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21. remote explosive bug - in Technical Support/Bugs [original thread]
Wow, flippin remotes are silly. Who's getting proto anytime soon?
- by Niuvo - at 2013.09.09 17:45:00
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22. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Why do they need vids to confirm SG is marshmellow-cream puff? Do they not test it before release? They probably were rush, but yea a fix for my SG scout bros is needed.
- by Niuvo - at 2013.09.04 05:05:00
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23. Switching to RE/PM stops sprint - in Technical Support/Bugs [original thread]
i think I know what you mean also the small delay(bug) when you bring up the explosives.
- by Niuvo - at 2013.08.26 17:38:00
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24. weird mercs - in Technical Support/Bugs [original thread]
Samething happens when you switch to a scanner, your back breaks. I've seen the whole boots underground bug when they are on slopped roads or on the section where there is the acid pool underneath.
- by Niuvo - at 2013.08.23 11:42:00
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25. weird mercs - in Technical Support/Bugs [original thread]
Have you guys noticed that on some parts, ppl's boots are under the terrain? Also, sometimes I see players that look like they are walking while crouched, it looks funny. And lastly, when ppl get repped by logis or themselves, their bodies make we...
- by Niuvo - at 2013.08.22 21:35:00
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26. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
mini rehak wrote: http://www.youtube.com/watch?v=86ERrJr8LNI&feature=youtu.be Here is an even better longer video of it. The one doing it is me on an alt and all you do is pull out the injector and it does that. I also tried with some othe...
- by Niuvo - at 2013.08.19 18:53:00
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27. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
Government CheeseBurger wrote: Thanks to DS Drunk Heavy. Here is video of the animation bug or animation place holder for the nanite injector. http://www.youtube.com/watch?feature=player_detailpage&v=5HPugMcUVT0&t=204 At 3:24 to 3:...
- by Niuvo - at 2013.08.19 18:51:00
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28. ADS & switching weapons - in Technical Support/Bugs [original thread]
When I try to switch weaponsin the heat of battle...I can't. When you switch weapons and try to ADS it freezes and doesn't let you. Usually i switch weapons mid-air. I notice this because I use SMGs. Also if I switch from explosives to SMG and try...
- by Niuvo - at 2013.08.13 22:15:00
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29. Animation Glitch around nanite injector use - in Technical Support/Bugs [original thread]
A nice jig before he stabs would be great! I was about to post on this "limbo, mummy" bug. It's stupid as ****.
- by Niuvo - at 2013.08.12 09:00:00
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30. [BUG] 5 Reasons why this game is going to fail faster than expected!!! - in Technical Support/Bugs [original thread]
+1 I bet it felt good to let that out. The game kills me all the time, not the players who suck, it's the game mechanics from the 1m FG shot and the shooter is unscathed, same with grenade and MD and FL. It's the same, deal 400+ damage and guy tha...
- by Niuvo - at 2013.08.09 09:43:00
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31. Tech Support: Maps Too Dark - in Technical Support/Bugs [original thread]
My TV resets to default brightness settings after I crank it up. In game the screen turns black leaving me blind then goes off to dark maps again. So, I just leave it as it is and sit close to the TV.
- by Niuvo - at 2013.08.09 09:29:00
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32. Active scanner won't scan, misc. - in Technical Support/Bugs [original thread]
You scan, and then you hit R1 for another one and it won't scan. You have to switch to weapon then back to the scanner. Add a deployable scanner, a laser anti-infantry mine. You can stream line the fps screen to look different then other fps rely...
- by Niuvo - at 2013.08.09 09:19:00
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33. What did you do to remote explosives!!!!? - in Technical Support/Bugs [original thread]
I'm disappointed in the REs. They are a "blast" to use but they need fixing. Have you guys noticed the delay when you switch to your REs? The radius is whacked., the difference between std and adv are small! I suggest that proto REs should survive...
- by Niuvo - at 2013.08.07 20:46:00
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34. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
yea theres also a lag if you want to switch to your weapons, especially if you ADS. sometimes you cant ads for about 2 sec. but those 2 sec are important.
- by Niuvo - at 2013.08.01 20:10:00
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35. cover system - in Technical Support/Bugs [original thread]
great..
- by Niuvo - at 2013.07.25 21:23:00
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36. cover system - in Technical Support/Bugs [original thread]
Will there be a fine cover system, where we can actually be in cover. A sliding system where you press the action button during a sprint and you slide to cover. Where you can stick close to objects without bouncing from crouch to standing position...
- by Niuvo - at 2013.07.25 19:29:00
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37. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
I once baited an lav to the PMs I just placed. He tried to hit me, I doged the exploded vehicle!
- by Niuvo - at 2013.07.22 15:02:00
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38. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
I want these weapons to be viable, that way I can critically wound a tank and blow up infantry in its blast radius. Can we detonate them individually plz?
- by Niuvo - at 2013.07.22 13:29:00
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39. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
I belive you can detonate an re even if you changed your suit with another re, if I'm wrong, test it out. Proxis, however, stay deployed even if u changed suits that don't carry proxis. I'll be aiming for the boundless lol,
- by Niuvo - at 2013.07.20 13:02:00
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40. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
I have problems switching from REs to my weapon. if I want to aim, I can't for 2 seconds. my weapon disappeared once. Just tossing them and they break, like glass! I also find that if you sprint you cant detonate, or if you jump you can't detonate...
- by Niuvo - at 2013.07.17 04:53:00
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