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41. (request) post match stats (suggestion) squad bonus - in Feedback/Requests [original thread]
Really like this idea. Some sort of squad commendations or something. +1 on the electronics upgrades, been waiting to test more output for awhile...
- by Nate Silverley - at 2012.07.09 02:07:00
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42. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
I agree it shouldn't be something free. But how about this idea: Let's say you have an "Armor Grade Scanner Module of different variants. AGS Basic: Reveal infantry armor on manual spot. AGS Advanced: Reveal infantry armor + meta level on spot A...
- by Nate Silverley - at 2012.07.09 02:04:00
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43. BF 2142's Titan Game Type - in Feedback/Requests [original thread]
As previously posted in the "Map Ideas" thread (just so it gets noticed here Battlefield 2142 had these "Titan" maps. Basically, you had 4 ground shield generators to hack and take down, which removed the "Titan's' (same principle as an MCC) s...
- by Nate Silverley - at 2012.07.08 22:52:00
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44. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Battlefield 2142 had these "Titan" maps. Basically, you had 4 ground shield generators to hack and take down, which removed the "Titan's' (same principle as an MCC) shields. Once shields are lowered, attackers would the jump onboard drop ships a...
- by Nate Silverley - at 2012.07.08 22:48:00
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45. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Geirskoegul wrote: Nate Silverley wrote: Geirskoegul wrote: I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. U...
- by Nate Silverley - at 2012.07.08 22:08:00
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46. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Geirskoegul wrote: I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. Use the MAG example, you only getspecial icons f...
- by Nate Silverley - at 2012.07.08 20:32:00
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47. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
I just had the idea while I was posting on another thread. How about a way (icon with color-code or else) to figure out what kind of player you're going against ? For example, on a map you'd see my name with a (!) next to it, meaning that I ha...
- by Nate Silverley - at 2012.07.08 19:40:00
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