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141. HP tanking - in General Discussions [original thread]
Instead of plates and extenders adding a flat rate of HP per module, how about making them add a percentage of base stats? Fixes the problem with these scouts dual tanking to heavy HP calibers. I have laughed at a scout with over eleven hundred HP.
- by RA Drahcir - at 2014.03.31 08:28:00
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142. ccp make ... - in General Discussions [original thread]
Michael Arck wrote: It's highly ignorant to tell people how they should fit their own suits. If the scout wants to brick tank, the scout wants to brick tank. With the new TTK and the community appreciated RR nerf, the opposition has all the gra...
- by RA Drahcir - at 2014.03.31 08:25:00
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143. Scout QQ - in General Discussions [original thread]
What is funny is that CCP plans on nerfing heavies....really, so scouts have more EHP than both assaults and heavy suits?
- by RA Drahcir - at 2014.03.29 11:03:00
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144. Scout QQ - in General Discussions [original thread]
Zahle Undt wrote: The scouts tanking with their cloaks are mostly not the ones you need to worry about. Its the good ones who run things like kincats, range amps, and precision mods that you should fear. I agree, it is just annoying with all...
- by RA Drahcir - at 2014.03.29 06:50:00
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145. What should I BE - What are you having the most fun doing? - in General Discussions [original thread]
amarr commando, kin cats, armor reps and shield energizer with ammo, LR and AScR
- by RA Drahcir - at 2014.03.29 06:31:00
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146. Scout QQ - in General Discussions [original thread]
I wouldn't complain about all the cloaked out SG/CR scouts if they didn't have more EHP than my Assault...this is ridiculous.
- by RA Drahcir - at 2014.03.29 06:20:00
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147. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
I was so excited for the laser buff until they broke this bonus. I am overheating often melting down all these scouts zigzagging around with cloaks and all the armor tanked heavies.
- by RA Drahcir - at 2014.03.28 05:20:00
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148. HMG operation. - in General Discussions [original thread]
Change the reticle to only show the dot, it is the only area (pinpoint) where damage registers.
- by RA Drahcir - at 2014.03.27 22:10:00
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149. Amarr Assault Bonus - in General Discussions [original thread]
Fix it Thank you
- by RA Drahcir - at 2014.03.27 22:06:00
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150. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
bump
- by RA Drahcir - at 2014.03.27 22:01:00
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151. Amarr Assault Bonus - in General Discussions [original thread]
Where is it?
- by RA Drahcir - at 2014.03.26 02:50:00
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152. Armor Repair Modules... - in General Discussions [original thread]
Cat Merc wrote: Broonfondle Majikthies wrote: So your logi can have 8-900 hp and still 20+ hp/s? No. They can already do that Triage hive spam.
- by RA Drahcir - at 2014.03.16 10:38:00
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153. Armor Repair Modules... - in General Discussions [original thread]
Broonfondle Majikthies wrote: So your logi can have 8-900 hp and still 20+ hp/s? No. You even logi, bro? Try fitting all that after throwing on pro triage rep tool, hives, injector, and a scanner.
- by RA Drahcir - at 2014.03.16 10:24:00
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154. Armor Repair Modules... - in General Discussions [original thread]
I was messing around with my dren scout earlier, went 20-2 with an enhanced shield extender, pro kin cat, enhanced dampener, dren shotgun, syndicate smg, and remotes; you do not need HP, you need speed.
- by RA Drahcir - at 2014.03.16 10:07:00
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155. Armor Repair Modules... - in General Discussions [original thread]
8213 wrote: It's sad to see the vast percentage of the community stuck in the same line of thinking. Their are more modules then just HP and Damage. If people would branch off and use them, the game would be more tactical and dynamic. But nope,...
- by RA Drahcir - at 2014.03.16 09:33:00
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156. Proto gear public gamers - are free isks - in General Discussions [original thread]
People worry about ISK? I run proto so I can use 4 equipment slots. Losing five or more suits a match doesn't matter, ISK isn't worth anything unless you spend it. Can you even go broke in this game?
- by RA Drahcir - at 2014.03.16 09:09:00
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157. Armor Repair Modules... - in General Discussions [original thread]
have extenders and repairs as high slots, rechargers regulators and plates as low slots...dmg mods can go either side, a good compromise.
- by RA Drahcir - at 2014.03.16 09:00:00
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158. Armor Repair Modules... - in General Discussions [original thread]
In high slots.
- by RA Drahcir - at 2014.03.16 07:55:00
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159. Scotty's address - in General Discussions [original thread]
Anyone know where Scotty is? I have a bone to pick with him.
- by RA Drahcir - at 2013.12.17 06:26:00
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160. Large turrets, the only viable AV - in General Discussions [original thread]
Stop destroying installations. They help counter the tank spamming. Vehicle Borne Improvised Remote Explosives, Installations, and tanks are the only ISK friendly tactics to take out the 10 minimum red tanks. Why lose 200k ISK AV dropsuits to take...
- by RA Drahcir - at 2013.12.17 06:11:00
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