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141. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
IamI3rian wrote: Shield regen is based on suit... barring the inclusion of other modules. That said, everyone is missing the part where armor can be repaired. With a rep tool. I'm not certain why this is being ignored. It's a constant effect,...
- by Novawolf McDustingham The514th - at 2013.06.11 22:55:00
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142. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Laurent Cazaderon wrote: ferroscale shouldnt have more hp than shield extenders.... They both have no penalty using them.. So the HP buff should be pretty much the same or even lower. Besides, if the HP buff is huge, why would any shield tanker...
- by Novawolf McDustingham The514th - at 2013.06.11 22:32:00
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143. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
To put a finer point on how this concept should work in a good game with good balance that brings different abilities for different playstyles - The shield is about high hp that recovers quickly where as the armor should be about damage resistance...
- by Novawolf McDustingham The514th - at 2013.06.11 22:23:00
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144. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Armor plating should be less about HP and more about damage reduction. So the different armor mods should be HP, damage reduction, and repair - Not nine different flavors of HP. Also, drop the movement penalties - for good. There's no inherent a...
- by Novawolf McDustingham The514th - at 2013.06.11 22:12:00
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145. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Too much fiddling with details and numbers here when the concept behind armor tanking in general is completely flawed.
- by Novawolf McDustingham The514th - at 2013.06.11 22:07:00
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146. I enjoy the game - in General Discussions [original thread]
You enjoy this game? My downsy nephew enjoys tater tots for breakfast, lunch, and dinner.
- by Novawolf McDustingham The514th - at 2013.06.11 22:00:00
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147. CCP YOU AMAZE ME.... - in General Discussions [original thread]
IamI3rian wrote: Novawolf McDustingham The514th wrote: Anyone using a sheild recharger is doing it wrong. It's all about dem regulators, son.... A recharger AND a regulator is pretty nice. Just throwing that out there. IMO anyone NOT usi...
- by Novawolf McDustingham The514th - at 2013.06.11 21:53:00
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148. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Anita Hardone wrote: Kitten Empress wrote: And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. Lol someones giving up easily. You are just mad. Give yourself a few days to un rustle your jimmies....
- by Novawolf McDustingham The514th - at 2013.06.11 21:41:00
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149. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
DJINN Marauder wrote: I wonder if people realize that the current armor mods right now are better than these new ones lol. I'd like to challenge someone to find a fit using these new armor mods that will be better than the ones we already hav...
- by Novawolf McDustingham The514th - at 2013.06.11 21:32:00
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150. CCP YOU AMAZE ME.... - in General Discussions [original thread]
Anyone using a sheild recharger is doing it wrong. It's all about dem regulators, son. And also about them Ferroscale plates. Like, I used to have a hard time deciding what to put in the low slot after I piled shield extenders in the high, a rep,...
- by Novawolf McDustingham The514th - at 2013.06.11 21:29:00
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151. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
IamI3rian wrote: I'm going to make an alt to dual wield plasma cannons. I think you guys should help me name him. Perhaps: Johnny Two-Shots Fat Mega Man Always Reloading etc... = D I'm going to call them, +50
- by Novawolf McDustingham The514th - at 2013.06.11 21:22:00
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152. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Iron Wolf Saber wrote: The Heavy Suit trades some defense and the heavy weapon slot for two light weapons and an equipment slot and better mobility. Its basically a super heavy assault suit. With the advent of so many LAVs on the field... I ...
- by Novawolf McDustingham The514th - at 2013.06.11 21:21:00
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153. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ZDub 303 wrote: Arkena Wyrnspire wrote: I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armou...
- by Novawolf McDustingham The514th - at 2013.06.11 21:15:00
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154. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
I think an armor resistance mod would be worth a movement penalty, but given the fact that PG/CPU pretty much keeps the prospect of stacking these things in line the movement penalty in general is a bad idea. The person who though of it should fe...
- by Novawolf McDustingham The514th - at 2013.06.11 21:09:00
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155. StoreFront Changes - in General Discussions [original thread]
Zeylon Rho wrote: Cosgar wrote: What changed? Fused Locus Grenades are free for a limited time. a¦á_a¦á
- by Novawolf McDustingham The514th - at 2013.06.11 20:59:00
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156. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ZDub 303 wrote: Cosgar wrote: Shields need to give their user a larger scan signature and larger hitbox. Armor should affect max stamina and stamina regen rate. While i'm okay with scan profile, you can't really mess with the hit boxes in...
- by Novawolf McDustingham The514th - at 2013.06.11 20:54:00
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157. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Novawolf McDustingham The514th wrote: Kitten Empress wrote: Bones McGavins wrote: Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you ...
- by Novawolf McDustingham The514th - at 2013.06.11 20:47:00
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158. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Bones McGavins wrote: Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wro...
- by Novawolf McDustingham The514th - at 2013.06.11 20:38:00
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159. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Bones McGavins wrote: Wait, what? What did you expect from these two new armors? 60 for complex is almost as much as a complex shield extender, did you honestly expect it to eb MORE than a shield extender? 45 + 2 regen is in between enhanced an...
- by Novawolf McDustingham The514th - at 2013.06.11 20:30:00
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160. Commando suit Ak.0 stats WTF? - in General Discussions [original thread]
Shadowswipe wrote: Commando is just in the name. The announcer actually says it is a heavy when he selects it. Then seconds later he uses a sniper rifle until attacked. Once he starts getting hit, he whips out an SMG. So two weapons, one light ...
- by Novawolf McDustingham The514th - at 2013.06.11 20:13:00
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