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1241. 1.8 Whos keeping what they got? - in General Discussions [original thread]
What I have? No, but I never planned on it. Come 1.8, with just dropsuit respec, I'll have Min Assault, Logi, and I'm leaning towards scout, though I may wait a bit on that. If full infantry, I'll keep my weapons as as is, maybe knock RR down to...
- by ResistanceGTA - at 2014.03.05 21:46:00
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1242. What weapon will you be using in 1.8? - in General Discussions [original thread]
Ryme Intrinseca wrote: Kaughst wrote: The Mass Driver. I have looked at it and apparently it is getting a 15.6% dam increase, which basically covers the prof. nerf with a 5% increase in damage. In regard to the Assault MD If I still have 3 c...
- by ResistanceGTA - at 2014.03.05 20:06:00
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1243. Magsec SMG OP - in General Discussions [original thread]
Just for clarification, are those numbers for the Rail Rifle or Assault Rail Rifle? If its the ARR, disregard, if its the RR, then you are not comparing apples to apples, instead apples to bacon, which is unfair.
- by ResistanceGTA - at 2014.03.05 17:35:00
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1244. so glad that i have prof 5 in rr's - in General Discussions [original thread]
Zekain K wrote: Awry Barux wrote: Zekain K wrote: Awry Barux wrote: You did a good job reading about the proficiency changes I see. Oh I know about them. But I don't mind because rail rifle. I'm going to laugh when you come cryin...
- by ResistanceGTA - at 2014.03.05 17:25:00
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1245. So I guess I will never die again in 1.8 - in General Discussions [original thread]
steadyhand amarr wrote: i cant not wait for over confidant proto players to get chewed out they keep treating bits of peace's of this patch like the other bits are not changing i dont think anyone can work out exactly what will happen next patc...
- by ResistanceGTA - at 2014.03.05 16:05:00
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1246. Battle Wagons - in Feedback/Requests [original thread]
ELITE INQUISITOR wrote: It would be cool to have. They would be like an armored van (enclosed). It would be slower than an lav but quicker than a tank. The driver would control the top turret and it could have a door gunner on each side. Discus...
- by ResistanceGTA - at 2014.03.05 14:56:00
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1247. Its not as bad/good as you think! - in General Discussions [original thread]
calisk galern wrote: Roy Ventus wrote: C Saunders wrote: Remember pre-1.7? Remember the reaction on tank rebalance? Remember how tankers were saying tanks are going to be terrible? Then 1.7 hit. Look at dem tanks, their everywhere. ...
- by ResistanceGTA - at 2014.03.05 14:52:00
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1248. New medium dropsuit stats! - in General Discussions [original thread]
So, wait, all Logis have an increased hacking bonus, and the min Logi is really only losing 5%... Well then.
- by ResistanceGTA - at 2014.03.05 14:26:00
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1249. So they mentioned the shotgun in the DevBlog - in General Discussions [original thread]
That might just be their generic list that they keep on the clipboard? Also, they need to at least reword the Shotgun Prof. skill, iirc, because its worded in a completely asinine fashion.
- by ResistanceGTA - at 2014.03.05 13:53:00
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1250. Everybody stfu and wait - in General Discussions [original thread]
Ryme Intrinseca wrote: Xander Mercy wrote: how can you be complaining already when you haven't even played 1.8 yet Because they've released the numbers, which clearly show MD and Magsec SMG will be OP, while AR and SMG will be UP. Do you e...
- by ResistanceGTA - at 2014.03.05 13:47:00
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1251. Everybody stfu and wait - in General Discussions [original thread]
CCP Logibro wrote: Sorry to be the bearer of bad news, but that's just the internal "base" number for the Assault Scrambler. As far as I'm aware there's no plans to introduce one at the standard level. But why?
- by ResistanceGTA - at 2014.03.05 13:41:00
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1252. What the Fox Says, about Damage Module changes (1.8) - in General Discussions [original thread]
Drapedup Drippedout wrote: What I don't understand.... 1. Is the CPU/PG being nerfed as well to reflect the Dmg reduction? 2. Will these points be refunded? Minmatar assault just got a whole lot shittier....Here we go again :/ 3. Name anothe...
- by ResistanceGTA - at 2014.03.05 13:13:00
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1253. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
Chunky Munkey wrote: Zekain K wrote: Death Shadow117 wrote: dont say SR that confuses ppl its ScR and much like aisha and arkena i was alredy specced into them so not a fotm scrub bc scrubs dont know how to use them without an amarr suit ...
- by ResistanceGTA - at 2014.03.04 18:16:00
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1254. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: ResistanceGTA wrote: Aero Yassavi wrote: ResistanceGTA wrote: Aisha Ctarl wrote: Scrambler rifle authority entering this thread, all shall kneel in recognition of my awesomeness and dedication to the scrambler. ...
- by ResistanceGTA - at 2014.03.04 18:13:00
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1255. Man, im tired of this fking heavy bullsh*t... - in General Discussions [original thread]
Heavies are in a pretty good place now. Its just the large influx. Like when everyone ran Duvolles with Prof. V, "oh no, nerf them", now with the RR, CR and ScR overshadowing them, ARs are on the "buff dis s***" train. Its a cycle, a circle, if ...
- by ResistanceGTA - at 2014.03.04 17:55:00
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1256. What playstyle allows the fastest character progression? - in General Discussions [original thread]
Goregasm Elite wrote: This might be a dumb question but are shield extenders better than the passive skill? It looks like I can get more shields out of the extenders for less SP. The bonus is way less except for on the Amarr heavy, sentinel, an...
- by ResistanceGTA - at 2014.03.04 17:49:00
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1257. What playstyle allows the fastest character progression? - in General Discussions [original thread]
Thanjac wrote: Yes, not sure if they apply to your starterfits though(your Free suits) They do. That's why if you look at a starter fit now, you'll think "what was CCP thinking, there is so much extra CPU/PG, this suit could be a lot better"...
- by ResistanceGTA - at 2014.03.04 17:07:00
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1258. my python fit. - in General Discussions [original thread]
Dauth Jenkins wrote: 1 enhanced gardener 1 basic shield booster 1 basic afterburner (or a light shield extender) 1 advanced Missile launcher 1 basic armour plate (or armour repper) Gotta keep those tomatoes in line, eh?
- by ResistanceGTA - at 2014.03.04 17:01:00
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1259. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: ResistanceGTA wrote: Aisha Ctarl wrote: Scrambler rifle authority entering this thread, all shall kneel in recognition of my awesomeness and dedication to the scrambler. OP, it is 'SCR.' Wield the knowledge I have bes...
- by ResistanceGTA - at 2014.03.04 16:55:00
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1260. What playstyle allows the fastest character progression? - in General Discussions [original thread]
A base x1 skill costs around 310,000 sp to get to level 5, so, just take that number times whatever the multiplier to get how much level 5. That's all.
- by ResistanceGTA - at 2014.03.04 16:51:00
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