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2801. a possible solution to the medic problem - in General Discussions [original thread]
I thought it would be neat if it counted as a player kill for the person who killed you so they get WP credit. However if revived it returns +1 clone to the clone count. Simple to implement. Seems fair. I mean when you get revived it's not a new ...
- by Nguruthos IX - at 2013.03.02 22:26:00
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2802. Power disparity and new players - in General Discussions [original thread]
Coleman Gray wrote: My first kill in this game was when I shot a proto guy with my forge gun XD Hate to derail but how can you identify people with proto gear?
- by Nguruthos IX - at 2013.03.02 22:24:00
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2803. Power disparity and new players - in General Discussions [original thread]
That being said, I think the thing most frustrating about playing is just a result of small map sizes. Currently if you want to survive there's a few ways to do it. Close range guns dominate in these small maps. When the game has larger maps, the...
- by Nguruthos IX - at 2013.03.02 22:19:00
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2804. Power disparity and new players - in General Discussions [original thread]
Thing is I don't think I'm good at FPS. I generally hate them. I'm ok at this game, and I feel ok. I don't use ISK gear and haven't felt this "newbie wall" you're talking about. All new players should know one thing about the skills and they'll ...
- by Nguruthos IX - at 2013.03.02 22:15:00
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2805. Power disparity and new players - in General Discussions [original thread]
Fraceska wrote: Nguruthos IX wrote: Um, I'm not sure I see the problem. Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they wa...
- by Nguruthos IX - at 2013.03.02 21:57:00
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2806. Power disparity and new players - in General Discussions [original thread]
Um, I'm not sure I see the problem. Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they want to put themselves and where?
- by Nguruthos IX - at 2013.03.02 21:36:00
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2807. Change of strategy and importance of roles in big maps. - in General Discussions [original thread]
gbghg wrote: I see it as a matter of pride that I have never asked for corp money to fund my dropships and remain independent in funding them, but I can't see that being viable in the future. I'm afraid that they might end up like the transpor...
- by Nguruthos IX - at 2013.03.02 20:30:00
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2808. Change of strategy and importance of roles in big maps. - in General Discussions [original thread]
zeek1227 zeek1227 wrote: gbghg wrote: Nguruthos IX wrote: gbghg wrote: 860 wrote: Dropships are clearly going to become absolutely mandatory. Getting people from A to B quicly will be vital. Not only that but having dropships scou...
- by Nguruthos IX - at 2013.03.02 20:28:00
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2809. Has the Dropship been forgotten about by ccp? - in General Discussions [original thread]
"Yes" edit: No actually I don't think they were ever really kept in mind to begin with. Perhaps hyperbole but it's definitely not been a propriety to set pilots straight as evident in the lack of WP they've ever been able to get to pay for the ...
- by Nguruthos IX - at 2013.03.02 20:09:00
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2810. Change of strategy and importance of roles in big maps. - in General Discussions [original thread]
gbghg wrote: Nguruthos IX wrote: gbghg wrote: 860 wrote: Dropships are clearly going to become absolutely mandatory. Getting people from A to B quicly will be vital. Not only that but having dropships scout the map for enemy intel. W...
- by Nguruthos IX - at 2013.03.02 20:07:00
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2811. Change of strategy and importance of roles in big maps. - in General Discussions [original thread]
gbghg wrote: 860 wrote: Dropships are clearly going to become absolutely mandatory. Getting people from A to B quicly will be vital. Not only that but having dropships scout the map for enemy intel. Where are their tanks? Which way are the...
- by Nguruthos IX - at 2013.03.02 19:54:00
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2812. Why were the war points for dropship CRU removed? - in General Discussions [original thread]
And when can anyone expect to get them back? dropship need love.
- by Nguruthos IX - at 2013.03.01 22:21:00
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2813. Has the Dropship been forgotten about by ccp? - in General Discussions [original thread]
Vyzion Eyri wrote: If my squad is telling me "Wow, you flew nicely that game" or "You kept the dropship pretty steady, nice work" or "Thanks for the transport" or even a simple "Nice work, Vyzion", that's worth more than any amount of WP CCP co...
- by Nguruthos IX - at 2013.03.01 20:50:00
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2814. Did dropships get nerfed today? - in General Discussions [original thread]
Jotun Hiem wrote: Might do good to post this in Feedback or the Bug report forum. It's more likely to get some attention there. Good idea, someone do this please. I don't use viper so I can't say. I'd appreciate a response on the issue
- by Nguruthos IX - at 2013.03.01 05:53:00
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2815. Did dropships get nerfed today? - in General Discussions [original thread]
Confirm/deny Only the viper drop ship got its PG nerfed.
- by Nguruthos IX - at 2013.03.01 05:14:00
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2816. Why is it so hard to understand stacking penalties? - in General Discussions [original thread]
Altina McAlterson wrote: Buster Friently wrote: Nguruthos IX wrote: So is this correct? With 25% damage reducing hardener 0.75 damage taken for 1 hardener 0.75*0.75 = 0.5625 damage taken for 2 hardeners 0.75*0.75*0.75 = 0.421 damage ta...
- by Nguruthos IX - at 2013.03.01 02:50:00
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2817. Why is it so hard to understand stacking penalties? - in General Discussions [original thread]
Altina McAlterson wrote: Yea, this is something that gives a lot of new players trouble since it isn't explained in any official sources. So here's the deal: Skill bonuses are added together before they are applied to the base amount. So at le...
- by Nguruthos IX - at 2013.02.28 20:49:00
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2818. Why is it so hard to understand stacking penalties? - in General Discussions [original thread]
General John Ripper wrote: stacking mod penalties do not work atm. If this was purely the case than running 4 armor hardeners would make you immune to damage for their duration. Surely there is a penalty just its unknown
- by Nguruthos IX - at 2013.02.28 18:26:00
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2819. Why is it so hard to understand stacking penalties? - in General Discussions [original thread]
Take armor hardeners. Why is it that nobody knows, no game dev has stated, no game mechanic explains, and no players have figgured out what the effectiveness of stacked modules is? All the game says is reduced effectiveness. Great so, that leaves...
- by Nguruthos IX - at 2013.02.28 18:18:00
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2820. CCP: three to six months for a new build?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: I was watching the IGN livestream and I noticed that the CCP Dev. said "three to six months for a new build". And I said no way!! We have had this! build for four months and to expect folks to be ok with another six month ...
- by Nguruthos IX - at 2013.02.28 07:17:00
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