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6501. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: Mobius Wyvern wrote: Olav Grey-Mane wrote: err. what? realism post coming up... "Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) ...
- by Mobius Wyvern - at 2012.10.24 20:54:00
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6502. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Olav Grey-Mane wrote: err. what? realism post coming up... "Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot th...
- by Mobius Wyvern - at 2012.10.24 20:44:00
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6503. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Super Cargo wrote: Mobius Wyvern wrote: Super Cargo wrote: 1) It's referred to as "hit scan" 2) I would like to see them work on hit detection a bit more before they start adding hit-scan to weapons. Hit-scan typically works in games wi...
- by Mobius Wyvern - at 2012.10.24 20:29:00
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6504. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Ok, forget all the confusing BS. All I'm gonna say is that, at least for now, I'm against adding in any bullet traveling time or drop. I was referring to an eventualy development goal rather than something that should be i...
- by Mobius Wyvern - at 2012.10.24 20:26:00
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6505. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Super Cargo wrote: 1) It's referred to as "hit scan" 2) I would like to see them work on hit detection a bit more before they start adding hit-scan to weapons. Hit-scan typically works in games with small maps such as counter-strike where the...
- by Mobius Wyvern - at 2012.10.24 20:23:00
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6506. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: you are kidding right? No I'm not.
- by Mobius Wyvern - at 2012.10.24 20:20:00
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6507. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Lonewolf514 wrote: Noel Bellamy wrote: Mobius Wyvern wrote: Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets...
- by Mobius Wyvern - at 2012.10.24 20:13:00
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6508. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Mobius Wyvern wrote: Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, ...
- by Mobius Wyvern - at 2012.10.24 20:12:00
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6509. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Noel Bellamy wrote: Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, though? I hear so many complaints about low str...
- by Mobius Wyvern - at 2012.10.24 20:08:00
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6510. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Hit scan is fine, I have no problem with it at all. Something like a railgun for example, do you know how fast they're supposed to travel? Regular projectiles are so fast that they can kill you before you even hear ...
- by Mobius Wyvern - at 2012.10.24 20:03:00
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6511. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
RedBleach LeSanglant wrote: Vote NO on projectile speeds. Many minds are stuck in the past - dealing with metal projectiles. This is a future where a weapon hits as fast as lightening - that is why you have dropsuits: to use the weapons and get...
- by Mobius Wyvern - at 2012.10.24 18:04:00
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6512. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
xjumpman23 wrote: Wow so they slowed the game down and have "instant hit mechanics" and people still complained about people strafing. I've disagreed with you before, but I think we're on the same page now. The low strafe speed with instant ...
- by Mobius Wyvern - at 2012.10.24 14:53:00
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6513. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Laurent Cazaderon wrote: i agree with you regarding Snipers at the very least. No skill are required to actually butcher someone. No matter how far or high you are, it's a point and click weapon. Right, which is why I was excited to hear from...
- by Mobius Wyvern - at 2012.10.24 14:48:00
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6514. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Iron Wolf Saber wrote: Regis Mk V wrote: Lol most games do not use instant hit and Planetside 2 does use bullet speed and is not warpy. What planetside 2 are you playing? Seriously, I've had fights where my target just zaps several feet...
- by Mobius Wyvern - at 2012.10.24 14:40:00
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6515. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Iron Wolf Saber wrote: Budget costs... got to hate them. Well, I read that more as cost from a server calculation standpoint.
- by Mobius Wyvern - at 2012.10.24 14:39:00
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6516. I'm poor! - in General Discussions [original thread]
I'm just using my vehic - OH **** I JUST REALIZED THE CAP RESET IS TODAY Incoming blaster upgrade for my Madrugar
- by Mobius Wyvern - at 2012.10.24 14:21:00
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6517. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Kain Spero wrote: I would love to have projectile physics, but I wouldn't want it at the expense of game performance. Neither would I. However, they already set up a system to factor in latency with server-side hit detection, something they d...
- by Mobius Wyvern - at 2012.10.24 14:12:00
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6518. CCP, I have a question about active scanners... - in General Discussions [original thread]
The Masked Overlord wrote: Hello? CCP! I asked a legitimate question that I am sure not only I am wondering the answer too! Could you please answer? Their community team isn't exactly enormous, and we make a LOT of threads. That said, I'd lik...
- by Mobius Wyvern - at 2012.10.24 13:53:00
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6519. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Captain-Awesome wrote: as wolfman said, the performance hit and dev work involved wouldn't be worth it, we lead our shots out of instinct because that's what we've always done. there are more important things to do right now but yes it would b...
- by Mobius Wyvern - at 2012.10.24 13:50:00
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6520. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
I'm going to trim out the unrelated portions. [23:09] Mobius_Wyvern> On another note, do our weapons have different projectile speeds right now, or do they all travel at the same speed? [23:09] Mobius_Wyvern> Like ARs, SMGs, HMGs, and pisto...
- by Mobius Wyvern - at 2012.10.24 13:41:00
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