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61. Uplink/Hive Quesion - in Rookie Training Grounds [original thread]
Beren Hurin wrote: With the deployables that say so many can be on field. Can I equip 2 and have 2x as many fielded? As far as I know, double equipping does not work.
- by Repe Susi - at 2013.01.17 13:42:00
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62. Logistics help? - in Rookie Training Grounds [original thread]
Extensive info here: https://forums.dust514.com/default.aspx?g=posts&t=45220&find=unread
- by Repe Susi - at 2013.01.16 13:02:00
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63. OB - in Rookie Training Grounds [original thread]
NovaShadowStorm wrote: Lies, I was in a match and was about to Launch an OS didn't select a target as I was waiting for the squad to herd up the enemies so I could blast them all to hell then someone snuck up on me, killed me, Respawned, looke...
- by Repe Susi - at 2013.01.14 11:21:00
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64. What happened to the Blueprints? - in Rookie Training Grounds [original thread]
Severus Smith wrote: That's where I thought too. But all the items were for ISK and weren't BPO's. But I will check again next time I get on. I'm probably missing something. Thanks. Just this morning I bought AUR BPO's from there. Like, 4 h...
- by Repe Susi - at 2013.01.11 08:57:00
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65. What happened to the Blueprints? - in Rookie Training Grounds [original thread]
Severus Smith wrote: There used to be a Blueprint page in the Market that allowed you to buy Militia BPO's for AURUM. Or am I just going crazy and imagining this feature? There's MILITIA GEAR - section on the market where you can buy all the...
- by Repe Susi - at 2013.01.11 07:13:00
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66. Some tips on how to use Remote Explosives - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: . A Logi suit is best as it allows restocking. So if I have two instances of Proximity mines, I can lay them down double? The limitation for one batch of Prox. is 6, right? So equipping 2 or even 3 of them gives me 12/1...
- by Repe Susi - at 2013.01.10 08:36:00
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67. Noob question on medics - in Rookie Training Grounds [original thread]
Nav The Taller wrote: no, a weapon was always equiped. I jumped from my main weapon to side arm with ease, but no needles or whatever it is medics have (haven't even seen it from my perspective but I did see a guy do a diving revive on someon...
- by Repe Susi - at 2013.01.03 16:29:00
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68. Noob question on medics - in Rookie Training Grounds [original thread]
Nav The Taller wrote: I was trying to choose it from the wheel, maybe I was just not scrolling over it correctly. After a few tries I got frustrated and thought there was something else I should be doing. Thanks, I'll try again tonight after w...
- by Repe Susi - at 2013.01.03 12:47:00
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69. Noob question on medics - in Rookie Training Grounds [original thread]
You must have Nanite injector on your hand; Press R2 and choose it from the selection wheel. Of course you must have it equipped on your suit also. Assault - Medic suit has it, if you don't yet know how to make your own fits.
- by Repe Susi - at 2013.01.03 12:32:00
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70. Anti-Armor Help! - in Rookie Training Grounds [original thread]
Swarm Launchers are easy and cheapish to train and even militia SL take LAV's down easily. (Tanks are other thing though) Once put SP onto them they can be very formidable especially with damage mods. Forge gun takes skill but that seems to be th...
- by Repe Susi - at 2012.12.11 08:49:00
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71. Salvage - in Rookie Training Grounds [original thread]
The salvage is now always higher end stuff. Last build it was different; you got more ****** loot.
- by Repe Susi - at 2012.12.02 12:38:00
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72. Salvage - in Rookie Training Grounds [original thread]
It must be at least partially random. I got into a match with very little time left, on the losing side and I got 5 Limbus.
- by Repe Susi - at 2012.12.02 12:10:00
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73. remote explosives - in Rookie Training Grounds [original thread]
xAckie wrote: thanks Do you know if I drop vehicle remotes can i change from a suit that has them as a fitting to a suit without them and if so do they remain active on the field or do they stop being active... As far as I know, they rem...
- by Repe Susi - at 2012.11.23 12:52:00
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74. remote explosives - in Rookie Training Grounds [original thread]
xAckie wrote: Looking for some help I have been trying to work out how the remotes work and I am still not sure. if i die do the remotes disapear? or can I respawn in the same suit and they remain active? They seem to become null and void i...
- by Repe Susi - at 2012.11.23 12:07:00
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