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361. Increase draw distance to 1000 meters - in General Discussions [original thread]
THUNDERGROOVE wrote: Charlotte O'Dell wrote: N1ck Comeau wrote: So you don't want people to be in the redline, but we need to be able to see a 1000 meters? Logic. You must feel very smart for saying that. You are, perhaps, someone who...
- by Ninjanomyx - at 2013.08.16 20:30:00
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362. 1000$ in psn cards to attack team players - in General Discussions [original thread]
J0HNNY BLAZE wrote: HighTimesSW wrote: J0HNNY BLAZE wrote: HighTimesSW wrote: Lmao... Told him people who steal corp wallets don't deserve land. Guy has a corp of 9 members. I hope it costs you that whole 1000. Gladly make this...
- by Ninjanomyx - at 2013.08.16 19:58:00
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363. 1000$ in psn cards to attack team players - in General Discussions [original thread]
Robocop Junior wrote: Must be a community college if they accept PSN cards :P Maybe Video Game High School????? That show was Scott Pilgrim/Pure Pwnage Quality Epic
- by Ninjanomyx - at 2013.08.16 19:33:00
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364. 1000$ in psn cards to attack team players - in General Discussions [original thread]
J0HNNY BLAZE wrote: Denak Kalamari wrote: Time for a serious post 1. Where the heck did you get 1000$ for a crap ton of PSN cards? 2. Why are you stupid enough to hand them away virtually for free? 3. Who on New Eden would believe that you ...
- by Ninjanomyx - at 2013.08.16 19:23:00
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365. 1000$ in psn cards to attack team players - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Didn't Imperfects recently collapse? Give it time bro. Large alliances always crumble under their own weight. Imperfects was a "Large Alliance"??? Who woulda thunk You are sorely misinformed Brosephina
- by Ninjanomyx - at 2013.08.16 19:18:00
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366. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Jack McReady wrote: there should be a respec once all the racial tanks/vehicles/suits are in. you were force to skill up into a very limited amount of content which does not promote variety at all and makes balance a serious problem. how are ...
- by Ninjanomyx - at 2013.08.16 19:13:00
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367. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Vickers S Grunt wrote: The thing is i am still very much against a respec its just not how i want the game to be and i imagine i am not the only one . This is one of the most sensible and constructive arguments for respec that i have seen but ...
- by Ninjanomyx - at 2013.08.16 14:06:00
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368. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Iron Wolf Saber wrote: DCUO maxes out at 16 hours game time, argument example entirely invalid. Respecs are offered as they're more convenient to not hassel a player to not start a new character to experience the game in another fashion. ...
- by Ninjanomyx - at 2013.08.16 14:00:00
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369. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Vickers S Grunt wrote: Don't u realize this will kill the game ? I use boosters i like to train stuff to level 3 then use the aurum mods for proto until i decide if i really like it . If i get a respec i can guarantee that i will never spend...
- by Ninjanomyx - at 2013.08.16 12:37:00
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370. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
THE GREY CARDINAL wrote: Ninjanomyx wrote: THE GREY CARDINAL wrote: Knocking on 20 mill SP here and so I think I could be classified as a vet. Here's a pearl of wisdom that has been finely refined over the course of my merc career: spec i...
- by Ninjanomyx - at 2013.08.16 12:08:00
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371. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Iron Wolf Saber wrote: DCUO maxes out at 16 hours game time, argument example entirely invalid. Respecs are offered as they're more convenient to not hassel a player to not start a new character to experience the game in another fashion. ...
- by Ninjanomyx - at 2013.08.16 12:03:00
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372. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Midas Fool wrote: xSaloLx wrote: The benefit of a respec is that it shows these imbalances almost immediately, whereas it might take weeks or months for people to be able abuse them anyway. "The benefit of a respec is that everyone can s...
- by Ninjanomyx - at 2013.08.16 11:47:00
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373. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Midas Fool wrote: Ninjanomyx wrote: If you believe a company does not have to be "apologetic" for a fatal flaw (IE: My baby carriage is faulty, malfunctioned, and my baby is dead)....then you sir are a rather uninformed, complacent, intellec...
- by Ninjanomyx - at 2013.08.16 11:44:00
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374. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
The Robot Devil wrote: DUST will never be a finished product like EVE will never be a finished product so having an "unfinished" game isn't a good argument. Refunding SP will not help with enjoyment, player retention, or entice new players to...
- by Ninjanomyx - at 2013.08.16 11:15:00
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375. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Vyzion Eyri wrote: Ninjanomyx wrote: This "Tiericide" seems an intriguing notion, but it begs the query that this "Specialization" you propose is what we already have, but with less of a gap.....which entails "Tiers", thus negating the ini...
- by Ninjanomyx - at 2013.08.16 10:21:00
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376. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
George Moros wrote: @OP: Although I agree with your several points, most importantly concerning DUST being an unfinished product which will probably see some major changes/balances in the future, the general idea of giving regular respecs to p...
- by Ninjanomyx - at 2013.08.16 10:02:00
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377. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Phantom Vaxer wrote: I say partial respecs at least for those people who miss out of upcoming options. Like Heavies getting respecs due to only having the option of Amarr when the other suits come. Its only fair when us meduim suit users got pl...
- by Ninjanomyx - at 2013.08.16 09:51:00
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378. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
Midas Fool wrote: "I don't think this game is good enough yet" is a false dilemma. CCP doesn't have to be apologetic, not even to you. I'm OK with a respec a year, but it absolutely must cost Aurum. It would be like an optional subscription ...
- by Ninjanomyx - at 2013.08.16 09:31:00
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379. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
THE GREY CARDINAL wrote: Knocking on 20 mill SP here and so I think I could be classified as a vet. Here's a pearl of wisdom that has been finely refined over the course of my merc career: spec into what you want to play, not FotM. Seriously....
- by Ninjanomyx - at 2013.08.16 09:14:00
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380. Why we should have Respecs: Vet Perspective - in General Discussions [original thread]
steadyhand amarr wrote: Iv allready manufacturerd the no respec t-shirts so huh no. Good post. But need to understand they can cross train. HOWVER I am for unlimited respecs until u pass 5mill mark so u can learn what everything does and change...
- by Ninjanomyx - at 2013.08.16 08:33:00
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