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21. Bring back the dragonfly scout pack. - in Feedback/Requests [original thread]
pegasis prime wrote: Hoho 10 way too low for blueprint originals . As they last forever. And now with the dragonfly scout being exclusive to beta vets itl carry a high isk value. Not just beta vets... think they still had the old Merc pack a...
- by Nightbird Aeon - at 2013.06.21 20:22:00
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22. [request] simple scoreboard change - big results - in Feedback/Requests [original thread]
Agreed... seeing a cost vs. destroyed value would be nice.... knowing that, even though I lost 250k in suits, I did 8 mil in damage. Conversely, I would like to see a won/cost score... to know if I lost 800k in suits to only earn 250k in a match...
- by Nightbird Aeon - at 2013.06.18 16:14:00
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23. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Likes: -Owning something that generates either revenue or assets that can be used to attack other people -The ability to take someone else's stuff -Battles where the entire corp can get involved and work as a larger team Wants -View which distric...
- by Nightbird Aeon - at 2013.06.12 15:44:00
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24. Hard to track down snipers - in Feedback/Requests [original thread]
Snipers should have their signature increased when moving or when firing, and drop off when static or not firing. That way, a sniper not moving or shooting should be damn near invisible... but shooting they should light up on your screen if your s...
- by Nightbird Aeon - at 2013.06.11 20:19:00
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25. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Happy Violentime wrote: Nightbird Aeon wrote: No one is saying the TAR was fine as it was.... point of fact, it wasn't. People were happily using the GEK and regular Duvolle in Chromosome, but all of a sudden, switched to TAC when Uprising ...
- by Nightbird Aeon - at 2013.06.07 13:22:00
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26. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
D'squarious Green Jr wrote: I am a dedicated TAC user and am actually happy with the results. I would not consider this a 'nerf' as the gun is still useable. The only thing i found odd was I am no worse in CQC with it as the dispersal rate is m...
- by Nightbird Aeon - at 2013.06.06 20:19:00
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27. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
martinofski wrote: Nightbird Aeon wrote: Just logically, how does a single shot gun has worse accuracy than an automatic weapon? It's just a question of balance anyway, not logic really. Else, my HMG would be a kitten madness to the ene...
- by Nightbird Aeon - at 2013.06.06 20:11:00
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28. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
martinofski wrote: Not sure I totally understand the OP post. You say the TAR was nerf to far, but the number you propose bring lower DPS, and lower DPM currently we got something around 520DPS and 1404 DPM Your proposal, 493DPS and 1044 DP...
- by Nightbird Aeon - at 2013.06.06 20:02:00
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29. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
No one is saying the TAR was fine as it was.... point of fact, it wasn't. People were happily using the GEK and regular Duvolle in Chromosome, but all of a sudden, switched to TAC when Uprising launched. Why? Range, pure and simple. Uprising ch...
- by Nightbird Aeon - at 2013.06.06 19:46:00
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30. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Anita Hardone wrote: lol at OP saying its illogical to make the spread lower than a normal AR.... because its not like AR's have a skill that decreases dispersion or anything.... ...which gets applied to all ARs evenly. But you want logic,...
- by Nightbird Aeon - at 2013.06.06 18:12:00
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31. TAC rifles - in Feedback/Requests [original thread]
As per CCP Wolfman's suggestion, lets discuss the TAR changes here: https://forums.dust514.com/default.aspx?g=posts&t=85235&find=unread
- by Nightbird Aeon - at 2013.06.06 18:03:00
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32. [feedback] TAR Nerf - in Feedback/Requests [original thread]
I have a thread addressed to CCP Wolfman here.... lets try and keep all the feedback in one thread... a "threadnaught" gets noticed... many threads with 1-2 responses just get ignored: https://forums.dust514.com/default.aspx?g=posts&t=8523...
- by Nightbird Aeon - at 2013.06.06 16:25:00
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33. [Request] Scripts/plugins for weapons - in Feedback/Requests [original thread]
From my General Discussion Thread: Kitten Empress wrote: I would love to have a high ROF and low damage on my AR. +1 to you sir. Not insane numbers here, mind you... but a 10% ROF boost at the expense of a 20% damage reduction, for example...
- by Nightbird Aeon - at 2013.06.06 16:12:00
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34. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Draco Cerberus wrote: Wouldn't a higher clip size on a prototype gun make more sense? Wouldn't a higher accuracy on prototype gun make sense? My militia free murder taxi is still fully automatic and has no need to re-charge my shields or armo...
- by Nightbird Aeon - at 2013.06.06 15:38:00
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35. [Request] Scripts/plugins for weapons - in Feedback/Requests [original thread]
EVE has an item called the sensor booser.... it allows you to increase your targeting/lock range, and increase your lock speed. The base unit has a 15% bonus to each... range and lock time. There are also items, called scripts, that you can equip...
- by Nightbird Aeon - at 2013.06.06 15:16:00
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36. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Nightbird Aeon - at 2013.06.06 14:37:00
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37. TAC rifles - in Feedback/Requests [original thread]
Your Absolut End wrote: Nightbird Aeon wrote: Your Absolut End wrote: Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This i...
- by Nightbird Aeon - at 2013.05.30 15:45:00
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38. TAC rifles - in Feedback/Requests [original thread]
Your Absolut End wrote: Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on th...
- by Nightbird Aeon - at 2013.05.30 15:30:00
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39. TAC rifles - in Feedback/Requests [original thread]
TL;DR - Only nerf one thing at a time, and that "thing" should be Rate of Fire. There are 3 main characteristics of ANY weapon that contribute to its overall effectiveness: RoF Damage Range With the uprising release, there was a general range n...
- by Nightbird Aeon - at 2013.05.30 13:52:00
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40. [Feedback] Menus - Filter by race option where possible - in Feedback/Requests [original thread]
With the addition of racial dropsuits and their associated skills, I suspect the following has happened for at least 90% of the players: *I only put SP into one race's dropsuits/vehicles, to maximize the level of suit/vehicle I get* Therefore, t...
- by Nightbird Aeon - at 2013.05.09 13:14:00
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