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41. Commando Rework - in Feedback/Requests [original thread]
So I'm going to bring this thread back. Hotfix Echo has deployed and vehicle balance has shipped with it. Now I know the Logi world has been waiting for a long time, and as such there is already a lot of talk on how to change it for the better. H...
- by Oceltot Mortalis - at 2015.03.15 18:54:00
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42. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
ADADADADADADAD *minmatar assault takes no damage*
- by Oceltot Mortalis - at 2015.03.04 05:20:00
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43. Quantities from Strong Boxes - in Technical Support/Bugs [original thread]
I've recently been given a PSN gift card as a present and put it to use playing the "Encrypted Strong Box Lottery". Now I have opened up over 150 strong boxes and I am completely at a loss for words. Do you know how many strong boxes gave me 1 of...
- by Oceltot Mortalis - at 2015.03.04 04:44:00
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44. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
just carry a plasma cannon. waaaay more fun than grenades.
- by Oceltot Mortalis - at 2015.03.02 23:42:00
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45. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Celus Ivara wrote: On a different note though, I'd be 100% down for a speed and stamina boost for all suits across the board. It'd be an indirect nerf to my playstyle, but I'm pretty sure time spent running to fights is less fun then time spen...
- by Oceltot Mortalis - at 2015.01.27 04:49:00
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46. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: I'd rather see a bonus to kincat performance on assault frames rather than a global change to kincats. And it should be noted the minmatar assault can get super fast (I think 9.7m/s with 2 modules?) with kincats, so Im not s...
- by Oceltot Mortalis - at 2015.01.27 04:46:00
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47. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Imp Smash wrote: Oceltot Mortalis wrote: Imp Smash wrote: Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walkin...
- by Oceltot Mortalis - at 2015.01.27 04:41:00
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48. Commando Rework - in Feedback/Requests [original thread]
The-Errorist wrote: I made a trello card just for this. thank you
- by Oceltot Mortalis - at 2015.01.27 04:22:00
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49. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: I wasn't explicitly speaking just eHP Mods. It was more meant to help the sheer lack of Slots on the Command'ohs. Making the Mods you do fit better is the idea, so an even +x%/lvl (even 1-2%/lvl) to all Mods Bonus would he...
- by Oceltot Mortalis - at 2015.01.26 02:54:00
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50. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: Would adding in old school Commando Bonuses help? Amarr - some Plates bonus Caldari - some Shield-type bonus Gallente - some Repair/Reactive bonus Minmatar - some Biotics/Regen bonus It helped the first Commando out by in...
- by Oceltot Mortalis - at 2015.01.26 02:37:00
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51. Commando Rework - in Feedback/Requests [original thread]
Iria Gren wrote: the problem as i see it is progression with basic gear the commando and the assault are a fare trade but at adv and proto the assault is better in every way. the answer to me would be to give a hp and ewar buff to adv and proto...
- by Oceltot Mortalis - at 2015.01.26 02:20:00
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52. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Also shameless plug as to why Commandos shouldn't be this slow in the first place. https://forums.dust514.com/default.aspx?g=posts&t=188745&find=unread
- by Oceltot Mortalis - at 2015.01.26 00:37:00
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53. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Imp Smash wrote: Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Sp...
- by Oceltot Mortalis - at 2015.01.26 00:36:00
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54. Add Mechs. - in Feedback/Requests [original thread]
We all want to see a mech of some kind in this game. +1 Seems a bit too complicated, my advice is to try to simplify it. Get some solid numbers and make a spread sheet . Rattati loves spread sheets.
- by Oceltot Mortalis - at 2015.01.26 00:29:00
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55. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Jadek Menaheim wrote: How about introducing something like an Inertia Energizer into Kincats. Converting suit movement energy into speed bonuses over time. It would have a greater affect on heavy frames rather than lighter ones. The longer a he...
- by Oceltot Mortalis - at 2015.01.26 00:23:00
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56. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Adipem Nothi wrote: Oceltot Mortalis wrote: Militia KinCat +.25 m/s Basic KinCat +.33 m/s Enhanced KinCat +.66 m/s Complex KinCat +.99 m/s Theoretically, there's a speed beyond which hit detection experiences an increase in inconsistenc...
- by Oceltot Mortalis - at 2015.01.26 00:20:00
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57. Commando Rework - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Stamina buff. Movement buff. Slot layout equivalent to sentinels. Grenade slot. I agree completely that the lack of speed cripples commandos when the fighting gets thick, as does the larger hitbox. Let's not get craz...
- by Oceltot Mortalis - at 2015.01.25 21:58:00
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58. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Speed - 4.05 m.s However, the Amarr spends a lot...
- by Oceltot Mortalis - at 2015.01.25 21:51:00
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59. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
All Gucci wrote: Arkena Wyrnspire wrote: All Gucci wrote: I thought amarr are the slowest....... This was covered by the OP if you would care to read what he wrote. The Amarr are slower, but have vastly more stamina. This ultimately m...
- by Oceltot Mortalis - at 2015.01.25 19:33:00
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60. Tactical sniper rifle - in Feedback/Requests [original thread]
+1 on the sights buff. -1 for trying to change its stats back. If you go back and find the sniper spreadsheet from whichever hot fix it was changed in, it got a MASSIVE buff. its a close encounter sniper, which is why it has a higher rate of fire ...
- by Oceltot Mortalis - at 2015.01.25 18:21:00
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