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1. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
Thanks for the confirmations, pretty sure distance isnt a factor though or target, i would guess the timing of the charge animation and fire animation are messed up some how ,so it just doesnt shoot, given how the animation blue glow is sometimes ...
- by NoxMort3m - at 2014.04.02 16:21:00
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2. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finis...
- by NoxMort3m - at 2014.02.16 14:35:00
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3. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
Atleast once in a clip, i charge and release but no projectile is fired, even though it costs me the ammo and time, usually costs me my clone
- by NoxMort3m - at 2014.02.16 14:33:00
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4. [BUG] Forge doesnt fire projectile when shot - in Technical Support/Bugs [original thread]
Happens most while moving
- by NoxMort3m - at 2014.02.16 00:14:00
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5. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Sole Fenychs wrote: makii makii wrote: might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. ...
- by NoxMort3m - at 2014.02.13 14:27:00
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6. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering ...
- by NoxMort3m - at 2014.02.13 05:00:00
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7. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
If i can kill you before you manage to detonate while leaping at me, the enguagement should be over , the bomber shouldnt be able to detonate his explosive untill he has respawned being to dumb to sneak up with it or actually place it somewhere t...
- by NoxMort3m - at 2014.02.13 04:55:00
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8. [BUG] RE not detonating - in Technical Support/Bugs [original thread]
Mobius Kaethis wrote: In a game with no apparent signs of lag (ie low frame rate) I was totally unable to detonate REs. At first pressing L1 would not even make my arm come up to press the RE detonate button, and later once I got the animation ...
- by NoxMort3m - at 2014.02.10 21:33:00
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9. [bug] districts under attack - in Technical Support/Bugs [original thread]
Are you meant to be able to change your timer while under attack, causing a follow up attack to be 3 days later rather than 24 hrs
- by NoxMort3m - at 2014.02.01 04:35:00
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10. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Iron Wolf Saber wrote: CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering...
- by NoxMort3m - at 2014.02.01 01:29:00
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11. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
G Torq wrote: CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animatio...
- by NoxMort3m - at 2014.01.30 06:39:00
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12. [bug] hellmar ako's pg - in Technical Support/Bugs [original thread]
Just got my reward, created a fitting so i could check it out and it says invalid fitting the power grid is sitting at 71/68 should a prefitted suit not be fitted to work reguardless of fitting skills, i have all mine to four i could replace some...
- by NoxMort3m - at 2014.01.28 19:29:00
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13. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for you contacting us. Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finis...
- by NoxMort3m - at 2014.01.28 18:31:00
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14. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Joel II X wrote: I agree. People shouldn't be able to detonate anything upon death. Makes no sense. The fact that they can destroys my soul
- by NoxMort3m - at 2014.01.28 06:54:00
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15. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Dovallis Martan JenusKoll wrote: That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after you die
- by NoxMort3m - at 2014.01.28 00:01:00
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16. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Someone can sprint to me jump and toss a RE (that for reasons beyound me slides like wet soap instead of sticking) and even if i manage to kill them before they blow it he second they die they can detonate it(and i mean before they respawn ,obviou...
- by NoxMort3m - at 2014.01.27 06:50:00
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17. [Bug] Enemies spawning after I destroy their uplink. - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Make it stop Ya its pretty crazy, gotta throw three nades at an uplink to be sure to kill who spawns after its broke, also this is a good place to say equipment hp is getting ridiculous, 1/4 my hmg clip to break...
- by NoxMort3m - at 2014.01.27 06:37:00
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18. Throwing RE on X, landing on Y - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. Did this issue related to the Rubber Banding issue? Do you remember what he had done before this happened? Thank you. Its not at all because lag, re's slide like a hockey puck on ...
- by NoxMort3m - at 2014.01.21 17:48:00
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19. Meta Level ? - in Technical Support/Bugs [original thread]
Simply pu the advanced has a higher meta lvl than the proto and i want to know y
- by NoxMort3m - at 2014.01.21 17:18:00
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20. Meta Level ? - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Meta isn't really useful besides giving some vague representation of the items power when compared to others. It's a small bug but yes, the meta level for all of the ISK variants of the Flaylock Pistols is set at 1. ExcePt ...
- by NoxMort3m - at 2014.01.15 10:14:00
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