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261. Basic suit's should be next on the chopping block. - in General Discussions [original thread]
DeadlyAztec11 wrote: HOWDIDHEKILLME wrote: Omega Black Zero wrote: They seem much more useful to me now. Great pilot suits since they have two equipment spots (medium frames) without having to go light or go expensive. Let's me bring a re...
- by MrShooter01 - at 2015.07.12 01:56:00
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262. The new commando changes: - in General Discussions [original thread]
Breakin Stuff wrote: But most of yhe problems with the cal/am commandos can be directly tracked to only having two usable light weapons that take advantage of the native damage type bonus. What if we gave them a bit more flexibility by spl...
- by MrShooter01 - at 2015.07.07 19:51:00
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263. Stacking limit for Active Boosters? - in General Discussions [original thread]
Larkson Crazy Eye wrote: Plus now that I am past the cap for the week I only earn 1030 SP a match base, but my bonus SP is 2000 flat. Does the SP booster round down or something? Looks like its working right to me 1000 SP base (+30sp from ...
- by MrShooter01 - at 2015.07.06 22:42:00
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264. The new commando changes: - in General Discussions [original thread]
Tomorrow afternoon I will be performing a historical reenactment of the fate of the dinosaurs with a dropship, level 5 minmando, 3 complex light damage mods, and an Agimus' mass driver
- by MrShooter01 - at 2015.07.06 22:19:00
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265. Regarding Packed REs - in General Discussions [original thread]
They also rarely do anything to vehicles But I find with some practice their massive throw distance can be used to take out infantry in hard to reach places
- by MrShooter01 - at 2015.07.04 22:37:00
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266. An idea from the past CCP check it - in General Discussions [original thread]
Joel II X wrote: *sneak behind enemy tank* *call in turret* *tank gets crushed* *proceed to lol* this would make up for the lack of a minor warbarge precision strike
- by MrShooter01 - at 2015.07.04 21:29:00
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267. Community Question: Officer modules - in General Discussions [original thread]
Officer nanite injector Can be used on downed enemies, turns them into ai-controlled zombies
- by MrShooter01 - at 2015.07.04 01:21:00
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268. [FLASH SALE] SKINS - Today Only Saturday 3rd July 2015 - in General Discussions [original thread]
JIMvc2 wrote: Aeon Amadi wrote: The even more hilarious part is that he actually conned someone out of 50,000,000 ISK already... Dame. That sucks. I have 100 million isk and I would NEVER pay 50 million just for a Skin. Heck I gave the n...
- by MrShooter01 - at 2015.07.03 20:02:00
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269. New skins idea, - in Feedback/Requests [original thread]
Having Mordu's symbol on it in place of the Caldari one would be great too For reference: http://web.ccpgamescdn.com/newssystem/media/67188/1/eve_12_gift3.png
- by MrShooter01 - at 2015.07.03 15:04:00
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270. Logi's Need A Buff - in General Discussions [original thread]
emm kay wrote: CCP Rattati wrote: news on logi progression imminent, ca buff CA =Carbonvinyl Acetate? like superglue? superglue mines/grenades confirmed confirmed will create a sticky mess on the ground that dropsuits (grenades) and ve...
- by MrShooter01 - at 2015.07.03 14:44:00
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271. anyone else having melee issues? - in General Discussions [original thread]
Melee hit detection < breach flaylock < breach MD < breach shotgun < everything else in the game
- by MrShooter01 - at 2015.07.02 01:40:00
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272. We all knew this would happen... - in General Discussions [original thread]
Absolutely, I can't believe anyone didn't see it coming, I mean it was just inevitable could somebody clue me in on what the **** OP is on about
- by MrShooter01 - at 2015.07.01 23:52:00
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273. Remove squads completely - in General Discussions [original thread]
NO WEAPONS MELEE SCOUTS ONLY FINAL DESTINATION LINE HARVEST
- by MrShooter01 - at 2015.07.01 20:20:00
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274. Lagging in matches is caused by encrypted strongboxes! - in General Discussions [original thread]
Pierced Daddy wrote: Not true. I have 18 on my main. Damn keys are like crack thank you for single-handedly funding the PC port
- by MrShooter01 - at 2015.07.01 20:15:00
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275. CCP Rattati, plz... - in General Discussions [original thread]
Ripley Riley wrote: Viktor Hadah Jr wrote: Kill assisting if for non proto having peasants, what is this nonsense? Shoot a thing once, let your squadmate kill the thing, repeat until 125. Instructions unclear, shot a merc once with forge...
- by MrShooter01 - at 2015.06.30 18:07:00
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276. If you could use a respec right now ... - in General Discussions [original thread]
See how long I can last with 0 SP militia fits before I lose my grip on sanity
- by MrShooter01 - at 2015.06.27 17:07:00
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277. The intolerable "Vehicle Assist" mission. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: +1 I hate this mission type, and have given up on ever trying to complete them. "Three kill assists in a vehicle to get 10/10 completed missions for 5 keys? Welp, time to spend the next 5 hours getting increasin...
- by MrShooter01 - at 2015.06.26 20:36:00
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278. Quafe grenades? - in General Discussions [original thread]
Only if the model is an actual can of quafe and it is cooked by shaking it
- by MrShooter01 - at 2015.06.24 18:01:00
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279. Should we allow vehicle turrets to damage the MCC? - in General Discussions [original thread]
I remember seeing someone suggest giving large turrets the ability to temporarily suppress an Anti-MCC launcher, where damage would interrupt the launch of another missile Maybe if the launcher takes enough damage, it shuts down and switches to "...
- by MrShooter01 - at 2015.06.23 15:22:00
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280. Can someone please explain... - in General Discussions [original thread]
Stormblade Green wrote: Nocturnal Soul wrote: 2 reps 2 hardeners + some classic CCP incompetence. This is exactly the reason why it didn't die..... How to kill one of these tanks, as observed in pubs: Synchronize 3 Warbarge strike...
- by MrShooter01 - at 2015.06.20 16:07:00
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