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101. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Alright I'll run some numbers later. I have some core concerns with the potential disparity between usefulness on lighter frames vs heavier frames. It's late so I may be fudging the math in my head, s...
- by Nocturnal Soul - at 2015.03.17 11:38:00
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102. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Avallo Kantor wrote: As to my statements about the Adaptive mods being a calculateable best choice: I am comparing them to buffer mods (Such as shield extenders) As a rough example: 36.3 - HP from basic Shield Extender with max skills 7.5% ...
- by Nocturnal Soul - at 2015.03.17 03:31:00
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103. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Aeon Amadi wrote: Nocturnal Soul wrote: @Rattati & All else, I strongly believe if this is to happen the sentinel bonus needs to be changed...perhaps to module efficiency of equipped resistance mods That'd be pretty cash. Would also...
- by Nocturnal Soul - at 2015.03.17 03:29:00
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104. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
@Rattati & All else, I strongly believe if this is to happen the sentinel bonus needs to be changed...perhaps to module efficiency of equipped resistance mods
- by Nocturnal Soul - at 2015.03.17 03:20:00
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105. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Aeon Amadi wrote: Here's my proposal. https://docs.google.com/spreadsheets/d/1p754JSaoUrvON5pV65fJAfyIcZPAccNMJDgFCO5tXqg/edit?usp=sharing I absolutely have to commend you on your work Aeon, but the efficiency bonus to the skill seems a b...
- by Nocturnal Soul - at 2015.03.17 02:22:00
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106. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Avallo Kantor wrote: I'll add a google doc when I get out of work, but I decided to do a bit of numbers on my idea (basing CPU / PG on the % difference between tank extenders / hardeners) Proposal is based on ~120% CPU and ~53% PG of same lev...
- by Nocturnal Soul - at 2015.03.16 23:45:00
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107. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Agreed
- by Nocturnal Soul - at 2015.03.16 22:03:00
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108. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Vyuru wrote: Just tossing this out there, will let other's deal with the math and stuff. You ought to consider two types of damage reduction modules, shield and armor. I would suggest for shield damage reduction modules to be in the highs. A...
- by Nocturnal Soul - at 2015.03.16 15:02:00
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109. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
dzizur wrote: we're inventing new ways of tanking and modules based around living longer... yeah, because there's so much diversity in infantry modules. EWAR - we got damps and precisions (dont get me started on range amps..) BIOTICS - running...
- by Nocturnal Soul - at 2015.03.16 14:56:00
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110. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Nice post Sole but adding a resistance mod of type specific only makes you weaker in a way because it takes up a slot that could be used for a HP,biotics, ewar, and other shield supportive modules. These resistance mods are suppose to be good eno...
- by Nocturnal Soul - at 2015.03.16 11:33:00
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111. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Whoa whoa whoa now Fizz, I'm definitely a firm believer in having passive resist on infantry due to the fact the game is too chaotic to simple use to great effectiveness which is balanced by its high CPU cost and low % as True said. P.s. thanks ...
- by Nocturnal Soul - at 2015.03.16 07:56:00
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112. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
I'd rather keep it simple on all accounts, reactive plates seem like a feature for "legion"
- by Nocturnal Soul - at 2015.03.16 02:46:00
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113. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Well then, Type specific & Regular/Energized plating it is. Now we just need a response from Rattati...which could take forever.
- by Nocturnal Soul - at 2015.03.15 22:58:00
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114. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
True Adamance wrote: Nocturnal Soul wrote: Sgt Kirk wrote: Reactive playing could work on vehicle modules and I'd love to have that. It could work for infantry too but it would be too difficult to work with it. Care to explain why it w...
- by Nocturnal Soul - at 2015.03.15 22:42:00
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115. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Sgt Kirk wrote: Reactive playing could work on vehicle modules and I'd love to have that. It could work for infantry too but it would be too difficult to work with it. Care to explain why it would be to difficult?
- by Nocturnal Soul - at 2015.03.15 22:26:00
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116. A question for Rattati about tericide - in Feedback/Requests [original thread]
I'm pretty sure dropsuit tericide is in the community trello board somewhere its just a matter of when. Tbh it'll only be helpful to low sp players as it kinda lessons the gap.
- by Nocturnal Soul - at 2015.03.15 21:09:00
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117. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
True Adamance wrote: Nocturnal Soul wrote: True Adamance wrote: Are you referring to any of the following Reactive Plating - Plating that has comparatively low resistances across the board but adjusts its primary resistance types based o...
- by Nocturnal Soul - at 2015.03.15 20:54:00
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118. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
True Adamance wrote: Are you referring to any of the following Reactive Plating - Plating that has comparatively low resistances across the board but adjusts its primary resistance types based on incoming damage. Energized Plating- Static acr...
- by Nocturnal Soul - at 2015.03.15 20:19:00
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119. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
I'm going to skip my usual post of honey dipped words and just flat out ask why this isn't a thing or hasn't been publicly considered since I know you can create modules as evident with vehicle shield regulators and dispersion mods. Its such a hug...
- by Nocturnal Soul - at 2015.03.15 19:56:00
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120. The Faction Warfare Archive of Problems - in Feedback/Requests [original thread]
This thread is made specifically for collecting and grouping known issues of Fw from the community so that it'll be easier to find all problems. ( This will be on the front page till it gets a Dev reply and a noted hotfix date. ) So without furth...
- by Nocturnal Soul - at 2015.03.14 06:54:00
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