Pages: 1 2 [3] 4 5 |
41. The game sounds are ridicilous - in Feedback/Requests [original thread]
the sounds for this build are beyond stupid. Whoever thought these new sounds are a good idea should get fired. The AR's sound like they do nothing at all, the shotguns sounds are way too loud, my grenades whistle now? when you jump of a small hei...
- by Prangstar RND - at 2013.05.08 19:13:00
|
42. command reel not working like it should - in Feedback/Requests [original thread]
the command wheel is broken. On many occasions it just wont fraggo anything even if your spot on, when you then go to your map to fraggo it fails to.
- by Prangstar RND - at 2013.05.08 19:04:00
|
43. still get stuck on random terrain - in Feedback/Requests [original thread]
like I said, random terrain. It happens on every map on every inch. Get stuck on walls, on rocks, on mountains on nothing. It happens too often in too many places.
- by Prangstar RND - at 2013.05.07 21:36:00
|
44. Assault rifle range - in Feedback/Requests [original thread]
its not about rooftop shooting. The AR distance doesnt even cross a street, thats just crazy. I understand they would decrease the range of the weapons, but add like a bulletdrop or something. It just stops in midair. The distance right now is jus...
- by Prangstar RND - at 2013.05.07 21:34:00
|
45. Assault rifle range - in Feedback/Requests [original thread]
its ridiculous that the AR's have a reach of less then 100 meters. You got to be kidding me, a bow and arrow can shoot further then that and your telling me that a highly advanced interstellar army doesnt have the ability to maker their bullets re...
- by Prangstar RND - at 2013.05.07 19:57:00
|
46. still get stuck on random terrain - in Feedback/Requests [original thread]
you still get stuck on random terrain. This needs to be fixed. It is also dumb that an interstellar space marine cant walk on a not so steep slope.
- by Prangstar RND - at 2013.05.07 01:17:00
|
47. bring back sharpshooter function of shooting further - in Feedback/Requests [original thread]
the old way was better. I get that you restrict how far a weapon can shoot, but having your bullets stop in mid-air is just stupid.
- by Prangstar RND - at 2013.05.07 01:14:00
|
48. The assault rifles sounds like a card between your bike wheels - in Feedback/Requests [original thread]
Why do the assault rifles sound like they do nothing at all thats kind of crazy. They sounded actually better before the uprising.
- by Prangstar RND - at 2013.05.07 01:12:00
|
49. Can we get a reward for destroying enemy equipment? - in Feedback/Requests [original thread]
yeah, im not using the search function. When I think of something I just post it.
- by Prangstar RND - at 2013.03.27 01:59:00
|
50. LAV's vs HAV's - in Feedback/Requests [original thread]
Godin Thekiller wrote: It's the same with fall damage with dropsuits too. Please elaborate on that.
- by Prangstar RND - at 2013.03.24 16:44:00
|
51. Can we get a reward for destroying enemy equipment? - in Feedback/Requests [original thread]
yeah, i guess the uplink is more important, so I would agree with 5 sp for uplink and 3 for nanohive.
- by Prangstar RND - at 2013.03.24 16:42:00
|
52. LAV's vs HAV's - in Feedback/Requests [original thread]
yeah, its crazy. But your right every collision damage need some work. A scratch shouldn't explode the entire vehicle. I happens way to many times you crash a dropship for a tiny bump, or explode a LAV for bumping into a HAV. How the HAV collision...
- by Prangstar RND - at 2013.03.24 16:07:00
|
53. Veicle damage by hitting stuff. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=65555&find=unread
- by Prangstar RND - at 2013.03.24 16:07:00
|
54. LAV's vs HAV's - in Feedback/Requests [original thread]
Ok, so I get that when you drive into a HAV with a LAV you get destroyed. But you also get destroyed for barely touching a stationary HAV and a friendly one at that. I feel like it should be tweaked a little bit so you don't get destroyed for simp...
- by Prangstar RND - at 2013.03.24 14:58:00
|
55. Can we get a reward for destroying enemy equipment? - in Feedback/Requests [original thread]
I was thinking it might be good to give us a small reward for destroying enemy equipment. I was thinking around 3 SP for destroying drop uplinks and nanohives.
- by Prangstar RND - at 2013.03.24 14:53:00
|
56. Underground/ tunnel map - in Feedback/Requests [original thread]
Terry Webber wrote: This has probably been mentioned in the Ideas/Themes for Dust 514 Maps thread but I would still like to see this. Its not an idea for the current maps. If you read my OP you would see im requesting it as a totally new map.
- by Prangstar RND - at 2013.03.22 01:33:00
|
57. Fire drunk RDV pilots - in Feedback/Requests [original thread]
Oh maan, you would think that far in the future pilots that bring in equipment to the battlefield shouldn't be drunk. But lots of times when you call in a vehicle, you'd see those drunk pilots flying their RDV into ****, sometimes destroying your ...
- by Prangstar RND - at 2013.03.19 21:10:00
|
58. Underground/ tunnel map - in Feedback/Requests [original thread]
Since we are playing on desert like planets, maybe you could add some tunnels or something like that to new maps in the future. It would be cool to see what happens with the different suits and weapons in close quarter situations underground.
- by Prangstar RND - at 2013.03.19 20:00:00
|
59. Nerf derp - in Feedback/Requests [original thread]
All those nerf topics are annoying. CCP just needs to take all the weapons out of the game, all the dropsuits and instead put my little pony characters in it instead. And instead of fighting we should dance with and hug each other. And instead of ...
- by Prangstar RND - at 2013.03.18 18:33:00
|
60. BRING BACK OLD SKIRMISH MODE PLEASE. - in Feedback/Requests [original thread]
agreed
- by Prangstar RND - at 2013.03.12 13:38:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |