp value versus a 5% damage boost is insignificant. I'd pick the damage boost every time. I really like the subsystem idea ccp thought up, but I agree that it will screw up ttk more than it already is. I remove...
- by Ripley Riley - at 2015.01.30 11:39:00
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3014. Has strategy died in Dust? - in General Discussions [original thread]
MinAssault + ACR Amarr Sentinel + HMG with Logis + Reptool web Use the MinAssaults to get an early capture of key points and the objective(s). Sentinels and logis will prevent you from losing those points. You beat Dust 514. Enjoy.
- by Ripley Riley - at 2015.01.30 02:36:00
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3015. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Atiim wrote: If you're dying to CRs and RRs in less than a second, you're not using a "durable non-sentinel dropsuit". Just played a pair of matches with a gk.0; 3x ferro, 2x repairers. Standard ACRs vaporize me. RR's less so, but still very q...
- by Ripley Riley - at 2015.01.30 02:30:00
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3016. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm not immensely concerned, personally. 5% damage won't make that much difference to TTK. You aren't just the tiniest bit worried about HMG, CR, and RR's? They can turn a durable non-sentinel dropsuit into a puddle ins...
- by Ripley Riley - at 2015.01.29 20:37:00
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3017. OMFG - in General Discussions [original thread]
Joel II X wrote: Patch notes include the addition of various BPOs. It's the ONLY buff I remember when it came to boxes. The BPOs are nice. I thought Bethhy was referencing a better loot table for the strongboxes; less standard gear, more adva...
- by Ripley Riley - at 2015.01.29 20:34:00
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3018. OMFG - in General Discussions [original thread]
Bethhy wrote: [quote=Slave of MORTE]Make sure you guys are saving your keys for after patch... Boxes will be getting a nice buff after and is worth saving for. Nothing in the Warlord 1.0 patch notes about this. Cite a source?
- by Ripley Riley - at 2015.01.29 20:23:00
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3019. Corp issue! - in General Discussions [original thread]
You are screwed.
- by Ripley Riley - at 2015.01.29 20:08:00
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3020. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Joel II X wrote: I would happily go for more sprint speed, as long as it's actually worth using instead of having a .5% bonus. The 0.5% was meant to be per level of the subsystem. So, once maxed, it would be a 2.5% sprint speed boost. I see ...
- by Ripley Riley - at 2015.01.29 20:07:00
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