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21. Sniper newbie - in Rookie Training Grounds [original thread]
Get Sniper Rifle Op to 5 asap, that sway is what annoyed me in the beginning when I started out. Of course I would suggest getting Rail Rifle unlocked too. That way if you get bored/frustrated being a sniper you can switch to a support or front li...
- by Raven Tarmiskis - at 2015.08.26 12:10:00
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22. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
I think this could be a pretty decent idea, let people earn and see said bonus for taking down other mercs that are better armed or armoured then them. Or those brazen enough to use an SL against a vehicle/installation. Or even have a set number f...
- by Raven Tarmiskis - at 2015.08.26 01:42:00
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23. [Idea] Custom Tactical Interface - in Feedback/Requests [original thread]
Would love to see this option implemented! Even if it was from a list of options like when they changed stuff in EVE online. Sure that was just the colour of the menus and things, but it was something that would be awesome to have *some* options. ...
- by Raven Tarmiskis - at 2015.08.26 00:01:00
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24. best weapon for 1v1, @ medium range (assault dropsuit) - in Rookie Training Grounds [original thread]
Glad to have helped some! But it's also about your comfort level with the weapon too, what do you feel more comfortable using? I myself am a big RR user so I'm a little bias, however I've expanded into the CR which is a solid Med range burst weapo...
- by Raven Tarmiskis - at 2015.08.25 21:13:00
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25. best weapon for 1v1, @ medium range (assault dropsuit) - in Rookie Training Grounds [original thread]
That's not an easy question to answer, as multiple things will affect what's "better". However to try to answer your question I'll give you what I *do* know, which will be a bigger help to you then no answer at all. They probably have higher ski...
- by Raven Tarmiskis - at 2015.08.25 20:27:00
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26. New Ammo Types - in Feedback/Requests [original thread]
Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"? And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reasoning behind putting it as...
- by Raven Tarmiskis - at 2014.09.04 02:11:00
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27. New Ammo Types - in Feedback/Requests [original thread]
Bump
- by Raven Tarmiskis - at 2014.09.04 01:23:00
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28. New Ammo Types - in Feedback/Requests [original thread]
I've been thinking of this feature for a little while since I played X-Com: Enemy Within, and thinking back to my time as a Capsuleer on EVE. I'm talking about selecting ammo types for your weapons. Each type would have different advantages and d...
- by Raven Tarmiskis - at 2014.08.22 03:46:00
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29. Headshot Bug - in Technical Support/Bugs [original thread]
Hector Carson wrote: I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in real life they would be dead...
- by Raven Tarmiskis - at 2014.08.22 03:02:00
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30. Required repair tool changes - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Stupid idea why complicate an already fine system Unless you have a suggestion to improve, or shoot down the idea, there are no stupid Ideas. I've played a Logibro before, and it would be nice to have the optio...
- by Raven Tarmiskis - at 2014.08.05 00:18:00
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31. new game mode - in Feedback/Requests [original thread]
I'm liking the idea, but however instead of being like Domination, have it something brand new all together. Still call it Bulwark (love the name btw), but just how it works is different. I'm thinking that it's kind of like an RTS in the regards...
- by Raven Tarmiskis - at 2014.08.05 00:11:00
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