Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1541. Tanks - in General Discussions [original thread]
Spkr4theDead wrote: NAV HIV wrote: Thumb Green wrote: NAV HIV wrote: Benjamin Ciscko wrote: AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ ...
- by NAV HIV - at 2014.01.17 13:53:00
|
1542. Tanks - in General Discussions [original thread]
Spkr4theDead wrote: ReGnYuM wrote: OP= LiL baby piglet squealing over inevitable tank nerf... Foggy infantryman can't understand why anybody would not skill into infantry, and can't figure out why this isn't Call of Duty In Space. I'...
- by NAV HIV - at 2014.01.17 13:52:00
|
1543. Tanks - in General Discussions [original thread]
Spkr4theDead wrote: NAV HIV wrote: Thumb Green wrote: Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it How many AV'ers? 2 Wyrk...
- by NAV HIV - at 2014.01.17 13:50:00
|
1544. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: NAV HIV wrote: Works for Rail tanks and Turrets, but fighting infantry it would have to be different. How is it any different? Its two units with a weapon, moving and shooting at each other. Anyways did some quick ...
- by NAV HIV - at 2014.01.16 20:35:00
|
1545. what if we had 2 types of damage mods? - in General Discussions [original thread]
Rei Shepard wrote: how about they put the damage mods on the weapon upgrading system instead of on the suits...then you know we have more slots to work out fits instead of damage mod, mod aand mod ...hey thats my High slots done right there... ...
- by NAV HIV - at 2014.01.16 20:32:00
|
1546. what if we had 2 types of damage mods? - in General Discussions [original thread]
Zekain K wrote: With the eventual proficiency skill balance with blanket damage, what if we applied the same sort of thing with damage mods by splicing them into 2 types that have penalties to its opposite version? Armor penetration damage mod...
- by NAV HIV - at 2014.01.16 20:27:00
|
1547. What do you think would help Alliances? - in General Discussions [original thread]
NoxMort3m wrote: There currently isnt really anything for alliances in dust beyond a default chat . I have to start by saying we need an alliance battle finder and an alliance section in the forums. What do you think we need? Allow Dust Corp...
- by NAV HIV - at 2014.01.16 20:14:00
|
1548. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: Chaos Scum wrote: Pokey Dravon wrote: NAV I think you're misunderstanding me. I think Plasma Rifle should be used ADS which is why it needs to have fast tracking when ADS since it is supposed to be used in CQC where t...
- by NAV HIV - at 2014.01.16 20:04:00
|
1549. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: NAV I think you're misunderstanding me. I think Plasma Rifle should be used ADS which is why it needs to have fast tracking when ADS since it is supposed to be used in CQC where traversal is high. The RR SHOULD be difficult...
- by NAV HIV - at 2014.01.16 20:01:00
|
1550. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Dusters Blog wrote: NAV HIV wrote: Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but whe...
- by NAV HIV - at 2014.01.16 19:52:00
|
1551. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Bones McGavins wrote: NAV HIV wrote: Bones McGavins wrote: NAV HIV wrote: They Should Fix the Basics first. Tank Rail Turret Glitch, Lag in game, swarm lock on glitch, Auto Aim, Lag, Framerate and Lag again... Improve hit detection, an...
- by NAV HIV - at 2014.01.16 19:49:00
|
1552. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Tolen Rosas wrote: Jacques Cayton II wrote: It's like the forge gun all over again let's all just scream nerf till its useless yea because ccp listens. When they here nerf they nerf it to the ground can't wait to see the rr a situational gun...
- by NAV HIV - at 2014.01.16 19:44:00
|
1553. Question to tank drivers - in General Discussions [original thread]
Flix Keptick wrote: HYENAKILLER X wrote: Jason Pearson wrote: I think I'm holding points and killing tanks, as instructed. I'm pretty impressed that I'm the guy people call on to deal with other tanks. Erm, is it? I don't seem to miss m...
- by NAV HIV - at 2014.01.16 19:41:00
|
1554. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Eko Sol wrote: Pokey Dravon wrote: Jacques Cayton II wrote: Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one wi...
- by NAV HIV - at 2014.01.16 19:39:00
|
1555. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: Jacques Cayton II wrote: Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate thi...
- by NAV HIV - at 2014.01.16 19:37:00
|
1556. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: NAV HIV wrote: The gun is not the Problem It's Perfectly Fine. The problem is AA... People who actually know how to Shoot, us ADS while Shooting. Saw a suggestion up here about making the Tracking lower?! Really?! Ac...
- by NAV HIV - at 2014.01.16 19:30:00
|
1557. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but when the weapon design is bad and everyone c...
- by NAV HIV - at 2014.01.16 19:05:00
|
1558. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Bones McGavins wrote: NAV HIV wrote: They Should Fix the Basics first. Tank Rail Turret Glitch, Lag in game, swarm lock on glitch, Auto Aim, Lag, Framerate and Lag again... Improve hit detection, and so on... it wont make shooting tanks ...
- by NAV HIV - at 2014.01.16 19:00:00
|
1559. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Pokey Dravon wrote: Jacques Cayton II wrote: It's like the forge gun all over again let's all just scream nerf till its useless yea because ccp listens. When they here nerf they nerf it to the ground can't wait to see the rr a situational gu...
- by NAV HIV - at 2014.01.16 18:52:00
|
1560. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
They Should Fix the Basics first. Tank Rail Turret Glitch, Lag in game, swarm lock on glitch, Auto Aim, Lag, Framerate and Lag again... Improve hit detection, and so on...
- by NAV HIV - at 2014.01.16 18:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |