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101. [Bug] Text appears in all capitals in-game - in Technical Support/Bugs [original thread]
CCP Logibro wrote: I've just gotten a reply back from some of the other devs. If you're using SD, it's working as intended (allows you to see the text more easily). If you're using HD, then it's a bug and something has gone funky. There was ...
- by RKKR - at 2013.07.26 14:19:00
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102. Flux Grenade suicides - in Technical Support/Bugs [original thread]
I'll help you out: Clickedy Click
- by RKKR - at 2013.07.17 08:39:00
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103. Weapon Melding Glitch. - in Technical Support/Bugs [original thread]
My supercombo weapons usually happen when I'm experiencing some lag, not sure if that has anything to do with it. I think they're just cool sometimes.
- by RKKR - at 2013.07.15 14:04:00
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104. Bug: Flux grenade - in Technical Support/Bugs [original thread]
Clickedy Click
- by RKKR - at 2013.07.14 16:53:00
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105. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
Tupni wrote: Um, to clarify, is your speed perhaps going up because you're swapping complex or lesser armor plates for ferroscale? Simple example of what Sponk is saying: Loadout 1: - complex plate: 100% of 10% movement penalty > This ...
- by RKKR - at 2013.07.07 08:31:00
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106. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi there, does the laser rifle "infinite reload" bug happen when you reload it after it is overheated? if so, we do have this bug reported and fixed. for the MD and plasma cannon bug, we also have an open bug regarding tha...
- by RKKR - at 2013.07.05 15:55:00
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107. Laser Rifle Reload Bug - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=91493&find=unread
- by RKKR - at 2013.07.05 11:18:00
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108. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi there, Thanks for the feedback. The uplinks under the ground seem to be a very nasty bug. We shall fix this problem ASAP. As for the empty handed bug, RKKR, is it possible that you can provide more detail on how this i...
- by RKKR - at 2013.07.04 22:14:00
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109. [BUG] DROPLINKS - in Technical Support/Bugs [original thread]
As we're talking uplinks: a I the only one that has trouble with 'reloading' uplinks? always running empty handen after I dropped one.
- by RKKR - at 2013.07.04 13:00:00
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110. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
Spectral Clone wrote: Maybe this should not be fixed? Maybe this should be kept to keep people from whining that armor is worse than shields? Here is a better idea: maybe they should fix armor tanking.
- by RKKR - at 2013.07.04 12:45:00
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111. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
9 out of 10 when I reload my ELM-7 Laser Rifle I'm unable to fire. The ammo-indicator keeps on blinking and I need to switch weapons before I can reload again. This is the only weapon I've encountered this problem with so far.
- by RKKR - at 2013.07.03 16:01:00
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112. [BUG] dead clones still standing in attack position. - in Technical Support/Bugs [original thread]
I think it's part of the new reviving mechanics. The ragdoll seems to freeze upon a kill (making revives possible) and gets unfrozen when the guy that got killed decides to respawn. People killed by headshots still seem to stand up so not 100% sur...
- by RKKR - at 2013.07.03 15:43:00
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113. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Flux nade kills seem to be back with the 1.2 update, don't think Mine were direct impacts.
- by RKKR - at 2013.07.03 15:39:00
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114. repair tool stream visual effect - in Technical Support/Bugs [original thread]
That's what I noticed too.
- by RKKR - at 2013.07.03 08:26:00
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115. PSN Disconnect Constantly - in Technical Support/Bugs [original thread]
I'm pretty sure that CCP is training its crew for proper transparant communication like they promised. Imagine the quick responses instead of a month of threads about the same topic. Are you guys able to reconnect to PSN when you get this discon...
- by RKKR - at 2013.06.13 15:30:00
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116. Got booted from psn - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=75867&find=unread
- by RKKR - at 2013.06.11 09:29:00
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117. [BUG] Gallente Scout movement speed 5.5m/s on suit info 4.45m/s on fitting scree... - in Technical Support/Bugs [original thread]
Not sure if it's a bug or rounding issue.
- by RKKR - at 2013.06.10 15:46:00
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118. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
Sigh Maybe we do need to boycot the NI instead of trying.
- by RKKR - at 2013.06.09 09:12:00
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119. You have been signed out of the Playstation Network.. - in Technical Support/Bugs [original thread]
CCP Galaxy wrote: We have several different messages for disconnection, for example: You have been disconnected. The server is currently not available. You have been disconnected for being inactive for too long. But this one "You have been sign...
- by RKKR - at 2013.06.08 15:30:00
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120. nanite injector, where do i inject? - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=74868&find=unread And some tips that gives you a better change to revive: https://forums.dust514.com/default.aspx?g=posts&t=77748&find=unread
- by RKKR - at 2013.06.08 08:56:00
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