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21. MUCH NEEDED NEW CHANGES - in Feedback/Requests [original thread]
Mogar Bobac wrote: once you put jet packs into a game it becomes a jetpack game. I do not support this. How many of you have actualy played jet pack games? It sounds cool but it completely changes game elements and combat If the jetpack requ...
- by Mo Gallas Gentralde - at 2012.07.24 16:03:00
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22. Slay@Home - in Feedback/Requests [original thread]
Slay.. is... incredibly simplistic and rather broken feeling. Several of the maps have situations where you MUST 100% make a unit movement to said location by said turn... making it more of a connect the dots than a strategy game. The slightest va...
- by Mo Gallas Gentralde - at 2012.07.24 15:58:00
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23. Arum Dropsuits - in Feedback/Requests [original thread]
Permanant AUR suits would only work if they stopped at just above Militia grade items. Why? CCP has to make their money off of suit sales you know. They're trying to make this game last for years, so they need some kind of income quality. This wa...
- by Mo Gallas Gentralde - at 2012.07.24 15:52:00
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24. Mach replay - in Feedback/Requests [original thread]
BAD FURRY wrote: ok look this is a team game rite CCP? so why not add something like a Mach replay for corps to reviwe there battles and fix mistakes ???? Come on guy +1 this POST ! I'll have to warn you, that Corps are not going to be the ...
- by Mo Gallas Gentralde - at 2012.07.23 23:30:00
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25. Tank feedback & suggestions - in Feedback/Requests [original thread]
My main issue with Tanks is that if you turn the main turret X* the movement controller will completely change underneath your thumb so you have to re-orient when youGÇÖre in the middle of driving. In most other games there is a re-orientation of ...
- by Mo Gallas Gentralde - at 2012.07.23 22:47:00
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26. this is what DUST needs: - in Feedback/Requests [original thread]
Had to comment about an issue. You all are not familiar with the issue of ... SPIES... are you? Limited detection of allies is actually a benefit on this front, and when EVE is connected to DUST.... THERE WILL BE SPIES. Now.. what am I saying h...
- by Mo Gallas Gentralde - at 2012.07.23 22:13:00
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27. Prison map and zombie maps!? - in Feedback/Requests [original thread]
I say no, flat-out to zombies. Think of other things for shooting up.... how about.. mutated plants? Failed experiments to cross-breed plants with animal specifications that were intended to aid in defenses on planets where mercs are scarce or m...
- by Mo Gallas Gentralde - at 2012.07.23 10:37:00
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28. Being able to detonate grenades with bullets and... - in Feedback/Requests [original thread]
If the RE is not armed it will not blow up. Pointless to shoot it then.
- by Mo Gallas Gentralde - at 2012.07.23 03:07:00
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29. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
The difference? Say someone is hacking your tank and no allies are around to secure it, (aka. prevent the hack) You trigger the Self Destruct mechanism, and you now have an option to get rid of both the hacker and compromised technology. If the ha...
- by Mo Gallas Gentralde - at 2012.07.22 07:52:00
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30. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
Uh... https://forums.dust514.com/default.aspx?g=posts&m=199286#post199286 6 days earlier.
- by Mo Gallas Gentralde - at 2012.07.21 20:54:00
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31. wtf moment - in Feedback/Requests [original thread]
Yeah.. Melee has been broken for a long time to date. The knives are attached to the Shoulder, not the hand, like the animation suggests.
- by Mo Gallas Gentralde - at 2012.07.14 12:34:00
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32. Vehicle Ownership Controls - in Feedback/Requests [original thread]
As it is in Dust, Vehicles are an important part of some people's playstyles. The major issue being that someone on your team can yank a 200k+ vehicle out for a 10 second joyride without your permission (implying it gets blown to bits by just runn...
- by Mo Gallas Gentralde - at 2012.07.14 12:10:00
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33. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
You really want to go prone with the current collision set ingame? Dude.. that's your bane. Why do I say this? Try creeping up close to a corner and just barely nudging your gun's nose to angle around the edge, then pull the trigger. Congratulati...
- by Mo Gallas Gentralde - at 2012.07.12 07:03:00
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34. Game Type other than Ambush - in Feedback/Requests [original thread]
Dude! They need AMBUSH data! If you haven't noticed.. for the past 2 weeks there has been almost nothing but Skirmish matches. I believe they took away all the Skirmish matches because they wanted to see how strategies developed in Ambush maps b...
- by Mo Gallas Gentralde - at 2012.06.27 08:05:00
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35. Blasters/Rails - in Feedback/Requests [original thread]
Rail-guns take so long to reload, I'd expect them to at least damage units that are just missed by the blast. What I mean by this, is that the damage area is about the size of a quarter, but if it had a region around the damage, say about the size...
- by Mo Gallas Gentralde - at 2012.06.27 08:00:00
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36. militta items not really milita - in Feedback/Requests [original thread]
All items titled "MIlitia" are supposed to be infinite use, as they are the weakest items designed to help one save money.
- by Mo Gallas Gentralde - at 2012.06.27 07:50:00
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37. Dropship Turrets - Bad Hit Detection? - in Feedback/Requests [original thread]
Moving vehicles have a persistent problem where their turrets are unable to fire directly in front of their crosshairs. For example, if you're driving past a stationary target, and shooting from a dropship, (this also assumes you have an auto-aim ...
- by Mo Gallas Gentralde - at 2012.06.27 03:35:00
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