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21. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
I think the prices are fine just as is, maybe not high enough Remember, what we are playing now isn't Dust 514's goal. We aren't suppose to be able to buy and figh with high grade gear all the time. The ISK we get during NPC generated battles wil...
- by Naustradamus Oracle - at 2012.08.22 00:24:00
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22. [Feedback] If we earn rewards by contribution, then rank as that way - in Feedback/Requests [original thread]
We do gain war points for more then just kills ... I can't seem to find it but someone in the past recommending a war point to death ratio rather then k/d That way, if you seem to be in a match where you assist more then kill, repair more, etc .....
- by Naustradamus Oracle - at 2012.08.20 18:38:00
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23. buying skills is all wrong - in Feedback/Requests [original thread]
I do agree about the complexities of the current system I still agree about buying books and and leveling up skills ... but if CCP wants to try and focus more on the FPS users, I'd recommend a skill tree. Skill tree allows people to view ahead o...
- by Naustradamus Oracle - at 2012.08.20 18:31:00
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24. un-nerf the breach AR's - in Feedback/Requests [original thread]
I do think they should buff Breach again if not bring it back to what it was It felt really over powered last patch because hitbox was so bad ... now that it's a lot better, standard AR actually hit when your aiming at someone, where in the past ...
- by Naustradamus Oracle - at 2012.08.20 03:10:00
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25. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Although B died more, he was a more productive team player. Even if he died 25 times, that meant 25 times an enemy was busy killing him instead of capping an objective, while A was just sitting on his thumbs doing nothi...
- by Naustradamus Oracle - at 2012.08.06 19:59:00
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26. Bugs - in Feedback/Requests [original thread]
I know it's not at all what you mean but for some reason, Starship Troopers came to mind .. Imagine you fighting over a installation when the planets wild life like giant bugs comes into play, attacking anyone. Planets with dangerous wildlife wo...
- by Naustradamus Oracle - at 2012.08.01 03:39:00
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27. A way to stop dropship crushing - in Feedback/Requests [original thread]
I don't think the points will do really ... there needs to be damage to the ship for drops. It may be a bit to much, but imagine how rare it would become if a heavy drop to the ground would cause the shields to go down to 30% ... any additional d...
- by Naustradamus Oracle - at 2012.07.28 01:45:00
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28. Sometimes I'm able to hit everything, other times I can't hit the broad ... - in Feedback/Requests [original thread]
same here ...using breach lvl 5 assault, looking down the sites at someone else, we both don't move, just shoot at each other, I don't hit him but he kills me in a few seconds Other times, it's the opposite ... I'm reloading, he's shooting at me...
- by Naustradamus Oracle - at 2012.07.24 19:38:00
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29. Quick tap R2 should only switch between main and secondary weapon - in Feedback/Requests [original thread]
Rhadiem wrote: I'd be ok with a tap to cycle between weapons, and a hold-press to get the menu. I'd also like that to work with vehicle modules, and activating the first one. The tap to cycle is in the current build, I use it all the time, ...
- by Naustradamus Oracle - at 2012.07.24 06:14:00
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30. doomsday weapon - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Its called a Titan Obrital Strike. From my understanding its the scorched earth option, any district hit with this is ashed and both sides lose everything on the field. The defenders retain ownership. It's not been c...
- by Naustradamus Oracle - at 2012.07.24 06:10:00
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31. doomsday weapon - in Feedback/Requests [original thread]
michael McG wrote: no i understand that. but we get weapons you attack eve players also. That's the ground-air strike (not sure what they are gonna call it) It won't be a one hit win but it will be a way to shoot out a enemies Eve support. ...
- by Naustradamus Oracle - at 2012.07.24 06:05:00
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32. doomsday weapon - in Feedback/Requests [original thread]
... Dust doesn't have a "weapon of Winning" The thing they showed at Eve Fest was aerial bombardment ... it's when you contract or have a eve player orbiting the planet, you give them a secure code so they are tied to your suits targeting system,...
- by Naustradamus Oracle - at 2012.07.24 04:57:00
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33. doomsday weapon - in Feedback/Requests [original thread]
You mean aerial bombardment or ground-air cannons? They are coming, but I don't think we shall see them until we are better connected to dust ... last major update said that the current build is connected to the eve market, but they haven't turne...
- by Naustradamus Oracle - at 2012.07.24 04:50:00
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34. Quick tap R2 should only switch between main and secondary weapon - in Feedback/Requests [original thread]
Pretty much what the subject says I know some people may want a cycle feature for your entire inventory, but from my experience, the only time I use the quick cycle rather then holding down and manual selection is in a fire fight ... and sometime...
- by Naustradamus Oracle - at 2012.07.24 04:24:00
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35. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
Sounds like a neat idea .. not sure how much ram's left for CCP to play with and add such function to the visor, but the general concept of a custom visor would be awesome! Since the game only needs to load 1 visor view to memory, it shouldn't re...
- by Naustradamus Oracle - at 2012.07.24 04:20:00
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36. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
It could be a problem, but Dusk could use total SP as a sort of match making so you'll play against other people of proximately the same abilities ... rounded out that is. I think we'll see the same thing with Dust as in Eve A new Dust player wi...
- by Naustradamus Oracle - at 2012.07.18 03:17:00
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37. [REQUEST] Timed Skills - in Feedback/Requests [original thread]
a combination of both would be best ... not all players can play dust continually ... so 1 xp every 5-6 seconds would be good, but then you still get a amount after each fight.
- by Naustradamus Oracle - at 2012.07.09 01:37:00
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38. Great Ideas on MCC's - in Feedback/Requests [original thread]
To make it balanced, the MCC would need to be very difficult to take over, not just a hack and wait, but a hack, it opens up the engine room and you need to shoot coolant rods or engine part of what ever kind of engine it uses :P
- by Naustradamus Oracle - at 2012.07.09 01:26:00
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39. What is wrong with vehicle weapon damage? - in Feedback/Requests [original thread]
... thank ... I ... already know that maybe I'm not explaining it correctly but it's more then just better aim .. ah well ...
- by Naustradamus Oracle - at 2012.07.08 23:03:00
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40. What is wrong with vehicle weapon damage? - in Feedback/Requests [original thread]
Seriously, what is wrong? Why is it that I can get 1 shot death from the ground by a enemy dropship but when I'm in gunning position in one, I hit the ground next to them and nothing? I remember playing the first weekend of this build and it wasn...
- by Naustradamus Oracle - at 2012.07.08 22:48:00
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