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201. ARs outrange Lasers - in General Discussions [original thread]
Lurchasaurus wrote: At the range I am talking about, ARs are still hitting with lethal damage where a laser rifle has at most 10% efficiency. That is 2 damage. lethal damge? laser rifle is more lethal at far and medium range than AR's I do...
- by Nick nugg3t - at 2013.09.07 17:42:00
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202. ARs outrange Lasers - in General Discussions [original thread]
Lurchasaurus wrote: This is a problem. At the very least, they need to have the same range. No they dont Lasers will burn yo ayus more effectively than any AR would at any far range
- by Nick nugg3t - at 2013.09.07 17:31:00
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203. the pretty glows C: [MD, FG, SL] - in General Discussions [original thread]
IR Scifi wrote: Masshole chiming in here, I too love my new red tracers of explody goodness. Also makes things a bit easier on the night maps. Lob a few into an area and watch the reds scatter like roaches when the lights turn on. yes sir hah...
- by Nick nugg3t - at 2013.09.07 17:11:00
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204. the pretty glows C: [MD, FG, SL] - in General Discussions [original thread]
Medic 1879 wrote: Plasma cannon looks the best IMO. that has glows too?? no one uses it so I havent seen it.. they really need to do something about that gun
- by Nick nugg3t - at 2013.09.07 16:45:00
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205. the pretty glows C: [MD, FG, SL] - in General Discussions [original thread]
Duvolle Assault Rifle wrote: No they aren't. Only I am pretty. dont worry I think you pretty too #bromance
- by Nick nugg3t - at 2013.09.07 16:33:00
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206. the pretty glows C: [MD, FG, SL] - in General Discussions [original thread]
I love the glowing effects on the forge gun and mass driver and the swarmy. they so pretty the way they light up the battle field CCP little things go a long way
- by Nick nugg3t - at 2013.09.07 16:30:00
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207. Matchmaking - in Feedback/Requests [original thread]
Patrick57 wrote: There is also a problem where not all of your squad gets pulled into battle. This happened almost every other battle yesterday. they are fixing that too
- by Nick nugg3t - at 2013.09.07 16:04:00
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208. Cockpit/first person ADS turret - in Feedback/Requests [original thread]
I would appreciat a free look view with an aiming reticule when you are in first person it will still be easy to hover AND shoot right analog stick left/right moves the ship to the left and the right while up/down on the analog stick has no effe...
- by Nick nugg3t - at 2013.09.07 16:03:00
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209. [ request ] a place to post questions - in Feedback/Requests [original thread]
Smooth Assassin wrote: Nick nugg3t wrote: I have little and big questions but dont really have a place to ask them. Can there be a question section of the forums so I can ask quick questions and get, to the point, answers from the community...
- by Nick nugg3t - at 2013.09.06 20:21:00
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210. Cockpit/first person ADS turret - in Feedback/Requests [original thread]
I will make sure this thread LIIIIIIVESSS!! dropship first person view need attention! +1 behold the rise of dropships
- by Nick nugg3t - at 2013.09.06 20:20:00
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211. [ request ] a place to post questions - in Feedback/Requests [original thread]
I have little and big questions but dont really have a place to ask them. Can there be a question section of the forums so I can ask quick questions and get, to the point, answers from the community and maybe even one of you DEVS out there creepi...
- by Nick nugg3t - at 2013.09.06 20:01:00
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212. What does the whole community think about 1.6 ,1.7 and future updates?? - in General Discussions [original thread]
I am going to be COMPLETELY honest and say I WANT MOOOORE THIIIINGSSSS :0!! i want my weapon and dropsuit variants after 1.5 sooooo bad it hurts. new content new content new CONTENT. most would argue "WE NEED TO FIX CORE MECHANICS FIRST WAH WAH ...
- by Nick nugg3t - at 2013.09.06 19:54:00
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213. Dust 514 2.0 - in General Discussions [original thread]
The rest of the racial weapons AT LEAST
- by Nick nugg3t - at 2013.09.06 17:48:00
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214. RDVs are ******* ********. - in General Discussions [original thread]
The best method I can think of Is having it drop down from the sky like the installations do I dont see why they dont do that instead instead of having to rely on the derp bird to drop it off haha
- by Nick nugg3t - at 2013.09.06 17:07:00
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215. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Vin Mora wrote: M McManus wrote: And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style... No point in using Shiel...
- by Nick nugg3t - at 2013.09.06 17:00:00
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216. 1.6 is it time for PvE? are we ready? - in General Discussions [original thread]
LT Dans Legs wrote: Hey wait, I dont want PVE. Thats not every single person. Lol why wouldnt you want PvE? How would it negatively effect your dust 514 experience?? I am actually quite curious
- by Nick nugg3t - at 2013.09.06 16:57:00
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217. 1.6 is it time for PvE? are we ready? - in General Discussions [original thread]
Marston VC wrote: Nick nugg3t wrote: It seems that after the vehicle update (1.5) CCP will have to find something else to work on for dust 514. hmmmm. lets see. what is something that EVERY. SINGLE. PLAYER. wants? what will keep us playing ...
- by Nick nugg3t - at 2013.09.06 16:53:00
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218. You're Favorite "Interesting" Weapon - in General Discussions [original thread]
assault SMG. love that thing haha not very "interesting" though. I actually dont really know what you mean by interesting haha
- by Nick nugg3t - at 2013.09.06 16:38:00
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219. 1.6 is it time for PvE? are we ready? - in General Discussions [original thread]
Travi Zyg wrote: Nick nugg3t wrote: It seems that after the vehicle update (1.5) CCP will have to find something else to work on for dust 514. hmmmm. lets see. what is something that EVERY. SINGLE. PLAYER. wants? what will keep us playing w...
- by Nick nugg3t - at 2013.09.06 16:33:00
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220. 1.6 is it time for PvE? are we ready? - in General Discussions [original thread]
Yan Darn wrote: Nick nugg3t wrote: -what are the 2 main reason why you want PvE 1) content variety. Including mission types that reward players who invested in something other than infantry/assault. 2) the unique potential for PVE to tur...
- by Nick nugg3t - at 2013.09.06 16:31:00
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